/usr/include/tse3/util/PowerQuantise.h is in libtse3-dev 0.3.1-4.3ubuntu1.
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* @(#)util/PowerQuantise.h 3.00 2 April 2000
*
* Copyright (c) 2000 Pete Goodliffe (pete@cthree.org)
*
* This file is part of TSE3 - the Trax Sequencer Engine version 3.00.
*
* This library is modifiable/redistributable under the terms of the GNU
* General Public License.
*
* You should have received a copy of the GNU General Public License along
* with this program; see the file COPYING. If not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#ifndef TSE3_UTIL_POWERQUANTISE_H
#define TSE3_UTIL_POWERQUANTISE_H
#include "tse3/Midi.h"
#include <vector>
#include <cstddef>
namespace TSE3
{
class PhraseEdit;
namespace Util
{
/**
* This utility class provides you with more quantising capabilities
* than you ever dreamt possible.
*
* The class is used by specifying the set of parameters to run the
* PowerQuantise with, and then providing a (tidied) @ref PhraseEdit
* object containing the source @ref MidiData to quantise. Once the
* PowerQuantiser is run, the @ref PhraseEdit will contain tidied,
* (powerfully) quantised @ref MidiData.
*
* Some of the facilities provided by PowerQuantise are:
* @li Quantise to user-supplied pattern (or 'groove')
* @li Shift events by percentage
* @li Windowing
* @li Only quantise selection
* @li Only quantise note events
* @li Spread continuous controllers intelligently between new note
* positions
* @li Quantise notes forwards, backwards, or to the nearest snap point
* @li Quantise note length or note off time
* @li Humanisation
*
* @sect To be completed
* This class isn't a Notifer yet, but it will be. I imagine that the
* @ref PowerQuantise::Pattern class will also be Serializable so that
* you can save a library of named patterns. Watch this space.
*
* @short Staggeringly impressive Phrase quantisation
* @author Pete Goodliffe
* @version 3.00
* @see PhraseEdit
* @see PowerQuantise::Pattern
*/
class PowerQuantise
{
public:
/**
* Creates a PowerQuantise object with a sensible default
* set-up.
*/
PowerQuantise();
/**
* This class represents the @ref PowerQuantise pattern, or
* 'groove'. It is basically a set of @ref Clock points which
* the @ref PowerQuantise should snap events to.
*
* @see PowerQuantise
*/
class Pattern
{
public:
/**
* The default pattern is a 4/4 bar of crotchets.
*/
Pattern();
/**
* Returns the 'length' of the pattern. This is the time
* it spans before it repeats again. (If the Pattern
* contains any points after the length they are
* ignored).
*
* @see setLength
*/
TSE3::Clock length() const { return _length; }
/**
* Sets the Pattern length.
*
* @see length
*/
void setLength(TSE3::Clock length);
/**
* Returns the number of points in this Pattern.
*/
size_t size() const { return points.size(); }
/**
* Returns the nth @ref Clock in this Pattern object.
*/
TSE3::Clock const &operator[](size_t n) const
{
return points[n];
}
/**
* Adds a @ref Clock point to the Pattern.
*/
void insert(TSE3::Clock point);
/**
* Removes the nth @ref Clock from the Pattern.
*/
void erase(size_t n);
/**
* Removes a @ref Clock point from the Pattern.
*/
void erase(TSE3::Clock point);
private:
std::vector<TSE3::Clock> points;
TSE3::Clock _length;
};
Pattern &pattern() { return _pattern; }
/**
* Returns the percentage by which events will be quantised
* towards a snap point. 100% will move the command exactly to
* the snap point. 50% will move it half way towards it. 110%
* will move the event just past the snap point.
*
* This is a way of preventing the quantised @ref MidiData from
* sounding too mechanised.
*
* @see setBy
*/
int by() const { return _by; }
/**
* Sets the percentage shift value.
*
* @see by
*/
void setBy(int by);
/**
* This is a percentage value that controls which MIDI events
* get quantised. At 0% no events will be quantised. As the
* value increases, events near to (and then further away from)
* snaps points begin to get quantised. At 100% all MIDI events
* will be quantised.
*
* @see setWindow
*/
int window() const { return _window; }
/**
* Sets the window value.
*
* @see setWindow
*/
void setWindow(int window);
/**
* If true, this parameter forces PowerQuantise to only alter
* selected events. (This uses the selected bit in a
* @ref MidiCommand). If false, PowerQuantise alters all events
* (that pass other event filters).
*
* @see setOnlySelected
*/
bool onlySelected() const { return _onlySelected; }
/**
* Sets the onlySelected value.
*
* @see onlySelected
*/
void setOnlySelected(bool s);
/**
* If true, this parameter forces PowerQuantise to only alter
* note MIDI events. If false, PowerQuantise alters all events
* (that pass other event filters).
*
* @see setOnlyNotes
*/
bool onlyNotes() const { return _onlyNotes; }
/**
* Sets the onlyNotes value.
*
* @see onlyNotes
*/
void setOnlyNotes(bool n);
/**
* This is a very powerful feature that prevents continuous
* MIDI controller events (pitch bend, pan, reverb, etc) being
* pulled toward snap points as most sequencers will do. This
* tends to remove the continuous nature of the pattern of these
* events.
*
* Enabling this feature spreads the controllers between their
* surrounding note events after the quantisation. This spread
* will follow the same pattern that they originally were
* positoned in. This means that pitch bend slides, for
* example, will sound pretty much as they did prior to the
* quantise.
*
* @see setSpreadCtrl
*/
bool spreadCtrl() const { return _spreadCtrl; }
/**
* Sets the spreadCtrl value.
*
* @see spreadCtrl
*/
void setSpreadCtrl(bool s);
enum Direction
{
nearest,
backwards,
forwards
};
/**
* This returns which snap point a MIDI event moves towards.
* This will normally be the nearest available snap point, but
* you can shoose to snap all events forwards or backwards.
*
* @see setDirection
*/
Direction direction() const { return _direction; }
/**
* Sets the direction value.
*
* @see direction
*/
void setDirection(Direction d);
enum Length
{
quantiseOffTime,
quantiseLength
};
/**
* This returns what PowerQuantise does with
* MidiCommand_NoteOffs. You can choose to either snap the
* length of a MidiCommand_NoteOn to MidiCommand_NoteOff to the
* pattern, or quantise the actual time of the
* MidiCommand_NoteOff.
*
* You can also specify separate percentage shift and humanise
* values for note lengths.
*
* @see setDirection
*/
Length length() const { return _length; }
/**
* Sets the length value.
*
* @see length
*/
void setLength(Length l);
/**
* Returns the percentage by which note lengths are moved
* towards their quantised value.
*
* @see by
* @see setLengthBy
*/
int lengthBy() const { return _lengthBy; }
/**
* Sets the percentage shift value.
*
* @see lengthBy
*/
void setLengthBy(int by);
/**
* After an event is quantised, you can choose to have it moved
* by a random value (up to the a specified number of pulses
* which is returned by this function).
*
* This is an alternative way of preventing the quantised @ref
* MidiData sounding 'mechanised' by introducing slight
* human-like errors.
*
* A value of zero will disable the humanise facility.
*
* @see setHumanise
* @see lengthHumanzie
*/
TSE3::Clock humanise() const { return _humanise; }
/**
* Sets the humanise value.
*
* @see humanise
*/
void setHumanise(TSE3::Clock h);
/**
* This is a separate value of humanise which applies to
* @ref MidiCommand_NoteOff MIDI events.
*
* @see humanise
* @see setLengthHumanise
*/
TSE3::Clock lengthHumanise() const { return _lengthHumanise; }
/**
* Sets the length humanise value.
*
* @see lengthHumanise
*/
void setLengthHumanise(TSE3::Clock h);
/**
* Do the PowerQuantise on the given PhraseEdit.
*/
void go(TSE3::PhraseEdit *phraseEdit);
private:
/**
* Returns whether or not the given @ref MidiEvent should be
* quantised or not.
*/
bool shouldBeQuantised(TSE3::MidiEvent e)
{
using namespace TSE3;
return (!_onlyNotes || e.data.status == MidiCommand_NoteOn)
&& (!_onlySelected || e.data.selected)
&& !shouldBeSpread(e);
}
/**
* Returns whether or not the given @ref MidiEvent should be
* spread or not.
*/
bool shouldBeSpread(TSE3::MidiEvent e)
{
return (_spreadCtrl && isContinuous(e))
&& (!_onlySelected || e.data.selected);
}
/**
* Returns whether or not the @ref MidiEvent is a continuous
* event.
*/
bool isContinuous(TSE3::MidiEvent e)
{
using namespace TSE3;
bool b = false;
switch (e.data.status)
{
case MidiCommand_KeyPressure:
case MidiCommand_ControlChange:
case MidiCommand_ChannelPressure:
case MidiCommand_PitchBend:
b = true;
}
return b;
}
/**
* Quantise the specified time, according to the @ref Pattern
* and by the given percentage.
*/
TSE3::Clock quantise(TSE3::Clock time, int percentage);
/**
* Humanise the specified time, with the specified maximum
* offset value.
*/
TSE3::Clock humanise(TSE3::Clock time,
TSE3::Clock maxVal);
/**
* Calculates the 'spread' time of the specified event in the
* PhraseEdit (a continuous controller). The events up to pos
* will have been quantised, and lastNonCont_Original contains
* the time of the last non-continuous event (prior to
* quantisation) and lastNonCont_Quantised conatins the
* quantised value of this event.
*/
TSE3::Clock spreadContinuous(
TSE3::PhraseEdit *phraseEdit,
size_t pos,
TSE3::Clock lastNonCont_Original,
TSE3::Clock lastNonCont_Quantised);
Pattern _pattern;
int _by;
int _window;
bool _onlySelected;
bool _onlyNotes;
bool _spreadCtrl;
Direction _direction;
Length _length;
int _lengthBy;
TSE3::Clock _humanise;
TSE3::Clock _lengthHumanise;
};
}
}
#endif
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