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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#ifndef SOFA_COMPONENT_CONSTRAINT_PARABOLICCONSTRAINT_INL
#define SOFA_COMPONENT_CONSTRAINT_PARABOLICCONSTRAINT_INL

#include <sofa/component/constraint/ParabolicConstraint.h>
#include <sofa/helper/gl/template.h>

namespace sofa
{

namespace component
{

namespace constraint
{

using namespace sofa::defaulttype;
using namespace sofa::helper;

template <class DataTypes>
ParabolicConstraint<DataTypes>::ParabolicConstraint()
:core::componentmodel::behavior::Constraint<DataTypes>(NULL)
, m_indices( initData(&m_indices,"indices","Indices of the constrained points") )
, m_P1(initData(&m_P1,"P1","first point of the parabol") )
, m_P2(initData(&m_P2,"P2","second point of the parabol") )
, m_P3(initData(&m_P3,"P3","third point of the parabol") )
, m_tBegin(initData(&m_tBegin,"BeginTime","Begin Time of the motion") )
, m_tEnd(initData(&m_tEnd,"EndTime","End Time of the motion") )
{
}


template <class DataTypes>
ParabolicConstraint<DataTypes>::ParabolicConstraint(core::componentmodel::behavior::MechanicalState<DataTypes>* mstate)
: core::componentmodel::behavior::Constraint<DataTypes>(mstate)
, m_indices( initData(&m_indices,"indices","Indices of the constrained points") )
, m_P1(initData(&m_P1,"P1","first point of the parabol") )
, m_P2(initData(&m_P2,"P2","second point of the parabol") )
, m_P3(initData(&m_P3,"P3","third point of the parabol") )
, m_tBegin(initData(&m_tBegin,"BeginTime","Begin Time of the motion") )
, m_tEnd(initData(&m_tEnd,"EndTime","End Time of the motion") )
{
}

template <class DataTypes>
ParabolicConstraint<DataTypes>::~ParabolicConstraint()
{
}

template <class DataTypes>
void  ParabolicConstraint<DataTypes>::addConstraint(unsigned index)
{
	m_indices.beginEdit()->push_back(index);
    m_indices.endEdit();
}


template <class DataTypes>
void ParabolicConstraint<DataTypes>::init()
{
	this->core::componentmodel::behavior::Constraint<DataTypes>::init();

	Vec3R P1 = m_P1.getValue();
	Vec3R P2 = m_P2.getValue();
	Vec3R P3 = m_P3.getValue();

	//compute the projection to go in the parabol plan,
	//such as P1 is the origin, P1P3 vector is the x axis, and P1P2 is in the xy plan
	//by the way the computation of the parabol equation is much easier
	if(P1 != P2 && P1 != P3 && P2 != P3){

		Vec3R P1P2 = P2 - P1;
		Vec3R P1P3 = P3 - P1;

		Vec3R ax = P1P3;
		Vec3R az = cross(P1P3, P1P2);
		Vec3R ay = cross(az, ax);
		ax.normalize();
		ay.normalize();
		az.normalize();

		Mat<3,3,Real> Mrot(ax, ay, az);
		Mat<3,3,Real> Mrot2;
		Mrot2.transpose(Mrot);
		m_projection.fromMatrix(Mrot2);
		m_projection.normalize();

		m_locP1 = Vec3R();
		m_locP2 =  m_projection.inverseRotate(P1P2);
		m_locP3 =  m_projection.inverseRotate(P1P3);
	}
}

template <class DataTypes>
void ParabolicConstraint<DataTypes>::reinit()
{
	init();
}


template <class DataTypes>
void ParabolicConstraint<DataTypes>::projectResponse(VecDeriv& dx)
{
	Real t = (Real) getContext()->getTime();
	if ( t >= m_tBegin.getValue() && t <= m_tEnd.getValue())
	{
		const SetIndexArray & indices = m_indices.getValue().getArray();
		for(SetIndexArray::const_iterator it = indices.begin(); it != indices.end(); ++it)
			dx[*it] = Deriv();
	}
}

template <class DataTypes>
void ParabolicConstraint<DataTypes>::projectVelocity(VecDeriv& dx)
{
	Real t = (Real) getContext()->getTime();
	Real dt = (Real) getContext()->getDt();

	if ( t >= m_tBegin.getValue() && t <= m_tEnd.getValue()	)
	{
		Real relativeTime = (t - m_tBegin.getValue() ) / (m_tEnd.getValue() - m_tBegin.getValue());
		const SetIndexArray & indices = m_indices.getValue().getArray();

		for(SetIndexArray::const_iterator it = indices.begin(); it != indices.end(); ++it)
		{
			//compute velocity by doing v = dx/dt
			Real pxP = m_locP3.x()*relativeTime;
			Real pyP = (- m_locP2.y() / (m_locP3.x()*m_locP2.x() - m_locP2.x()*m_locP2.x())) * (pxP *pxP) + ( (m_locP3.x()*m_locP2.y()) / (m_locP3.x()*m_locP2.x() - m_locP2.x()*m_locP2.x())) * pxP;
			relativeTime = (t+dt - m_tBegin.getValue() ) / (m_tEnd.getValue() - m_tBegin.getValue());
			Real pxN = m_locP3.x()*relativeTime;
			Real pyN = (- m_locP2.y() / (m_locP3.x()*m_locP2.x() - m_locP2.x()*m_locP2.x())) * (pxN *pxN) + ( (m_locP3.x()*m_locP2.y()) / (m_locP3.x()*m_locP2.x() - m_locP2.x()*m_locP2.x())) * pxN;

			Vec3R locVel = Vec3R( (pxN-pxP)/dt, (pyN-pyP)/dt, 0.0);

			Vec3R worldVel = m_projection.rotate(locVel);

			dx[*it] = worldVel;
		}
	}
}

template <class DataTypes>
void ParabolicConstraint<DataTypes>::projectPosition(VecCoord& x)
{
	Real t = (Real) getContext()->getTime();

	if ( t >= m_tBegin.getValue() && t <= m_tEnd.getValue()	)
	{
		Real relativeTime = (t - m_tBegin.getValue() ) / (m_tEnd.getValue() - m_tBegin.getValue());
		const SetIndexArray & indices = m_indices.getValue().getArray();

		for(SetIndexArray::const_iterator it = indices.begin(); it != indices.end(); ++it)
		{
			//compute position from the equation of the parabol : Y = -y2/(x3*x2-x2²) * X² + (x3*y2)/(x3*x2-x2²) * X
			//with P1:(0,0,0), P2:(x2,y2,z2), P3:(x3,y3,z3) , projected in parabol plan
			Real px = m_locP3.x()*relativeTime;
			Real py = (- m_locP2.y() / (m_locP3.x()*m_locP2.x() - m_locP2.x()*m_locP2.x())) * (px *px) + ( (m_locP3.x()*m_locP2.y()) / (m_locP3.x()*m_locP2.x() - m_locP2.x()*m_locP2.x())) * px;
			Vec3R locPos( px , py, 0.0);

			//projection to world coordinates
			Vec3R worldPos = m_P1.getValue() + m_projection.rotate(locPos);

			x[*it] = worldPos;
		}
	}
}


template <class DataTypes>
void ParabolicConstraint<DataTypes>::draw()
{
    if (!getContext()->getShowBehaviorModels()) return;

	Real dt = (Real) getContext()->getDt();
	Real t = m_tEnd.getValue() - m_tBegin.getValue();
	Real nbStep = t/dt;

    glDisable (GL_LIGHTING);
    glPointSize(5);
    glColor4f (1,0.5,0.5,1);

	glBegin (GL_LINES);
	for (unsigned int i=0 ; i< nbStep ; i++){
		//draw lines between each step of the parabolic trajectory
		//so, the smaller is dt, the finer is the parabol
		Real relativeTime = i/nbStep;
		Real px = m_locP3.x()*relativeTime;
		Real py = (- m_locP2.y() / (m_locP3.x()*m_locP2.x() - m_locP2.x()*m_locP2.x())) * (px *px) + ( (m_locP3.x()*m_locP2.y()) / (m_locP3.x()*m_locP2.x() - m_locP2.x()*m_locP2.x())) * px;
		Vec3R locPos( px , py, 0.0);
		Vec3R worldPos = m_P1.getValue() + m_projection.rotate(locPos);
		
		gl::glVertexT(worldPos);

		relativeTime = (i+1)/nbStep;
		px = m_locP3.x()*relativeTime;
		py = (- m_locP2.y() / (m_locP3.x()*m_locP2.x() - m_locP2.x()*m_locP2.x())) * (px *px) + ( (m_locP3.x()*m_locP2.y()) / (m_locP3.x()*m_locP2.x() - m_locP2.x()*m_locP2.x())) * px;
		locPos = Vec3R( px , py, 0.0);
		worldPos = m_P1.getValue() + m_projection.rotate(locPos);
		gl::glVertexT(worldPos);
	}
	glEnd();

	//draw points for the 3 control points
	glBegin(GL_POINTS);
	gl::glVertexT(m_P1.getValue());
	gl::glVertexT(m_P2.getValue());
	gl::glVertexT(m_P3.getValue());
	glEnd();
}


} // namespace constraint

} // namespace component

} // namespace sofa

#endif