/usr/include/terralib/kernel/TeAbstractTheme.h is in libterralib-dev 4.3.0+dfsg.2-4build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 | /************************************************************************************
TerraLib - a library for developing GIS applications.
Copyright � 2001-2007 INPE and Tecgraf/PUC-Rio.
This code is part of the TerraLib library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
You should have received a copy of the GNU Lesser General Public
License along with this library.
The authors reassure the license terms regarding the warranties.
They specifically disclaim any warranties, including, but not limited to,
the implied warranties of merchantability and fitness for a particular purpose.
The library provided hereunder is on an "as is" basis, and the authors have no
obligation to provide maintenance, support, updates, enhancements, or modifications.
In no event shall INPE and Tecgraf / PUC-Rio be held liable to any party for direct,
indirect, special, incidental, or consequential damages arising out of the use
of this library and its documentation.
*************************************************************************************/
/*! \file TeAbstractTheme.h
\brief This file contains definitions about an abstract theme in TerraLib.
*/
#ifndef __TERRALIB_INTERNAL_ABSTRACT_THEME_H
#define __TERRALIB_INTERNAL_ABSTRACT_THEME_H
#include "TeDefines.h"
#include "TeLegendEntry.h"
#include "TeGeometry.h"
#include "TeViewNode.h"
#include "TeAttribute.h"
class TeRasterTransform;
class TeRaster;
class TeDatabase;
struct TeRepresentation;
#include <string>
#include <set>
//! A grouping structure
/*!
The TeGrouping is a structure that describes how the objects of a theme should
be grouped, or separated in groups.
*/
struct TL_DLL TeGrouping
{
//! Returns the attribute used to group the objects of the theme
TeAttributeRep groupAttribute_;
//! Returns the attribute used to normalize a grouping
string groupNormAttribute_;
//! Returns the grouping mode
TeGroupingMode groupMode_;
//! Returns the number of groups
int groupNumSlices_;
//! Returns the numeric precision used to group objects
int groupPrecision_;
//! Returns the deviation parameter used to group objects
double groupStdDev_;
//! Aggregate function
string groupFunction_;
//! Show missing data
bool groupNullAttr_;
//! Minimum value used to calculate a equal step grouping
double groupMinVal_;
//! Maximum value used to calculate a equal step grouping
double groupMaxVal_;
//! Chronon used for grouping
TeChronon groupChronon_;
//! Constructor
TeGrouping(TeAttributeRep att=TeAttributeRep(), const string& normAttr="",
TeGroupingMode gMode=TeNoGrouping, int numSlice=0, int gPrecision=6,
double gStDev=1.0, const string& func="", TeChronon gChronon = TeNOCHRONON):
groupAttribute_(att),
groupNormAttribute_(normAttr),
groupMode_(gMode),
groupNumSlices_(numSlice),
groupPrecision_(gPrecision),
groupStdDev_(gStDev),
groupFunction_(func),
groupNullAttr_(false),
groupMinVal_(TeMAXFLOAT),
groupMaxVal_(TeMINFLOAT),
groupChronon_(gChronon)
{}
//! Copy constructor
TeGrouping(const TeGrouping& other)
{
groupAttribute_ = other.groupAttribute_;
groupNormAttribute_ = other.groupNormAttribute_;
groupMode_ = other.groupMode_;
groupNumSlices_ = other.groupNumSlices_;
groupPrecision_ = other.groupPrecision_;
groupStdDev_ = other.groupStdDev_;
groupFunction_ = other.groupFunction_;
groupNullAttr_ = other.groupNullAttr_;
groupMinVal_ = other.groupMinVal_;
groupMaxVal_ = other.groupMaxVal_;
groupChronon_ = other.groupChronon_;
}
//! Destructor
~TeGrouping() {}
//! Copy constructor
TeGrouping& operator= (const TeGrouping& other)
{
if ( this != &other )
{
groupAttribute_ = other.groupAttribute_;
groupNormAttribute_ = other.groupNormAttribute_;
groupMode_ = other.groupMode_;
groupNumSlices_ = other.groupNumSlices_;
groupPrecision_ = other.groupPrecision_;
groupStdDev_ = other.groupStdDev_;
groupFunction_ = other.groupFunction_;
groupNullAttr_ = other.groupNullAttr_;
groupNullAttr_ = other.groupNullAttr_;
groupMinVal_ = other.groupMinVal_;
groupMaxVal_ = other.groupMaxVal_;
groupChronon_ = other.groupChronon_;
}
return *this;
}
};
using namespace std;
//! An abstract theme class
class TL_DLL TeAbstractTheme: public TeViewNode
{
friend class TeDatabase;
public :
//! return the temporary state of theme
short temporaryVisibility(void) { return temporaryVisibility_;}
//! set the temporary state of theme
void temporaryVisibility(short state) { temporaryVisibility_=state;}
//! Set the visible temporary representation
void temporaryRepresentation(int rep) { temporaryRepresentation_=rep;}
//! Return the visible temporary representation
int temporaryRepresentation(void) { return temporaryRepresentation_;}
protected :
// if theme is visible or not only memory (TeCanvas)
short temporaryVisibility_;
// set the active representation on memory (TeCanvas);
int temporaryRepresentation_;
public:
//! Constructor
TeAbstractTheme(const string& name, TeViewNode* parent, const int& view, const int& id, const TeViewNodeType& nodeType);
//! Constructor
TeAbstractTheme(const TeViewNodeParams& params);
//! Copy constructor
TeAbstractTheme(const TeAbstractTheme& other);
//! Destructor
virtual ~TeAbstractTheme();
//! Assignment operator
TeAbstractTheme& operator= (const TeAbstractTheme& other);
/** @name Scale
Methods related to the range of scales where this theme should be visible
*/
//@{
//! Returns a pointer to a projection that is the spatial reference for the objects of this theme
/*! Concrete classes should reimplement this method.*/
virtual TeProjection* getThemeProjection() = 0;
//! Returns the minimum scale in which the theme is visible
virtual double minScale() { return minScale_; }
//! Sets the minimum scale in which the theme is visible
virtual void minScale(double s) { minScale_ = s; }
//! Returns the maximum scale in which the theme is visible
virtual double maxScale() { return maxScale_; }
//! Sets the maximum scale in which the theme is visible
virtual void maxScale(double s) { maxScale_ = s; }
//@}
/** @name Restrictions
Methods related to the restrictions over the theme used to generate this theme
*/
//@{
//! Verifies if this theme has any kind of restrictions
virtual bool hasRestriction() { return (!(generateAttributeRest_.empty() ||
generateTemporalRest_.empty()) && hasSpatialRes_); }
//! Returns the attribute restriction (where clause) used to generate the theme
virtual string attributeRest() { return generateAttributeRest_; }
//! Sets the attribute restriction (where clause) used to generate the theme
virtual void attributeRest(const string& s) { generateAttributeRest_ = s; }
//! Returns if there is an attribute restriction
virtual bool hasAttrRest () { return (!generateAttributeRest_.empty());}
//! Returns the temporal restriction used to generate the theme
virtual string temporalRest() { return generateTemporalRest_; }
//! Sets the temporal restriction used to generate the theme
virtual void temporalRest(const string& t) { generateTemporalRest_ = t; };
//! Returns TRUE if there is a temporal restriction defined in the theme
virtual bool hasTemporalRest() { return (!generateTemporalRest_.empty());}
//! Returns the spatial restriction used to generate the theme
virtual string spatialRest() { return generateSpatialRest_; }
//! Sets the spatial restriction used to generate the theme
virtual void spatialRest(const string& s) { generateSpatialRest_ = s; };
//! Returns the spatial relation (e.g WITHIN, COVERED BY, etc.) associate to the spatial restriction
virtual TeSpatialRelation spatialRelation() { return spatialRelation_;}
//! Sets the spatial relation (e.g WITHIN, COVERED BY, etc.) associate to the spatial restriction
virtual void spatialRelation(TeSpatialRelation s) {spatialRelation_=s;}
//! Returns TRUE if this theme has a spatial restriction
virtual bool hasSpatialRest() { return hasSpatialRes_;}
//! Sets the flag that indicates that there is a spatial restriction
virtual void hasSpatialRest(bool a) {hasSpatialRes_ = a;}
//! Returns the box associated with the spatial restriction
virtual TeBox boxRestriction() { return boxRest_;}
//! Sets the box associated with the spatial restriction
virtual void boxRestriction(TeBox& b) {boxRest_ = b;}
//! Returns a pointer to the geometry associated with the spatial restriction
virtual TeGeometry* geomRestriction() { return geomRest_;}
//! Sets a pointer to the geometry associated with the spatial restriction
virtual void geomRestriction(TeGeometry* g) {geomRest_ = g;}
//! Returns the geometry representation of the theme which will be considered in the spatial restriction
virtual TeGeomRep geomRepRestriction() { return geomRepRest_; }
//! Sets the geometry representation of the theme which will be considered in the spatial restriction
virtual void geomRepRestriction (TeGeomRep& rep) { geomRepRest_ = rep; }
//! Sets the spatial restriction to be a spatial relation with a box
virtual void setSpatialRest(TeBox& box, TeGeomRep rep, TeSpatialRelation relation = TeWITHIN);
//! Sets the spatial restriction to be a spatial relation with a geometry
virtual void setSpatialRest(TeGeometry* geom, TeGeomRep rep, TeSpatialRelation relation = TeWITHIN);
//@}
/** @name Visibility/Status
Methods related to the visibility/status of the theme and its components: graphs,
geometrical representations of the objects, grouping.
*/
//@{
//! Sets the components or representations of the theme that are visible
/*!
The param rep is a combination of any type of geometrical representation (TeGeomRep) plus:
- 0x20000000: representing the visibility of the legend
- 0x40000000: representing the visibility of the groupings
- 0x80000000: representing the visibility of the pie/chart graphs
*/
virtual void visibleRep(int rep) { visibleRep_ = rep; }
//! Returns the components or representations of the theme that are visible
/*!
The result is a combination of any type of geometrical representation (TeGeomRep) plus:
- 0x20000000: representing the visibility of the legend
- 0x40000000: representing the visibility of the groupings
- 0x80000000: representing the visibility of the pie/chart graphs
*/
virtual int visibleRep() { return visibleRep_; }
//! Returns the geometrical representations of the theme that are visible
virtual int visibleGeoRep();
virtual void setAvailability(const bool& avaiability);
const bool& isAvailable() const;
/** \brief
* \return
*/
bool isEditable() const;
/** \brief
* \param editable
*/
void setEditable(const bool& editable);
//! Returns a status of a theme
/*!
- Returns 0 if the theme is not visible and not active
- Returns 1 if the theme is visible and not active
- Returns 2 if theme is and active and not visible
- Returns 3 if theme is and visible and active
*/
virtual int visibility()
{ return enableVisibility_; }
//! Sets whether the theme should be visible and/or active
/*!
- Returns 0 if the theme is not visible and not active
- Returns 1 if the theme is visible and not active
- Returns 2 if theme is and active and not visible
- Returns 3 if theme is and visible and active
*/
virtual void visibility(int v)
{ enableVisibility_ = v; }
//@}
/** @name Grouping
Methods related to grouping of objects of the theme. Each group is
represented by a specific presentation visual called legend. An slice
represents the range of values of an attribute that characterizes a group.
*/
//@{
//! Returns a grouping associated the theme
virtual TeGrouping& grouping() { return grouping_; }
//! Sets a grouping associated to the theme
virtual void grouping(const TeGrouping& g)
{ grouping_ = g; }
//! Returns the vector of legends of the theme
virtual TeLegendEntryVector& legend() { return legend_; }
//! Sets the visual associated to a geometric representation in the n-th group of the theme
virtual bool setGroupingVisual(int n, TeVisual* visual, TeGeomRep rep);
//! Sets the visual of the n-th group of the theme
virtual bool setGroupingVisual(int n, TeGeomRepVisualMap& vismap);
//! Clear the existing grouping of objects of this theme
virtual void resetGrouping ();
//! Clear the vector of legends
virtual void cleanLegend();
//! Save grouping parameters in memory passing an arbitrary set of slices
virtual bool buildGrouping(const TeGrouping& g, vector<TeSlice>& slices);
//! Returns the slices associated to the grouping of the theme
virtual TeSliceVector getSlices();
//@}
/** @name Legends
Legends are also used to define presentation characteristics of the objets
of the theme that aren't grouped, according to some specific characteristics
(such as being pointed, being queried, among others).
*/
//@{
//! Sets a default legend of the objects of the theme
virtual void defaultLegend (TeLegendEntry& leg)
{ defaultLegend_ = leg; }
//! Returns the default legend of the objects of the theme
virtual TeLegendEntry& defaultLegend ()
{ return defaultLegend_; }
//! Sets the visual of the default legend for a specific geometrical representation
virtual void setVisualDefault (TeVisual* visual, TeGeomRep rep)
{ defaultLegend_.setVisual(visual, rep); }
//! Sets a legend for objects of the layer that weren't selected in this theme
/*! Useful when is necessary to see the theme in the context of the layer */
virtual void outOfCollectionLegend (TeLegendEntry &leg)
{ outOfCollectionLegend_ = leg;}
//! Returns the legend of the layer objects that are not selected in this layer.
virtual TeLegendEntry& outOfCollectionLegend ()
{ return outOfCollectionLegend_; }
//! Sets the visual of the non-selected objects legend for a specific geometrical representation
virtual void setVisualOutOfCollection (TeVisual* visual, TeGeomRep rep)
{ outOfCollectionLegend_.setVisual(visual, rep); }
//! Sets a legend for objects that have geometries but not descriptive attributes
/*! Useful when in intermediary situations such as editing */
virtual void withoutDataConnectionLegend (TeLegendEntry &leg)
{ withoutDataConnectionLegend_ = leg; }
//! Returns the legend of objects that have geometries but not descriptive attributes
virtual TeLegendEntry& withoutDataConnectionLegend ()
{ return withoutDataConnectionLegend_; }
//! Sets the visual of the without-attributes objects legend for a specific geometrical representation
virtual void setVisualWithoutDataConnection (TeVisual* visual, TeGeomRep rep)
{ withoutDataConnectionLegend_.setVisual(visual, rep); }
//! Sets a legend for the theme objects selected by pointing
virtual void pointingLegend (TeLegendEntry &leg)
{ pointingLegend_ = leg; }
//! Returns the legend of the theme objects selected by pointing
virtual TeLegendEntry& pointingLegend ()
{ return pointingLegend_; }
//! Sets the visual of the pointed objects legend for a specific geometrical representation
virtual void setVisualPointing (TeVisual* visual, TeGeomRep rep)
{ pointingLegend_.setVisual(visual, rep); }
//! Sets a legend for the theme objects selected by a query
virtual void queryLegend (TeLegendEntry &leg)
{ queryLegend_ = leg; }
//! Returns the legend of the theme objects selected by a query
virtual TeLegendEntry& queryLegend ()
{ return queryLegend_; }
//! Sets the visual of the queried objects legend for a specific geometrical representation
virtual void setVisualQuery (TeVisual* visual, TeGeomRep rep)
{ queryLegend_.setVisual(visual, rep); }
//! Sets a legend for the theme objects selected by query and pointing
virtual void queryAndPointingLegend (TeLegendEntry &leg)
{ queryAndPointingLegend_ = leg; }
//! Returns the legend of the theme objects selected by query and pointing
virtual TeLegendEntry& queryAndPointingLegend ()
{ return queryAndPointingLegend_; }
//! Returns the map of legend ids associated to each object
virtual map<string, int>& getObjLegendMap()
{ return objLegendMap_; }
//! Returns the map of legend ids associated to each object
virtual map<string, int>& getObjOwnLegendMap()
{ return objOwnLegendMap_; }
//! Sets the visual of the queried and pointed objects legend for a specific geometrical representation
virtual void setVisualQueryAndPointing (TeVisual* visual, TeGeomRep rep)
{ queryAndPointingLegend_.setVisual(visual, rep); }
//! Sets a legend for the theme objects
virtual void legend(TeLegendEntry& leg);
/** @name Raster Visual
* Methods to deal with the visual presentation of the raster representations
*/
//@{
//! Returns the visual presentation of raster geometry
virtual TeRasterTransform* rasterVisual()
{ return rasterVisual_; }
//! Sets the visual presentation of raster geometry
virtual void rasterVisual(TeRasterTransform* r)
{ rasterVisual_ = r; }
//! Removes the visual presentation of the raster
virtual void removeRasterVisual();
//! Creates an appropriate visual presentation to the raster of the theme
virtual void createRasterVisual(TeRaster* rst=0);
//@}
//@}
/** @name Box
Methods related to the bounding box of a theme
*/
//@{
//! Returns the theme box
virtual TeBox& getThemeBox()
{ return themeBox_; }
//! Sets the theme box
virtual void setThemeBox(const TeBox& box)
{ themeBox_ = box; }
//! Returns the theme box
virtual TeBox& box()
{ return themeBox_; }
//@}
//! Sets the parent node. The abstract theme does not have parent node.
virtual void setParent (TeViewNode* );
//! Returns TRUE if a theme has lower priority than another
virtual bool operator< (const TeAbstractTheme& r) const
{ return viewNodeParams_.priority_ < r.viewNodeParams_.priority_; }
//! Clear the set containing the objects of the theme
virtual void clearObjectSet()
{ objectSet_.clear(); }
//! Return the number of objects of the layer
virtual int getNumLayerObjects()
{ return numLayerObjects_; }
//! Return the map containing the status of the objects
virtual map<string, int>& getObjStatusMap()
{ return objStatusMap_; }
//! Set the status of the objects to the default state
virtual void clearObjStatus()
{ objStatusMap_.clear(); }
//! Set the status of the items to the default state
virtual void clearItemStatus()
{ itemStatusMap_.clear(); }
//! Return the map containing the status of the items
virtual map<string, int>& getItemStatusMap()
{ return itemStatusMap_; }
//! the status
virtual void setStatus(vector<string>& oidVec, vector<string>& itemVec, int status);
//! the status for the items that were toggled
virtual void setStatusForItemsToggled(set<string>& oidSet, vector<string>& itemVec);
//! Set the status for the objects that were toggled
virtual void setStatusForObjectToggled(string oid);
//! Set the status for the new set of objects that were pointed
virtual void setStatusForNewObjectsPointed(set<string>& oidSet);
//! Set the status for the additional set of objects that were pointed
virtual void setStatusForObjectsAddedByPointing(set<string>& oidSet);
//! Set the status for the new set of items that were pointed
virtual void setStatusForNewItemsPointed(vector<string>& itemVec);
//! Set the status for the additional set of items that were pointed
virtual void setStatusForItemsAddedByPointing(vector<string>& itemVec);
//! Set the status for the new set of items that were queried
virtual void setStatusForNewItemsQueried(set<string>& oidSet, vector<string>& uidVec);
//! Set the status for the additional set of items that were queried
virtual void setStatusForItemsAddedByQuerying(set<string>& oidSet, vector<string>& uidVec);
//! Set the status for the set of items that were filtered by a query operation
virtual void setStatusForItemsFilteredByQuerying(set<string>& oidSet, vector<string>& uidVec);
//! Remove the pointing color
virtual void removePointingColor();
//! Remove the query color
virtual void removeQueryColor();
//! Invert the pointing status of the objects
virtual void invertObjectStatus();
//! Set the objects to the default status
virtual void setObjectsToDefaultStatus();
//! Gets the creation time of the theme
virtual TeTime getCreationTime() const;
//! Sets in memory the creation time of the theme
virtual void setCreationTime(const TeTime& creationTime);
//! Updates the creation in memory and in the database
virtual bool updateThemeCreationTime(TeDatabase* database);
//! Checks if the theme is update. If FALSE, the theme may be not be updated.
virtual bool isUpdated();
//! Save the theme parameters
virtual bool save() = 0;
//! Save the grouping parameters in memory when there is no chronon
virtual bool buildGrouping(const TeGrouping& g, TeSelectedObjects selectedObjects = TeAll,
vector<double>* dValuesVec = 0) = 0;
//! Save the grouping parameters in memory when there is chronon
virtual bool buildGrouping(const TeGrouping& g, TeChronon chr, vector<map<string, string> >& mapObjValVec) = 0;
//! Build the grouping and associate each object to its group
virtual bool saveGrouping(TeSelectedObjects selectedObjects = TeAll) = 0;
//! Delete grouping
virtual bool deleteGrouping() = 0;
//! Set the legend id for each object of the theme
virtual void setLegendsForObjects() = 0;
//! Set the own legend id for each object of the theme
virtual void setOwnLegendsForObjects() = 0;
/** @name Locate geometries
Returns the geometry(ies) of the theme given coordinate
*/
//@{
virtual bool locatePolygon (TeCoord2D &pt, TePolygon &polygon, const double& tol = 0.0) = 0;
virtual bool locatePolygonSet (TeCoord2D &pt, double tol, TePolygonSet &polygons) = 0;
virtual bool locateLine (TeCoord2D &pt, TeLine2D &line, const double& tol = 0.0) = 0;
virtual bool locatePoint (TeCoord2D &pt, TePoint &point, const double& tol = 0.0) = 0;
virtual bool locateCell (TeCoord2D &pt, TeCell &c, const double& tol = 0.0) = 0;
//@}
//! Get the set of objects corresponding to the object selection criteria
virtual set<string> getObjects(TeSelectedObjects selectedObjects = TeAll) = 0;
//! Get the set of objects corresponding to the list of items
virtual set<string> getObjects(const vector<string>& itemVec) = 0;
//! Get the set of items corresponding to the object selection criteria
virtual vector<string> getItemVector(TeSelectedObjects selectedObjects) = 0;
//! Get the set of items corresponding to the set of objects
virtual vector<string> getItemVector(const set<string>& oidSet) = 0;
//! Get the number of objects acessible by this theme
virtual unsigned int getNumberOfObjects()=0;
//! Save (insert or update) the theme metadata in the database
virtual bool saveMetadata(TeDatabase* ) = 0;
protected:
string generateAttributeRest_;
string generateTemporalRest_;
string generateSpatialRest_; //future use
TeSpatialRelation spatialRelation_;
bool hasSpatialRes_;
TeBox boxRest_; //box which defines the spatial restriction
TeGeometry* geomRest_; //geometry which defines the spatial restriction
TeGeomRep geomRepRest_; //geometry representation of the theme which will be
//considered in the spatial restriction
// Display scale
double minScale_;
double maxScale_;
//representation visible in the theme
int visibleRep_;
//Theme status
int enableVisibility_;
// ----------------- grouping information -----------------
TeGrouping grouping_;
// ----------------- legend information -----------------
TeLegendEntryVector legend_;
// Background Legend
TeLegendEntry outOfCollectionLegend_; //group(-1)
TeLegendEntry withoutDataConnectionLegend_; //group(-2)
TeLegendEntry defaultLegend_; //group(-3)
TeLegendEntry pointingLegend_; //group(-4)
TeLegendEntry queryLegend_; //group(-5)
TeLegendEntry queryAndPointingLegend_; //group(-6)
map<string, int> objLegendMap_; // object legend
map<string, int> objOwnLegendMap_; // object own legend
//! visual of raster
TeRasterTransform* rasterVisual_;
bool isAvailable_, //!< Theme source can be accessed.
isEditable_; //!< Theme can be edited.
TeBox themeBox_;
//! A set containing the theme objects
set<string> objectSet_;
//! Number of objects of the layer
int numLayerObjects_;
//! Status of the item (concatenation of the unique names of each theme table)
map<string, int> itemStatusMap_;
//! Status of the object
map<string, int> objStatusMap_;
//! Stores the creation time of the theme
TeTime creationTime_;
public:
//! Load the theme metadata from database
virtual bool loadMetadata(TeDatabase* ) = 0;
protected:
//! Erase the theme metadata in the database
virtual bool eraseMetadata(TeDatabase* ) = 0;
};
//! A vector of pointers to theme
typedef vector<TeAbstractTheme*> TeThemeVector;
//! A map from theme identifiers to pointers to theme
typedef map<int, TeAbstractTheme*> TeThemeMap;
/*! \example creaTeAbstractTheme.cpp
Shows how to create themes in TerraLib.
*/
/*! \example themeGrouping.cpp
Shows how to do a grouping on the objects of a TerraLib theme.
*/
/*! \example rasterSlicing.cpp
Shows how to create a legend over a raster data, stored in a layer TerraLib.
*/
#endif
|