/usr/include/sofa/component/misc/WriteState.h is in libsofa1-dev 1.0~beta4-10ubuntu2.
This file is owned by root:root, with mode 0o644.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_MISC_WRITESTATE_H
#define SOFA_COMPONENT_MISC_WRITESTATE_H
#include <sofa/core/componentmodel/behavior/ForceField.h>
#include <sofa/core/componentmodel/behavior/BaseMechanicalState.h>
#include <sofa/core/objectmodel/BaseObject.h>
#include <sofa/core/objectmodel/Event.h>
#include <sofa/simulation/common/AnimateBeginEvent.h>
#include <sofa/simulation/common/AnimateEndEvent.h>
#include <sofa/defaulttype/DataTypeInfo.h>
#include <sofa/simulation/common/Visitor.h>
#include <sofa/component/component.h>
#include <fstream>
namespace sofa
{
namespace component
{
namespace misc
{
/** Write State vectors to file at a given set of time instants
* A period can be etablished at the last time instant
* The DoFs to print can be chosen using DOFsX and DOFsV
* Stop to write the state if the kinematic energy reach a given threshold (stopAt)
* The energy will be measured at each period determined by keperiod
*/
class SOFA_COMPONENT_MISC_API WriteState: public core::objectmodel::BaseObject
{
public:
sofa::core::objectmodel::DataFileName f_filename;
Data < bool > f_writeX;
Data < bool > f_writeV;
Data < double > f_interval;
Data < helper::vector<double> > f_time;
Data < double > f_period;
Data < helper::vector<unsigned int> > f_DOFsX;
Data < helper::vector<unsigned int> > f_DOFsV;
Data < double > f_stopAt;
Data < double > f_keperiod;
protected:
core::componentmodel::behavior::BaseMechanicalState* mmodel;
std::ofstream* outfile;
unsigned int nextTime;
double lastTime;
bool kineticEnergyThresholdReached;
double timeToTestEnergyIncrease;
double savedKineticEnergy;
public:
WriteState();
virtual ~WriteState();
virtual void init();
virtual void reset();
virtual void handleEvent(sofa::core::objectmodel::Event* event);
/// Pre-construction check method called by ObjectFactory.
/// Check that DataTypes matches the MechanicalState.
template<class T>
static bool canCreate(T*& obj, core::objectmodel::BaseContext* context, core::objectmodel::BaseObjectDescription* arg)
{
if (dynamic_cast<core::componentmodel::behavior::BaseMechanicalState*>(context->getMechanicalState()) == NULL)
return false;
return BaseObject::canCreate(obj, context, arg);
}
};
///Create WriteState component in the graph each time needed
class SOFA_COMPONENT_MISC_API WriteStateCreator: public Visitor
{
public:
WriteStateCreator(): sceneName(""), recordX(true),recordV(true), createInMapping(false), counterWriteState(0){};
WriteStateCreator(std::string &n, bool _recordX, bool _recordV, bool _createInMapping, int c=0) :
sceneName(n),recordX(_recordX),recordV(_recordV),createInMapping(_createInMapping),counterWriteState(c) { };
virtual Result processNodeTopDown( simulation::Node* );
void setSceneName(std::string &n) { sceneName = n; }
void setRecordX(bool b) {recordX=b;}
void setRecordV(bool b) {recordV=b;}
void setCreateInMapping(bool b) { createInMapping=b; }
void setCounter(int c) { counterWriteState = c; }
protected:
std::string sceneName;
bool recordX,recordV;
bool createInMapping;
int counterWriteState; //avoid to have two same files if two mechanical objects has the same name
void addWriteState(sofa::core::componentmodel::behavior::BaseMechanicalState*ms, simulation::Node* gnode);
};
class SOFA_COMPONENT_MISC_API WriteStateActivator: public simulation::Visitor
{
public:
WriteStateActivator( bool active) : state(active) {}
virtual Result processNodeTopDown( simulation::Node* );
bool getState() const { return state; }
void setState(bool active) { state=active; }
protected:
void changeStateWriter(sofa::component::misc::WriteState *ws);
bool state;
};
} // namespace misc
} // namespace component
} // namespace sofa
#endif
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