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/* Copyright (c) 2007 W.P. van Paassen
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#ifndef __SDLMixerSoundMANAGER_H__
#define __SDLMixerSoundMANAGER_H__

#include "SoundManager.h"
#include "SDL_mixer.h"

#ifndef WIN32
#define HWND void*
#endif

namespace Sexy
{

class SDLMixerSoundInstance;

class SDLMixerSoundManager : public SoundManager
{
	friend class SDLMixerSoundInstance;

protected:
        Mix_Chunk*			mSourceSounds[MAX_SOURCE_SOUNDS];
	float					mBaseVolumes[MAX_SOURCE_SOUNDS];
	int						mBasePans[MAX_SOURCE_SOUNDS];
	float					mBasePitches[MAX_SOURCE_SOUNDS];
	SDLMixerSoundInstance*	mPlayingSounds[MAX_CHANNELS];	
	float					mMasterVolume;
       Uint32					mLastReleaseTick;

protected:
	int						FindFreeChannel();
	void					ReleaseFreeChannels();

public:
	SDLMixerSoundManager();
	virtual ~SDLMixerSoundManager();

	virtual bool			Initialized();
	
	virtual bool			LoadSound(unsigned int theSfxID, const std::string& theFilename);		
	virtual int				LoadSound(const std::string& theFilename);		
	virtual void			ReleaseSound(unsigned int theSfxID);
	virtual int				GetFreeSoundId();
	virtual int				GetNumSounds();

	virtual void			SetVolume(double theVolume);
	virtual bool			SetBaseVolume(unsigned int theSfxID, double theBaseVolume);
	virtual bool			SetBasePan(unsigned int theSfxID, int theBasePan);
	virtual bool			SetBasePitch(unsigned int theSfxID, float theBasePitch);

	virtual SoundInstance*	GetSoundInstance(unsigned int theSfxID);

	virtual void			ReleaseSounds();
	virtual void			ReleaseChannels();

	virtual double			GetMasterVolume();
	virtual void			SetMasterVolume(double theVolume);

	virtual void			Flush();

	virtual void			SetCooperativeWindow(HWND theHWnd, bool isWindowed);
	virtual void			StopAllSounds();
};

}

#endif //__SDLMIXERSoundMANAGER_H__