/usr/include/tuxcap/SDLMixerSoundInstance.h is in libtuxcap-dev 1.4.0.dfsg2-2.2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | /* Copyright (c) 2007 W.P. van Paassen
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef __SDLMixerSoundINSTANCE_H__
#define __SDLMixerSoundINSTANCE_H__
#include "SoundInstance.h"
namespace Sexy
{
class SDLMixerSoundManager;
class SDLMixerSoundInstance : public SoundInstance
{
friend class SDLMixerSoundManager;
protected:
SDLMixerSoundManager* mSDLMixerSoundManagerP;
Mix_Chunk* mSample;
int mChannel;
bool mAutoRelease;
bool mReleased;
float mBasePan;
float mBaseVolume;
float mBasePitch;
float mPan;
float mVolume;
float mPitch;
bool mHasPlayed;
protected:
void RehupVolume();
void RehupPan();
void RehupPitch();
public:
SDLMixerSoundInstance(SDLMixerSoundManager* theSoundManager, int channel, Mix_Chunk* theSourceSound);
virtual ~SDLMixerSoundInstance();
virtual void Release();
virtual void SetBaseVolume(double theBaseVolume); //0.0 to 1.0
virtual void SetBasePan(int theBasePan); //-100 to +100
virtual void AdjustBasePitch(float thePitch); //+0.5 to +2.0 relative to normal playing speed
virtual void SetVolume(double theVolume); //0.0 to 1.0
virtual void SetPan(int thePosition); //-100 to +100 = left to right
virtual void AdjustPitch(double thePitch); //+0.5 to +2.0 relative to normal playing speed
virtual bool Play(bool looping, bool autoRelease);
virtual void Stop();
virtual bool IsPlaying();
virtual bool IsReleased();
virtual double GetVolume();
};
}
#endif //__SDLMixerSoundINSTANCE_H__
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