/usr/include/tf2/impl/utils.h is in libtf2-dev 0.5.12-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 | // Copyright 2014 Open Source Robotics Foundation, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef TF2_IMPL_UTILS_H
#define TF2_IMPL_UTILS_H
#include <tf2_geometry_msgs/tf2_geometry_msgs.h>
#include <tf2/transform_datatypes.h>
#include <tf2/LinearMath/Quaternion.h>
namespace tf2 {
namespace impl {
/** Function needed for the generalization of toQuaternion
* \param q a tf2::Quaternion
* \return a copy of the same quaternion
*/
inline
tf2::Quaternion toQuaternion(const tf2::Quaternion& q) {
return q;
}
/** Function needed for the generalization of toQuaternion
* \param q a geometry_msgs::Quaternion
* \return a copy of the same quaternion as a tf2::Quaternion
*/
inline
tf2::Quaternion toQuaternion(const geometry_msgs::Quaternion& q) {
tf2::Quaternion res;
fromMsg(q, res);
return res;
}
/** Function needed for the generalization of toQuaternion
* \param q a geometry_msgs::QuaternionStamped
* \return a copy of the same quaternion as a tf2::Quaternion
*/
inline
tf2::Quaternion toQuaternion(const geometry_msgs::QuaternionStamped& q) {
tf2::Quaternion res;
fromMsg(q.quaternion, res);
return res;
}
/** Function needed for the generalization of toQuaternion
* \param t some tf2::Stamped object
* \return a copy of the same quaternion as a tf2::Quaternion
*/
template<typename T>
tf2::Quaternion toQuaternion(const tf2::Stamped<T>& t) {
geometry_msgs::QuaternionStamped q = toMsg<tf2::Stamped<T>, geometry_msgs::QuaternionStamped>(t);
return toQuaternion(q);
}
/** Generic version of toQuaternion. It tries to convert the argument
* to a geometry_msgs::Quaternion
* \param t some object
* \return a copy of the same quaternion as a tf2::Quaternion
*/
template<typename T>
tf2::Quaternion toQuaternion(const T& t) {
geometry_msgs::Quaternion q = toMsg<T, geometry_msgs::QuaternionStamped>(t);
return toQuaternion(q);
}
/** The code below is blantantly copied from urdfdom_headers
* only the normalization has been added.
* It computes the Euler roll, pitch yaw from a tf2::Quaternion
* It is equivalent to tf2::Matrix3x3(q).getEulerYPR(yaw, pitch, roll);
* \param q a tf2::Quaternion
* \param yaw the computed yaw
* \param pitch the computed pitch
* \param roll the computed roll
*/
inline
void getEulerYPR(const tf2::Quaternion& q, double &yaw, double &pitch, double &roll)
{
double sqw;
double sqx;
double sqy;
double sqz;
sqx = q.x() * q.x();
sqy = q.y() * q.y();
sqz = q.z() * q.z();
sqw = q.w() * q.w();
// Cases derived from https://orbitalstation.wordpress.com/tag/quaternion/
double sarg = -2 * (q.x()*q.z() - q.w()*q.y()) / (sqx + sqy + sqz + sqw); /* normalization added from urdfom_headers */
if (sarg <= -0.99999) {
pitch = -0.5*M_PI;
roll = 0;
yaw = -2 * atan2(q.y(), q.x());
} else if (sarg >= 0.99999) {
pitch = 0.5*M_PI;
roll = 0;
yaw = 2 * atan2(q.y(), q.x());
} else {
pitch = asin(sarg);
roll = atan2(2 * (q.y()*q.z() + q.w()*q.x()), sqw - sqx - sqy + sqz);
yaw = atan2(2 * (q.x()*q.y() + q.w()*q.z()), sqw + sqx - sqy - sqz);
}
};
/** The code below is a simplified version of getEulerRPY that only
* returns the yaw. It is mostly useful in navigation where only yaw
* matters
* \param q a tf2::Quaternion
* \return the computed yaw
*/
inline
double getYaw(const tf2::Quaternion& q)
{
double yaw;
double sqw;
double sqx;
double sqy;
double sqz;
sqx = q.x() * q.x();
sqy = q.y() * q.y();
sqz = q.z() * q.z();
sqw = q.w() * q.w();
// Cases derived from https://orbitalstation.wordpress.com/tag/quaternion/
double sarg = -2 * (q.x()*q.z() - q.w()*q.y()) / (sqx + sqy + sqz + sqw); /* normalization added from urdfom_headers */
if (sarg <= -0.99999) {
yaw = -2 * atan2(q.y(), q.x());
} else if (sarg >= 0.99999) {
yaw = 2 * atan2(q.y(), q.x());
} else {
yaw = atan2(2 * (q.x()*q.y() + q.w()*q.z()), sqw + sqx - sqy - sqz);
}
return yaw;
};
}
}
#endif //TF2_IMPL_UTILS_H
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