/usr/include/sofa/helper/gl/glText.h is in libsofa1-dev 1.0~beta4-10ubuntu2.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Framework *
* *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza, *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_HELPER_GL_TEXT_H
#define SOFA_HELPER_GL_TEXT_H
#include <sofa/defaulttype/Vec.h>
#include <sofa/defaulttype/Mat.h>
#include <string>
#include <sstream>
#include <sofa/helper/system/gl.h>
#include <sofa/helper/system/glu.h>
#include <sofa/helper/system/glut.h>
#include <sofa/helper/helper.h>
namespace sofa
{
namespace helper
{
namespace gl
{
using namespace sofa::defaulttype;
using std::string;
/**
* This class, called GlText, allow to render text at a 3D position, facing the camera
*/
class SOFA_HELPER_API GlText
{
public:
/// Constructor
GlText ();
/// Constructor with specified text
GlText ( const string& text );
/// Constructor with specified text and position
GlText ( const string& text, const Vector3& position );
/// Constructor with specified text, position and scale
GlText ( const string& text, const Vector3& position, const double& scale );
/// Destructor
~GlText();
/// Update the text to render
void setText ( const string& text );
/// Update the text to render
template <typename T>
void setText ( const T& text );
/// Update the position used to render the text
void update ( const Vector3& position );
/// Update the scale used to render the text
void update ( const double& scale );
/// Render the text at the defined position and scale.
void draw();
/// Render the text at the current position with no scale
template <typename T>
static void draw ( const T& text );
/// Render the text at the defined position with no scale
template <typename T>
static void draw ( const T& text, const Vector3& position );
/// Render the text at the defined position and scale
template <typename T>
static void draw ( const T& text, const Vector3& position, const double& scale );
private:
double scale;
string text;
Vector3 position;
};
} // namespace gl
} // namespace helper
} // namespace sofa
#endif
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