/usr/include/sofa/helper/gl/FrameBufferObject.h is in libsofa1-dev 1.0~beta4-10ubuntu2.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Framework *
* *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza, *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
/*
* FrameBufferObject.h
*
* Created on: 6 janv. 2009
* Author: froy
*/
#ifndef FRAMEBUFFEROBJECT_H_
#define FRAMEBUFFEROBJECT_H_
#include <sofa/helper/gl/Texture.h>
#include <sofa/helper/helper.h>
namespace sofa
{
namespace helper
{
namespace gl
{
class SOFA_HELPER_API FrameBufferObject {
private:
unsigned int width, height;
GLuint id;
GLuint depthTexture, colorTexture;
bool initialized;
public:
FrameBufferObject();
virtual ~FrameBufferObject();
void init(unsigned int width, unsigned height);
void start();
void stop();
void setSize(unsigned int width, unsigned height);
GLuint getDepthTexture();
GLuint getColorTexture();
void createDepthBuffer();
void createColorBuffer();
void initDepthBuffer();
void initColorBuffer();
};
} //gl
} //helper
} //sofa
#endif /* FRAMEBUFFEROBJECT_H_ */
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