/usr/include/sofa/component/visualmodel/PointSplatModel.h is in libsofa1-dev 1.0~beta4-10ubuntu2.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_VISUALMODEL_POINTSPLATMODEL_H
#define SOFA_COMPONENT_VISUALMODEL_POINTSPLATMODEL_H
#include <sofa/core/VisualModel.h>
#include <sofa/defaulttype/VecTypes.h>
#include <sofa/component/topology/PointData.h>
#include <sofa/component/component.h>
namespace sofa
{
namespace core{ namespace componentmodel {
namespace topology {
class BaseMeshTopology;
}
namespace behavior {
class BaseMechanicalState;
}
}}
namespace component
{
namespace visualmodel
{
class SOFA_COMPONENT_VISUALMODEL_API PointSplatModel : public core::VisualModel
{
public:
PointSplatModel();
virtual ~PointSplatModel();
virtual void init();
virtual void reinit();
virtual bool isTransparent() {return true;}
virtual void drawTransparent();
private:
void setColor(float r, float g, float b, float a);
void setColor(std::string color);
private:
Data<float> radius;
Data<int> textureSize;
Data<float> alpha;
Data<std::string> color;
core::componentmodel::topology::BaseMeshTopology* _topology;
core::componentmodel::behavior::BaseMechanicalState* _mstate;
unsigned char *texture_data;
float r,g,b,a;
component::topology::PointData<unsigned char> pointData;
typedef defaulttype::ExtVec3fTypes::Coord Coord;
typedef defaulttype::ExtVec3fTypes::VecCoord VecCoord;
typedef defaulttype::ExtVec3fTypes::Real Real;
};
} // namespace visualmodel
} // namespace component
} // namespace sofa
#endif
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