/usr/include/synfig-1.0/synfig/matrix.h is in libsynfig-dev 1.0.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/*! \file matrix.h
** \brief Matrix definitions for 2D affine transformations
**
** $Id$
**
** \legal
** Copyright (c) 2008 Carlos López & Chirs Moore
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
#ifndef __SYNFIG_MATRIX_H
#define __SYNFIG_MATRIX_H
/* === H E A D E R S ======================================================= */
#include "angle.h"
#include "real.h"
#include "vector.h"
#include "string.h"
#include <cassert>
#include <math.h>
#include <iostream>
#include <ETL/stringf>
/* === M A C R O S ========================================================= */
// For some reason isnan() isn't working on macosx any more.
// This is a quick fix.
#if defined(__APPLE__) && !defined(SYNFIG_ISNAN_FIX)
#ifdef isnan
#undef isnan
#endif
inline bool isnan(double x) { return x != x; }
inline bool isnan(float x) { return x != x; }
#define SYNFIG_ISNAN_FIX 1
#endif
#define COUT_MATRIX(m) \
cout<<"["<<m.m00<<"]["<<m.m01<<"]["<<m.m02<<"]"<<endl; \
cout<<"["<<m.m10<<"]["<<m.m11<<"]["<<m.m12<<"]"<<endl; \
cout<<"["<<m.m20<<"]["<<m.m21<<"]["<<m.m22<<"]"<<endl
/* === T Y P E D E F S ===================================================== */
/* === C L A S S E S & S T R U C T S ======================================= */
namespace synfig {
/*! \class Matrix
** \todo writeme
*/
class Matrix
{
public:
typedef Real value_type;
public:
//! The matrix array
value_type m00, m01, m02;
value_type m10, m11, m12;
value_type m20, m21, m22;
// Index convention
// 00 01 02
// 10 11 12
// 20 21 22
// vectors are premultiplied when the matrix transformation is applied
// we consider the vectors as [1]x[3] arrays.
// [1]x[3] * [3]x[3] = [1]x[3]
// vector * matrix = vector
// In affine transformation matrixes the values of
// m02=0, m12=0 and m22=1 for non projective transformations.
//!Default constructor makes an identity matrix
Matrix();
Matrix(
value_type m00, value_type m01, value_type m02,
value_type m10, value_type m11, value_type m12,
value_type m20, value_type m21, value_type m22
):
m00(m00), m01(m01), m02(m02),
m10(m10), m11(m11), m12(m12),
m20(m20), m21(m21), m22(m22)
{ }
Matrix(Vector axis_x, Vector axis_y, Vector offset):
m00(axis_x[0]), m01(axis_x[1]), m02(0),
m10(axis_y[0]), m11(axis_y[1]), m12(0),
m20(offset[0]), m21(offset[1]), m22(1)
{ }
Vector get_axis_x()const { return Vector(m00, m01); }
Vector get_axis_y()const { return Vector(m10, m11); }
Vector get_offset()const { return Vector(m20, m21); }
//!set_identity member. Set an identity matrix
Matrix &set_identity();
bool is_identity() const;
//!set_scale member function. Sets a scale matrix
//! @param sx Scale by X axis
//! @param sy Scale by Y axis
//! @return A matrix reference filled with the sx, sy values
Matrix &set_scale(const value_type &sx, const value_type &sy);
//!set_scale member fucntion. Sets a scale matrix
//! @param sxy Scale by X and Y axis
//! @return A matrix reference filled with the sxy values
Matrix &set_scale(const value_type &sxy);
//!set_scale member fucntion. Sets a scale matrix
//! @param s Vector that defines the scale
//! @return A matrix reference filled with the proper scale parameters
Matrix &set_scale(const Vector &s);
//!set_rotate member function. Sets a rotate matrix
//! @param a Rotation angle counter clockwise
//! @return A matrix reference filled with the proper rotation parameters
Matrix &set_rotate(const Angle &a);
//!translate member function. Sets a translate matrix
//! @param t Vector that defines the translation
//! @return A matrix reference filled with the proper translation parameters
Matrix &set_translate(const Vector &t);
//!translate member function. Sets a translate matrix
//! @param x Scalar that defines the x component of the translation
//! @param y Scalar that defines the y component of the translation
//! @return A matrix reference filled with the proper translation parameters
Matrix &set_translate(value_type x, value_type y);
//!get_transformed member function.
//! @param v 2D Vector to transform
//! @return The Vector result
Vector get_transformed(const Vector &v, bool translate = true)const;
void get_transformed(value_type &out_x, value_type &out_y, const value_type x, const value_type y, bool translate = true)const;
//! operator*=. Multiplication and assignment of one matrix by another
//! @param rhs the right hand side of the multiplication operation
//! @return the modified resulting matrix
Matrix operator*=(const Matrix &rhs);
//! operator*=. Multiplication and assignment of one matrix by a scalar
//! @param rhs the number to multiply by
//! @return the modifed resulting matrix
Matrix operator*=(const value_type &rhs);
//! operator+=. Sum and assignment of two matrixes
//! @param rhs the matrix to sum
//! @return modified matrix with the summed matrix
Matrix operator+=(const Matrix &rhs);
//! operator*. Multiplication of one matrix by another
//! @param rhs the right hand side of the multiplication operation
//! @return the resulting matrix
Matrix operator*(const Matrix &rhs)const;
//! operator*. Multiplication of one matrix by a number
//! @param rhs the number to multiply by
//! @return the resulting matrix
Matrix operator*(const value_type &rhs)const;
//! operator+. Sum two matrixes
//! @param rhs the matrix to sum
//! @return the resulting matrix
Matrix
operator+(const Matrix &rhs)const;
bool is_invertible()const;
// (m00 m01 0) 1 ( m11 ) ( -m01 ) ( 0 )
// inverse (m10 m11 0) = ----- x ( -m10 ) ( m00 ) ( 0 )
// (m20 m21 1) m00m11-m01m10 (m10m21-m11m20) (m01m20-m00m21) (m00m11-m01m10)
Matrix &invert();
//!Get the string of the Matrix
//!@return String type. A string representation of the matrix
//!components.
String get_string(int spaces = 0, String before = String(), String after = String())const;
};
}; // END of namespace synfig
#endif
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