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// @HEADER
// ************************************************************************
//
//           Galeri: Finite Element and Matrix Generation Package
//                 Copyright (2006) ETHZ/Sandia Corporation
//
// Under terms of Contract DE-AC04-94AL85000, there is a non-exclusive
// license for use of this work by or on behalf of the U.S. Government.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Neither the name of the Corporation nor the names of the
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY SANDIA CORPORATION "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SANDIA CORPORATION OR THE
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Questions about Galeri? Contact Marzio Sala (marzio.sala _AT_ gmail.com)
//
// ************************************************************************
// @HEADER

#ifndef GALERI_WORKSPACE_H
#define GALERI_WORKSPACE_H

/*!
\file Galeri_Workspace.h
*/

namespace Galeri {
namespace FiniteElements 
{
  const int GALERI_INTERNAL = 0;
  const int GALERI_BOTTOM   = -1;
  const int GALERI_RIGHT    = -2;
  const int GALERI_TOP      = -3;
  const int GALERI_LEFT     = -4;
  const int GALERI_FRONT    = -5;
  const int GALERI_REAR     = -6;

  const int GALERI_DIRICHLET  = 1000;
  const int GALERI_NEUMANN    = 1001;
  const int GALERI_DO_NOTHING = 1009;

  //! Returns the distance between two points in space.
  inline double Length(const double x1, const double y1, const double z1,
                       const double x2, const double y2, const double z2) 
  {
    return(sqrt((x2 - x1) * (x2 - x1) + 
                (y2 - y1) * (y2 - y1) + 
                (z2 - z1) * (z2 - z1)));
  }

  //! Returns the distance between two points in space.
  inline double Length (const double* x, const double* y, const double* z)
  {
    return(sqrt((x[1] - x[0]) * (x[1] - x[0]) +
                (y[1] - y[0]) * (y[1] - y[2]) +
                (z[1] - z[0]) * (z[1] - z[0])));

  }

  //! Computes the area of a triangle in space.
  inline double AreaOfTriangle(const double* x, const double* y, const double* z) 
  {
    double side0, side1, side2, s;
  
  /* I use the Heron's formula:
     area = sqrt( s * (s-a) * (s-b) * (s-c) )
     where
     s = 0.5 * ( a + b + c )

       (2)
        +
        |\
 side2  | \ side1
        |  \
    (0) +---+ (1)
        side0
	
     and a, b, c are the lengths of the three edges (stored
     in side0, side1 and side2. */

    side0 = Length( x[0], y[0], z[0], x[1], y[1], z[1] );
    side1 = Length( x[1], y[1], z[1], x[2], y[2], z[2] );
    side2 = Length( x[0], y[0], z[0], x[2], y[2], z[2] );

    s = 0.5 * ( side0 + side1 + side2 );
    return( sqrt( s * (s-side0) * (s-side1) * (s-side2) ) );

  }

  //! Computes the are of a quadrilateral in space.
  inline double AreaOfQuad(const double* x, const double* y,
                           const double* z) 
  {
    double x1[3], y1[3], z1[3], area1, area2;

    x1[0] = x[0]; y1[0] = y[0]; z1[0] = z[0];
    x1[1] = x[1]; y1[1] = y[1]; z1[1] = z[1];
    x1[2] = x[2]; y1[2] = y[2]; z1[2] = z[2];
    area1 = AreaOfTriangle(x1,y1,z1);

    x1[0] = x[0]; y1[0] = y[0]; z1[0] = z[0];
    x1[1] = x[2]; y1[1] = y[2]; z1[1] = z[2];
    x1[2] = x[3]; y1[2] = y[3]; z1[2] = z[3];
    area2 = AreaOfTriangle(x1,y1,z1);

    return(area1 + area2);
  }

  //! Computes the volume of a tetrahedron.
  inline double VolumeOfTet(const double* X, const double* Y, 
                            const double* Z) 
  {
    double x0 = X[0], y0 = X[1], z0 = X[2];
    double x1 = X[0], y1 = X[1], z1 = X[2];
    double x2 = X[0], y2 = X[1], z2 = X[2];
    double x3 = X[0], y3 = X[1], z3 = X[2];

    /* the volume of the tetrahedron is given by

                   | 1  1  1  1  |
         6 V = det | x0 x1 x2 x3 |
                   | y0 y1 y2 y3 |
                   | z0 z1 z2 z3 |
	 
    computed with MATLAB, I hope this is ok... */

    double vol = x1*y2*z3-x1*y3*z2-y1*x2*z3+y1*x3*z2+z1*x2*y3-
      z1*x3*y2-x0*y2*z3+x0*y3*z2+x0*y1*z3-x0*y1*z2-
      x0*z1*y3+x0*z1*y2+y0*x2*z3-y0*x3*z2-
      y0*x1*z3+y0*x1*z2+y0*z1*x3-y0*z1*x2-z0*x2*y3+
      z0*x3*y2+z0*x1*y3-z0*x1*y2-z0*y1*x3+z0*y1*x2;
    vol /= 6.0;

    return(vol);
  }
}
}

/*!
 * \page Laplacian3D Laplacian3D.cpp
 * \include Laplacian3D.cpp
 */

/*!
 * \page AdvDiff2D AdvDiff2D.cpp
 * \include AdvDiff2D.cpp
 */

/*!
 * \page ml_MLAPI MLAPI.cpp
 * \include MLAPI.cpp
 */

#endif