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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#ifndef SOFA_COMPONENT_TOPOLOGY_MANIFOLDTRIANGLESETTOPOLOGYCONTAINER_H
#define SOFA_COMPONENT_TOPOLOGY_MANIFOLDTRIANGLESETTOPOLOGYCONTAINER_H

#include <sofa/component/topology/TriangleSetTopologyContainer.h>

namespace sofa
{
  
  namespace component
  {
    
    namespace topology
    {
       class ManifoldTriangleSetTopologyModifier;
      
      using core::componentmodel::topology::BaseMeshTopology;
      typedef BaseMeshTopology::PointID		PointID;
      typedef BaseMeshTopology::EdgeID		EdgeID;
      typedef BaseMeshTopology::TriangleID	TriangleID;
      typedef BaseMeshTopology::Edge		Edge;
      typedef BaseMeshTopology::Triangle	Triangle;
      typedef BaseMeshTopology::SeqTriangles	SeqTriangles;
      typedef BaseMeshTopology::TriangleEdges	TriangleEdges;
      typedef BaseMeshTopology::VertexTriangles	VertexTriangles;
      typedef BaseMeshTopology::EdgeTriangles	EdgeTriangles;
      
      /** A class that stores a set of triangles and provides access 
	  to each triangle, triangle's edges and vertices.
	  This topology is contraint by the manifold property: each edge is adjacent to either one or at most two Triangles.*/
      class SOFA_COMPONENT_CONTAINER_API ManifoldTriangleSetTopologyContainer : public TriangleSetTopologyContainer 
      {

	friend class ManifoldTriangleSetTopologyModifier;   
	
      public:

	ManifoldTriangleSetTopologyContainer();
	
	ManifoldTriangleSetTopologyContainer(const sofa::helper::vector< Triangle > &triangles );
	
	virtual ~ManifoldTriangleSetTopologyContainer() {}
	
	virtual void init();
	
	virtual void clear();

	/** \brief Checks if the topology is coherent.
	 *
	 * The function TriangleSetTopologyContainer::CheckTopology() Check if the shell arrays are coherent
	 * from on to the other.
	 * In this class, we check the topology. I.e for m_triangleVertexShell
	 *   - Test if triangles are stocked in counterclockewise direction around each vertex and that they are contiguous.
	 *   - Test if no triangles are missing and if no triangle are badly connected to a vertex.
	 * For m_triangleEdgeShell
	 *   - Test if no triangles are missing.
	 *   - Test if there is at least 1 and not more than 2 triangles adjacent to each edge.
	 *   - Test if triangles are well order in the shell: In the first one, vertices of the
	 correspondant edge are in oriented in counterclockwise direction in this triangle.
	 And in the clockwise direction in the second triangle (if this one exist).
	 *
	 */
	virtual bool checkTopology() const;


	/** \brief: Given a Triangle and a Vertex i, returns the next adjacent triangle to the first one
	 * in the counterclockwise direction around the ith vertex.
	 *
	 * @param unsigned int, unsigned int
	 * @return -1 if there is no adjacent triangle in this direction.
	 * @return -2 if the vertex does not belongs to this Triangle or if there is an other error.
	 */
	int getNextTriangleVertexShell(PointID vertexIndex, TriangleID triangleIndex);


	/** \brief: Given a Triangle and a Vertex i, returns the next adjacent triangle to this first one
	 * in the clockwise direction around the ith vertex.
	 *
	 * @return -1 if there is no adjacent triangle in this direction
	 * @return -2 if the vertex does not belongs to this Triangle or if there is an other error.
	 */
	int getPreviousTriangleVertexShell(PointID vertexIndex, TriangleID triangleIndex);

		
	/** \brief: Given a Triangle and a Edge i, returns the other adjacent triangle to the ith edge.
	 *
	 * @return -1 if there is only one triangle adjacent to this edge.
	 * @return -2 if the edge does not belongs to this Triangle or if there is an other error.
	 */
	int getOppositeTriangleEdgeShell(EdgeID edgeIndex, TriangleID triangleIndex);

		
	/** \brief: Given a Edge and a Vertex i, returns the next edge containing the ith vertex
	 * in the counterclockwise direction around the ith vertex.
	 *
	 * return -1 if there is adjacent no triangle in this direction
	 * return -2 if the vertex does not belongs to the edge or if there is an other error.
	 */
	int getNextEdgeVertexShell(PointID vertexIndex, EdgeID edgeIndex);


	/** \brief: Given a Edge and a Vertex i, returns the next edge containing the ith vertex
	 * in the clockwise direction around the ith vertex.
	 *
	 * return -1 if there is no triangle in this direction
	 * return -2 if the vertex does not belongs to the edge or if there is an other error.
	 */
	int getPreviousEdgeVertexShell(PointID vertexIndex, EdgeID edgeIndex);

	
	/** \brief: Return a vector of TriangleID which are on a border.
	 * @see createElementsOnBorder()
	 */
	const sofa::helper::vector <TriangleID>& getTrianglesOnBorder();

	
	/** \brief: Return a vector of EdgeID which are on a border.
	 * @see createElementsOnBorder()
	 */
	const sofa::helper::vector <EdgeID>& getEdgesOnBorder();

	
	/** \brief: Return a vector of PointID which are on a border.
	 * @see createElementsOnBorder()
	 */
	const sofa::helper::vector <PointID>& getPointsOnBorder();

	
	bool hasBorderElementLists() const;

      protected:

	/** \brief Creates the EdgeSet array.
	 *
	 * Create the set of edges.
	 * Function derived from TriangleSetTopologyContainer::createEdgeSetArray().
	 * In this function, vertices of each edge are not stored in lexicographic order. 
	 * 
	 */
	virtual void createEdgeSetArray();

		
	/** \brief Creates the Edge Vertex Shell Array.
	 *
	 * This function is only called if the EdgeVertexShell array is required.
	 * m_EdgeVertexShell[i] contains the indices of all edges adjacent to the ith vertex.
	 * This funciton check if there are T connections between more than 2 edges at the ith DOF.
	 *
	 */ 
	virtual void createEdgeVertexShellArray();


	/** \brief Creates the Triangle Vertex Shell Array
	 *
	 * This function is only called if the TriangleVertexShell array is required.
	 * m_triangleVertexShell[i] contains the indices of all triangles adjacent to the ith vertex.
	 * This function check if there are T connections between more than 3 triangles at the ith DOF.
	 *
	 */
	virtual void createTriangleVertexShellArray();


	/** \brief Creates the Triangle Edge Shell Array
	 *
	 * This function is only called if the TriangleEdgeShell array is required.
	 * m_triangleEdgeShell[i] contains the indices of all triangles adjacent to the ith edge. 
	 * This function check if there are more than 2 triangles adjacent to each edge.
	 *
	 */
	virtual void createTriangleEdgeShellArray();

	/** \brief: Create element lists which are on topology border:
	 * - A vector of TriangleID @see m_trianglesOnBorder. ( I.e which have at least: one edge not adjacent
	 to an other Triangle)
	 * - A vector of EdgeID @see m_edgesOnBorder. (I.e which are adjacent to only one Triangle)
	 * - A vector of PointID @see m_pointsOnBorder. (I.e which are part of only one Triangle)
	 * To Do: For the moment use TriangleEdgeShellArray() in the container. To be moved in a mapping class
	 */
	void createElementsOnBorder();

	
      private:

	/// Set of triangle indices on topology border
	sofa::helper::vector <TriangleID> m_trianglesOnBorder;

	/// Set of edge indices on topology border
	sofa::helper::vector <EdgeID> m_edgesOnBorder;

	/// Set of point indices on topology border
	sofa::helper::vector <PointID> m_pointsOnBorder;

	
	/** \brief Returns a non-const triangle vertex shell given a vertex index for subsequent modification 
	 *
	 */
	sofa::helper::vector <TriangleID>& getTriangleVertexShellForModification(const unsigned int vertexIndex); 

	
	/** \brief Returns a non-const triangle edge shell given the index of an edge for subsequent modification 
	 *
	 */
	sofa::helper::vector <TriangleID>& getTriangleEdgeShellForModification(const unsigned int edgeIndex);
	
	
	/** \brief Returns a non-const edge vertex shell given the index of an vertex for subsequent modification 
	 *
	 */
	sofa::helper::vector <EdgeID>& getEdgeVertexShellForModification(const unsigned int vertexIndex);
	
      };

    } // namespace topology

  } // namespace component

} // namespace sofa

#endif