/usr/include/sofa/helper/gl/Axis.h is in libsofa1-dev 1.0~beta4-10ubuntu2.
This file is owned by root:root, with mode 0o644.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Framework *
* *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza, *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_HELPER_GL_AXIS_H
#define SOFA_HELPER_GL_AXIS_H
#include <sofa/defaulttype/Vec.h>
#include <sofa/defaulttype/Quat.h>
#include <sofa/helper/system/gl.h>
#include <sofa/helper/system/glu.h>
#include <map>
#include <sofa/helper/helper.h>
namespace sofa
{
namespace helper
{
namespace gl
{
using namespace sofa::defaulttype;
class SOFA_HELPER_API Axis
{
public:
Axis(SReal len=(SReal)1);
Axis(const Vector3& len);
Axis(const Vector3& center, const Quaternion &orient, const Vector3& length);
Axis(const Vector3& center, const double orient[4][4], const Vector3& length);
Axis(const double *mat, const Vector3& length);
Axis(const Vector3& center, const Quaternion &orient, SReal length=(SReal)1);
Axis(const Vector3& center, const double orient[4][4], SReal length=(SReal)1);
Axis(const double *mat, SReal length=(SReal)1.0);
~Axis();
void update(const Vector3& center, const Quaternion& orient = Quaternion());
void update(const Vector3& center, const double orient[4][4]);
void update(const double *mat);
void draw();
static void draw(const Vector3& center, const Quaternion& orient, const Vector3& length);
static void draw(const Vector3& center, const double orient[4][4], const Vector3& length);
static void draw(const double *mat, const Vector3& length);
static void draw(const Vector3& center, const Quaternion& orient, SReal length=(SReal)1);
static void draw(const Vector3& center, const double orient[4][4], SReal length=(SReal)1);
static void draw(const double *mat, SReal length=(SReal)1.0);
//Draw a nice vector (cylinder + cone) given 2 points and a radius (used to draw the cylinder)
static void draw(const Vector3& center, const Vector3& ext, const double& radius);
//Draw a cylinder given two points and the radius of the extremities (to have a cone, simply set one radius to zero)
static void draw(const Vector3& center, const Vector3& ext, const double& r1, const double& r2);
private:
Vector3 length;
double matTransOpenGL[16];
GLUquadricObj *quadratic;
GLuint displayList;
void initDraw();
static std::map < std::pair<std::pair<float,float>,float>, Axis* > axisMap;
static Axis* get(const Vector3& len);
};
} // namespace gl
} // namespace helper
} // namespace sofa
#endif
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