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/* */
/* Copyright 2005-2006 by Ullrich Koethe */
/* */
/* This file is part of the VIGRA computer vision library. */
/* The VIGRA Website is */
/* http://hci.iwr.uni-heidelberg.de/vigra/ */
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/* ullrich.koethe@iwr.uni-heidelberg.de or */
/* vigra@informatik.uni-hamburg.de */
/* */
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/* obtaining a copy of this software and associated documentation */
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/* Software is furnished to do so, subject to the following */
/* conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
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/* Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES */
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/************************************************************************/
#ifndef VIGRA_AFFINEGEOMETRY_HXX
#define VIGRA_AFFINEGEOMETRY_HXX
#include "mathutil.hxx"
#include "matrix.hxx"
#include "tinyvector.hxx"
#include "splineimageview.hxx"
#include "multi_shape.hxx"
#include <cmath>
namespace vigra {
/** \addtogroup GeometricTransformations Geometric Transformations
*/
//@{
/********************************************************/
/* */
/* create affine matrices */
/* */
/********************************************************/
/** \brief Create homogeneous matrix representing a 2D translation.
For use with \ref affineWarpImage().
*/
inline
linalg::TemporaryMatrix<double> translationMatrix2D(TinyVector<double, 2> const & shift)
{
linalg::TemporaryMatrix<double> ret(identityMatrix<double>(3));
ret(0,2) = shift[0];
ret(1,2) = shift[1];
return ret;
}
/** \brief Create homogeneous matrix representing a 2D uniform scaling about the coordinate origin.
For use with \ref affineWarpImage().
*/
inline
linalg::TemporaryMatrix<double> scalingMatrix2D(double scalingFactor)
{
linalg::TemporaryMatrix<double> ret(identityMatrix<double>(3));
ret(0,0) = scalingFactor;
ret(1,1) = scalingFactor;
return ret;
}
/** \brief Create homogeneous matrix representing a 2D non-uniform scaling about the coordinate origin.
For use with \ref affineWarpImage().
*/
inline
linalg::TemporaryMatrix<double> scalingMatrix2D(double sx, double sy)
{
linalg::TemporaryMatrix<double> ret(identityMatrix<double>(3));
ret(0,0) = sx;
ret(1,1) = sy;
return ret;
}
/** \brief Create homogeneous matrix representing a 2D shearing.
For use with \ref affineWarpImage().
*/
inline
linalg::TemporaryMatrix<double> shearMatrix2D(double s01, double s10)
{
linalg::TemporaryMatrix<double> ret(identityMatrix<double>(3));
ret(0,1) = s01;
ret(1,0) = s10;
return ret;
}
/** \brief Create homogeneous matrix representing a 2D rotation about the coordinate origin.
For use with \ref affineWarpImage(). Angle must be in radians.
*/
inline
linalg::TemporaryMatrix<double> rotationMatrix2DRadians(double angle)
{
linalg::TemporaryMatrix<double> ret(identityMatrix<double>(3));
double s = std::sin(angle);
double c = std::cos(angle);
ret(0,0) = c;
ret(1,1) = c;
ret(0,1) = -s;
ret(1,0) = s;
return ret;
}
/** \brief Create homogeneous matrix representing a 2D rotation about the coordinate origin.
For use with \ref affineWarpImage(). Angle must be in degrees.
*/
inline
linalg::TemporaryMatrix<double> rotationMatrix2DDegrees(double angle)
{
return rotationMatrix2DRadians(angle*M_PI/180.0);
}
/** \brief Create homogeneous matrix representing a 2D rotation about the given point.
For use with \ref affineWarpImage(). Angle must be in radians.
*/
inline
linalg::TemporaryMatrix<double> rotationMatrix2DRadians(double angle, TinyVector<double, 2> const & center)
{
return translationMatrix2D(center) * rotationMatrix2DRadians(angle) * translationMatrix2D(-center);
}
/** \brief Create homogeneous matrix representing a 2D rotation about the given point.
For use with \ref affineWarpImage(). Angle must be in degrees.
*/
inline
linalg::TemporaryMatrix<double> rotationMatrix2DDegrees(double angle, TinyVector<double, 2> const & center)
{
return rotationMatrix2DRadians(angle*M_PI/180.0, center);
}
/********************************************************/
/* */
/* rotateImage */
/* */
/********************************************************/
// documentation is in basicgeometry.hxx
template <int ORDER, class T,
class DestIterator, class DestAccessor>
void rotateImage(SplineImageView<ORDER, T> const & src,
DestIterator id, DestAccessor dest,
double angleInDegree, TinyVector<double, 2> const & center)
{
int w = src.width();
int h = src.height();
double angle = angleInDegree/180.0;
double c = cos_pi(angle); // avoid round-off errors for simple rotations
double s = sin_pi(angle);
for(int y = 0; y < h; ++y, ++id.y)
{
typename DestIterator::row_iterator rd = id.rowIterator();
double sy = (y - center[1])*c - center[0]*s + center[1];
double sx = -(y - center[1])*s - center[0]*c + center[0];
for(int x=0; x < w; ++x, ++rd, sx += c, sy += s)
{
if(src.isInside(sx, sy))
dest.set(src(sx, sy), rd);
}
}
}
template <int ORDER, class T,
class DestIterator, class DestAccessor>
inline void
rotateImage(SplineImageView<ORDER, T> const & src,
pair<DestIterator, DestAccessor> dest,
double angleInDegree, TinyVector<double, 2> const & center)
{
rotateImage(src, dest.first, dest.second, angleInDegree, center);
}
template <int ORDER, class T,
class DestIterator, class DestAccessor>
inline void
rotateImage(SplineImageView<ORDER, T> const & src,
DestIterator id, DestAccessor dest,
double angleInDegree)
{
TinyVector<double, 2> center((src.width()-1.0) / 2.0, (src.height()-1.0) / 2.0);
rotateImage(src, id, dest, angleInDegree, center);
}
template <int ORDER, class T,
class DestIterator, class DestAccessor>
inline void
rotateImage(SplineImageView<ORDER, T> const & src,
pair<DestIterator, DestAccessor> dest,
double angleInDegree)
{
TinyVector<double, 2> center((src.width()-1.0) / 2.0, (src.height()-1.0) / 2.0);
rotateImage(src, dest.first, dest.second, angleInDegree, center);
}
template <int ORDER, class T,
class T2, class S2>
inline void
rotateImage(SplineImageView<ORDER, T> const & src,
MultiArrayView<2, T2, S2> dest,
double angleInDegree, TinyVector<double, 2> const & center)
{
rotateImage(src, destImage(dest), angleInDegree, center);
}
template <int ORDER, class T,
class T2, class S2>
inline void
rotateImage(SplineImageView<ORDER, T> const & src,
MultiArrayView<2, T2, S2> dest,
double angleInDegree)
{
TinyVector<double, 2> center((src.width()-1.0) / 2.0, (src.height()-1.0) / 2.0);
rotateImage(src, destImage(dest), angleInDegree, center);
}
/********************************************************/
/* */
/* affineWarpImage */
/* */
/********************************************************/
/** \brief Warp an image according to an affine transformation.
<b> Declarations:</b>
pass 2D array views:
\code
namespace vigra {
template <int ORDER, class T,
class T2, class S2,
class C>
void
affineWarpImage(SplineImageView<ORDER, T> const & src,
MultiArrayView<2, T2, S2> dest,
MultiArrayView<2, double, C> const & affineMatrix);
}
\endcode
\deprecatedAPI{affineWarpImage}
pass \ref ImageIterators and \ref DataAccessors :
\code
namespace vigra {
template <int ORDER, class T,
class DestIterator, class DestAccessor,
class C>
void affineWarpImage(SplineImageView<ORDER, T> const & src,
DestIterator dul, DestIterator dlr, DestAccessor dest,
MultiArrayView<2, double, C> const & affineMatrix);
}
\endcode
use argument objects in conjunction with \ref ArgumentObjectFactories :
\code
namespace vigra {
template <int ORDER, class T,
class DestIterator, class DestAccessor,
class C>
void affineWarpImage(SplineImageView<ORDER, T> const & src,
triple<DestIterator, DestIterator, DestAccessor> dest,
MultiArrayView<2, double, C> const & affineMatrix);
}
\endcode
\deprecatedEnd
The algorithm applies the given \a affineMatrix to the <i>destination coordinates</i> and copies
the image value from the resulting source coordinates, using the given SplineImageView \a src for interpolation.
If the resulting coordinate is outside the source image, nothing will be written at that destination point.
\code
for all dest pixels:
currentSrcCoordinate = affineMatrix * currentDestCoordinate;
if src.isInside(currentSrcCoordinate):
dest[currentDestCoordinate] = src[currentSrcCoordinate]; // copy an interpolated value
\endcode
The matrix represents a 2-dimensional affine transform by means of homogeneous coordinates,
i.e. it must be a 3x3 matrix whose last row is (0,0,1).
<b> Usage:</b>
<b>\#include</b> \<vigra/affinegeometry.hxx\><br>
Namespace: vigra
\code
MultiArray<2, float> src(width, height);
SplineImageView<3, float> spline(src);
MultiArray<2, float> dest1(src.shape());
// equivalent (up to round-off errors) to
// rotateImage(spline, dest1, 45.0);
TinyVector<double, 2> center((width-1.0)/2.0, (height-1.0)/2.0);
affineWarpImage(spline, dest1, rotationMatrix2DDegrees(45.0, center));
MultiArray<2, float> dest2(2*width-1, 2*height-1);
// equivalent (up to round-off errors) to
// resizeImageSplineInterpolation(img, dest2);
// note that scaleFactor = 0.5, because we must pass the transformation from destination to source
affineWarpImage(spline, dest2, scalingMatrix2D(0.5));
\endcode
\deprecatedUsage{affineWarpImage}
\code
FImage src(width, height);
SplineImageView<3, Image::value_type> spline(srcImageRange(src));
FImage dest1(width, height);
// equivalent (up to round-off errors) with
// rotateImage(spline, destImage(dest1), 45.0);
TinyVector<double, 2> center((width-1.0)/2.0, (height-1.0)/2.0);
affineWarpImage(spline, destImageRange(dest1), rotationMatrix2DDegrees(45.0, center));
FImage dest2(2*width-1, 2*height-1);
// equivalent (up to round-off errors) with
// resizeImageSplineInterpolation(srcImageRange(img), destImageRange(dest2));
// note that scaleFactor = 0.5, because we must pass the transformation from destination to source
affineWarpImage(spline, destImageRange(dest2), scalingMatrix2D(0.5));
\endcode
<b> Required Interface:</b>
\code
DestImageIterator dest_upperleft;
double x = ..., y = ...;
if (spline.isInside(x,y))
dest_accessor.set(spline(x, y), dest_upperleft);
\endcode
\deprecatedEnd
<b>See also:</b> Functions to specify affine transformation: \ref translationMatrix2D(), \ref scalingMatrix2D(),
\ref shearMatrix2D(), \ref rotationMatrix2DRadians(), \ref rotationMatrix2DDegrees()
*/
doxygen_overloaded_function(template <...> void affineWarpImage)
template <int ORDER, class T,
class DestIterator, class DestAccessor,
class C>
void affineWarpImage(SplineImageView<ORDER, T> const & src,
DestIterator dul, DestIterator dlr, DestAccessor dest,
MultiArrayView<2, double, C> const & affineMatrix)
{
vigra_precondition(rowCount(affineMatrix) == 3 && columnCount(affineMatrix) == 3 &&
affineMatrix(2,0) == 0.0 && affineMatrix(2,1) == 0.0 && affineMatrix(2,2) == 1.0,
"affineWarpImage(): matrix doesn't represent an affine transformation with homogeneous 2D coordinates.");
double w = dlr.x - dul.x;
double h = dlr.y - dul.y;
for(double y = 0.0; y < h; ++y, ++dul.y)
{
typename DestIterator::row_iterator rd = dul.rowIterator();
for(double x=0.0; x < w; ++x, ++rd)
{
double sx = x*affineMatrix(0,0) + y*affineMatrix(0,1) + affineMatrix(0,2);
double sy = x*affineMatrix(1,0) + y*affineMatrix(1,1) + affineMatrix(1,2);
if(src.isInside(sx, sy))
dest.set(src(sx, sy), rd);
}
}
}
template <int ORDER, class T,
class DestIterator, class DestAccessor,
class C>
inline void
affineWarpImage(SplineImageView<ORDER, T> const & src,
triple<DestIterator, DestIterator, DestAccessor> dest,
MultiArrayView<2, double, C> const & affineMatrix)
{
affineWarpImage(src, dest.first, dest.second, dest.third, affineMatrix);
}
template <int ORDER, class T,
class T2, class S2,
class C>
inline void
affineWarpImage(SplineImageView<ORDER, T> const & src,
MultiArrayView<2, T2, S2> dest,
MultiArrayView<2, double, C> const & affineMatrix)
{
affineWarpImage(src, destImageRange(dest), affineMatrix);
}
//@}
} // namespace vigra
#endif /* VIGRA_AFFINEGEOMETRY_HXX */
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