/usr/include/terralib/kernel/TeVisual.h is in libterralib-dev 4.3.0+dfsg.2-4build2.
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TerraLib - a library for developing GIS applications.
Copyright © 2001-2007 INPE and Tecgraf/PUC-Rio.
This code is part of the TerraLib library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
You should have received a copy of the GNU Lesser General Public
License along with this library.
The authors reassure the license terms regarding the warranties.
They specifically disclaim any warranties, including, but not limited to,
the implied warranties of merchantability and fitness for a particular purpose.
The library provided hereunder is on an "as is" basis, and the authors have no
obligation to provide maintenance, support, updates, enhancements, or modifications.
In no event shall INPE and Tecgraf / PUC-Rio be held liable to any party for direct,
indirect, special, incidental, or consequential damages arising out of the use
of this library and its documentation.
*************************************************************************************/
/*! \file TeVisual.h
\brief This file deals with the visual presentation characteristics of geometries in TerraLib
*/
#ifndef __TERRALIB_INTERNAL_VISUAL_H
#define __TERRALIB_INTERNAL_VISUAL_H
#include "TeDefines.h"
#include "TeDataTypes.h"
#include "TeAbstractFactory.h"
class TeRasterTransform;
#include <string>
#include <map>
using namespace std;
//! A structure for supporting a color definition
struct TL_DLL TeColor
{
//! Red component
int red_;
//! Green component
int green_;
//! Blue component
int blue_;
//! Color name
string name_;
//! Empty constructor
TeColor () : red_(0),green_(0),blue_(0), name_("") {}
//! Constructor with parameters
TeColor (int r, int g, int b, const string& name="") : red_(r),green_(g),blue_(b), name_(name) {}
//! Set parameters of colors
void init (int r, int g, int b, const string& name="") {red_=r,green_=g,blue_=b;name_=name; }
//! Returns TRUE if color1 is equal to color2 or FALSE if they are different.
bool operator== (const TeColor& color)
{
return (red_==color.red_ && green_==color.green_ && blue_==color.blue_);
}
//! Assignment operator
TeColor& operator= ( const TeColor& color )
{
if ( this != &color )
{
red_ = color.red_;
green_ = color.green_;
blue_ = color.blue_;
name_ = color.name_;
}
return *this;
}
};
//! A class to represent the base visual parameters
/*!
This class contains the base visual parameters and it is used
by the factory responsible for creating visual objects.
\sa
TeVisual
*/
class TL_DLL TeBaseVisualParams
{
public:
//! Constructor
TeBaseVisualParams(TeGeomRep rep = TePOLYGONS, const string& visualType = "tevisual");
//! Copy constructor
TeBaseVisualParams(const TeBaseVisualParams& other);
//! Destructor
virtual ~TeBaseVisualParams() {}
//! Assignment operator
virtual TeBaseVisualParams& operator=(const TeBaseVisualParams& visParams);
//! Returns TRUE if param1 is equal to param2 or FALSE if they are different.
virtual bool operator== (const TeBaseVisualParams& visParams);
//! Returns visual to the default parameters
virtual void clear();
//! Copies only the basic visual parameters from another visual
virtual void setBasic (TeBaseVisualParams &visParams);
//! Returns the visual params type
string getProductId() { return visualType_; }
//! Symbol id that define the style for the geometry filling
int symbId_;
//! Color used for geometry filling (line, point and text color)
TeColor color_;
//! Percentage of transparency for the geometry filling
int transparency_;
//! Width for line geometry
int width_;
//! Symbol id that define the style for the geometry outline
int contourSymbId_;
//! Contour color for the geometry outline
TeColor contourColor_;
//! Percentage of transparency for the geometry outline
int contourTransparency_;
//! Width for the geometry outline
int contourWidth_;
//! Point size
int sizeValue_;
//! Point angle
int ptAngle_;
// Text attributes
//! Text family
string family_;
//! Flag to indicate if text is bold
bool bold_;
//! Flag to indicate if text is italic
bool italic_;
//! Position of vertical alignment
double alignmentVert_;
//! Position of horizontal alignment
double alignmentHoriz_;
//! Number of spaces defined in a tab character
int tabSize_;
//! Spacing between lines
int lineSpace_;
//! Flag to indicate that element has a fixed size, don´t follow zoom operations
bool fixedSize_;
//! Visual type used in factory strategy
string visualType_;
//! Geometric representation associated with this visual
TeGeomRep geomRep_;
};
//! This class is used to store the standard presentation characteristics of vector geometries
class TL_DLL TeVisual
{
public :
//! Empty constructor
TeVisual(TeGeomRep rep = TePOLYGONS);
//! Destructor
virtual ~TeVisual() {}
//! Copy constructor
TeVisual(const TeVisual& other);
//! Assignment operator
virtual TeVisual& operator=(const TeVisual& vis);
//! Returns TRUE if param1 is equal to param2 or FALSE if they are different.
virtual bool operator== (const TeVisual& vis);
//! Returns visual to the default parameters
virtual void clear();
//! Copies only the basic visual parameters from another visual
virtual void setBasic (TeVisual &vis);
//! Sets the color used for geometry filling and line, point and text color
virtual void color(const TeColor& color)
{ params_.color_ = color;}
//! Returns the color used for geometry filling and line, point and text color
virtual TeColor& color()
{ return params_.color_; }
//! Sets the style for the filling of geometries
virtual void style(int s)
{ params_.symbId_ = s; }
//! Returns the style for the filling of geometries
virtual int style()
{ return params_.symbId_; }
//! Sets the percentage of transparency for polygons and cells
virtual void transparency(int t)
{ params_.transparency_ = t; }
//! Returns the percentage of transparency used in polygons and cells
virtual int transparency()
{ return params_.transparency_; }
//! Sets the color for the polygons and cells outlines
virtual void contourColor(const TeColor& color)
{ params_.contourColor_ = color;}
//! Returns the color used in the polygons and cells outlines
virtual TeColor& contourColor()
{ return params_.contourColor_; }
//! Sets the percentage of transparency for the polygon ans cells outlines
virtual void contourTransparency(int t)
{ params_.contourTransparency_ = t;}
//! Returns the color used in the polygons and cells outlines
virtual int contourTransparency()
{ return params_.contourTransparency_; }
//! Sets the contour width for the polygons and cells outlines
virtual void contourWidth(int w)
{ params_.contourWidth_ = w; }
//! Returns the contour width used in the polygons and cells outlines
virtual int contourWidth()
{ return params_.contourWidth_; }
//! Sets the contour style for the polygons and cells outlines
virtual void contourStyle(int s)
{ params_.contourSymbId_ = s; }
//! Returns the contour style used in the polygons and cells outlines
virtual int contourStyle()
{ return params_.contourSymbId_; }
//! Sets the width
virtual void width(int w)
{ params_.width_ = w; }
//! Returns the width
virtual int width ()
{ return params_.width_; }
//! Sets the point size
virtual void size (int s)
{ params_.sizeValue_ = s; }
//! Returns the point size
virtual int size ()
{ return params_.sizeValue_; }
//! Sets the text family for fonts
virtual void family (string f)
{ params_.family_ = f; }
//! Returns font´s family
virtual string family ()
{ return params_.family_ ; }
//! Sets the bold style for texts
virtual void bold (bool b)
{ params_.bold_ = b; }
//! Returns the bold style used in the texts
virtual bool bold ()
{ return params_.bold_; }
//! Sets the italic style for texts
virtual void italic (bool i)
{ params_.italic_ = i; }
//! Returns the italic style used in the texts
virtual bool italic ()
{ return params_.italic_; }
//! Sets a flag indicating if the text will have a fixed size
virtual void fixedSize (bool i)
{ params_.fixedSize_ = i; }
//! Retuns a flag indicating if an text have a fixed size
virtual bool fixedSize ()
{ return params_.fixedSize_; }
//! Sets the vertical alignment of texts
virtual void alignmentVert(double a)
{ params_.alignmentVert_ = a; }
//! Retuns the vertical alignment of texts
virtual double alignmentVert()
{ return params_.alignmentVert_; }
//! Sets the horizontal alignment of texts
virtual void alignmentHoriz(double a)
{ params_.alignmentHoriz_ = a; }
//! Retuns the horizontal alignment of texts
virtual double alignmentHoriz()
{ return params_.alignmentHoriz_; }
//! Sets the number of spaces defined in a tab character
virtual void tabSize (int s)
{ params_.tabSize_ = s; }
//! Returns the number of spaces defined in a tab character
virtual int tabSize ()
{ return params_.tabSize_; }
//! Sets the spacing between lines
virtual void lineSpace (int s)
{ params_.lineSpace_ = s; }
//! Returns the spacing between lines
virtual int lineSpace ()
{ return params_.lineSpace_; }
//! Returns the angle of points and symbols
virtual int ptAngle()
{return params_.ptAngle_; }
//! Sets the angle of points and symbols
virtual void ptAngle(int p)
{params_.ptAngle_ = p;}
//! Creates another visual pointer and copies its content
virtual TeVisual* copy()
{
TeVisual* retval = new TeVisual();
*retval = *this;
return retval;
}
//! Returns a default visual object
static TeVisual* DefaultObject()
{ return new TeVisual(); }
protected:
TeBaseVisualParams params_;
};
//! A factory to build TeVisual objects
class TL_DLL TeVisualFactory : public TeAbstractFactory<TeVisual, TeBaseVisualParams, string>
{
public:
TeVisualFactory(const string& facName) : TeAbstractFactory<TeVisual, TeBaseVisualParams, string>(facName)
{}
virtual TeVisual* build ()
{ return new TeVisual(); }
};
//! Export the type that represents the definition of visual for raster data
typedef TeRasterTransform TeRasterVisual;
#endif
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