/usr/include/synfig-1.0/synfig/filesystemgroup.h is in libsynfig-dev 1.0.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/*! \file filesystemgroup.h
** \brief FileSystemGroup
**
** $Id$
**
** \legal
** ......... ... 2013 Ivan Mahonin
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
#ifndef __SYNFIG_FILESYSTEMGROUP_H
#define __SYNFIG_FILESYSTEMGROUP_H
/* === H E A D E R S ======================================================= */
#include <list>
#include "filesystem.h"
/* === M A C R O S ========================================================= */
/* === T Y P E D E F S ===================================================== */
/* === C L A S S E S & S T R U C T S ======================================= */
namespace synfig
{
class FileSystemGroup : public FileSystem
{
public:
struct Entry
{
std::string prefix;
Handle file_system;
inline Entry() { }
inline Entry(const std::string &prefix, const Handle &file_system):
prefix(prefix), file_system(file_system) { }
};
private:
std::list< Entry > entries_;
bool find_system(const std::string &filename, FileSystem::Handle &out_file_system, std::string &out_filename);
public:
FileSystemGroup();
explicit FileSystemGroup(Handle default_file_system);
void register_system(const std::string &prefix, FileSystem::Handle file_system);
void unregister_system(const std::string &prefix);
virtual bool is_file(const std::string &filename);
virtual bool is_directory(const std::string &filename);
virtual bool directory_create(const std::string &dirname);
virtual bool file_remove(const std::string &filename);
virtual bool file_rename(const std::string &from_filename, const std::string &to_filename);
virtual ReadStreamHandle get_read_stream(const std::string &filename);
virtual WriteStreamHandle get_write_stream(const std::string &filename);
};
}
/* === E N D =============================================================== */
#endif
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