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/* */
/* Copyright 2009-2010 by Ullrich Koethe and Hans Meine */
/* */
/* This file is part of the VIGRA computer vision library. */
/* The VIGRA Website is */
/* http://hci.iwr.uni-heidelberg.de/vigra/ */
/* Please direct questions, bug reports, and contributions to */
/* ullrich.koethe@iwr.uni-heidelberg.de or */
/* vigra@informatik.uni-hamburg.de */
/* */
/* Permission is hereby granted, free of charge, to any person */
/* obtaining a copy of this software and associated documentation */
/* files (the "Software"), to deal in the Software without */
/* restriction, including without limitation the rights to use, */
/* copy, modify, merge, publish, distribute, sublicense, and/or */
/* sell copies of the Software, and to permit persons to whom the */
/* Software is furnished to do so, subject to the following */
/* conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the */
/* Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES */
/* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND */
/* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT */
/* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, */
/* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING */
/* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR */
/* OTHER DEALINGS IN THE SOFTWARE. */
/* */
/************************************************************************/
#ifndef VIGRA_BOX_HXX
#define VIGRA_BOX_HXX
#include "metaprogramming.hxx"
#include "numerictraits.hxx"
#include "tinyvector.hxx"
namespace vigra {
namespace detail {
// RangePolicy used for floating point coordinate types
template<class VALUETYPE>
struct EndInsidePolicy
{
static inline bool isEmptyRange(VALUETYPE b, VALUETYPE e)
{
return e < b; // <=
}
static inline VALUETYPE pointEnd(VALUETYPE p)
{
return p; // +1
}
};
// RangePolicy used for integer coordinate types
template<class VALUETYPE>
struct EndOutsidePolicy
{
static inline bool isEmptyRange(VALUETYPE b, VALUETYPE e)
{
return e <= b;
}
static inline VALUETYPE pointEnd(VALUETYPE p)
{
return p+1;
}
};
} // namespace vigra::detail
/** \addtogroup RangesAndPoints */
//@{
/** \brief Represent an n-dimensional box as a (begin, end) pair.
* Depending on the value type, end() is considered to be
* outside the box (as in the STL, for integer types), or
* inside (for floating point types). size() will always be
* end() - begin().
*/
template<class VALUETYPE, unsigned int DIMENSION>
class Box
{
public:
/** STL-compatible definition of coordinate valuetype
*/
typedef VALUETYPE value_type;
/** Promoted coordinate valuetype, used for volume()
*/
typedef typename NumericTraits<VALUETYPE>::Promote VolumeType;
/** Vector type used for begin() and end()
*/
typedef TinyVector<VALUETYPE, DIMENSION> Vector;
enum { Dimension = DIMENSION };
protected:
Vector begin_, end_;
/** Range policy (EndInsidePolicy/EndOutsidePolicy, depending on valuetype)
*/
typedef typename If<typename NumericTraits<VALUETYPE>::isIntegral,
detail::EndOutsidePolicy<VALUETYPE>,
detail::EndInsidePolicy<VALUETYPE> >::type RangePolicy;
public:
/** Construct an empty box (isEmpty() will return true).
* (Internally, this will initialize all dimensions with the
* empty range [1..0].)
*/
Box()
: begin_(NumericTraits<Vector>::one())
{}
/** Construct a box representing the given range. Depending
* on the value type, end() is considered to be outside the
* box (as in the STL, for integer types), or inside (for
* floating point types).
*/
Box(Vector const &begin, Vector const &end)
: begin_(begin), end_(end)
{}
/** Construct a box of given size at the origin (i.e. end() ==
* size()).
*/
explicit Box(Vector const &size)
: end_(size)
{}
/** Get begin vector (i.e. smallest coordinates for each
* dimension). This is the first point (scan-order wise)
* which is considered to be "in" the box.
*/
Vector const & begin() const
{
return begin_;
}
/** Access begin vector (i.e. smallest coordinates for each
* dimension). This is the first point (scan-order wise)
* which is considered to be "in" the box.
*/
Vector & begin()
{
return begin_;
}
/** Get end vector (i.e. coordinates higher than begin() in
* each dimension for non-empty boxes). This is begin() +
* size(), and depending on the valuetype (float/int), this is
* the last point within or the first point outside the box,
* respectively.
*/
Vector const & end() const
{
return end_;
}
/** Access end vector (i.e. coordinates higher than begin() in
* each dimension for non-empty boxes). This is begin() +
* size(), and depending on the valuetype (float/int), this is
* the last point within or the first point outside the box,
* respectively.
*/
Vector & end()
{
return end_;
}
/** Change begin() without changing end(), changing size()
* accordingly.
*/
void setBegin(Vector const &begin)
{
begin_ = begin;
}
/** Change end() without changing begin(), which will change
* the size() most probably.
*/
void setEnd(Vector const &end)
{
end_ = end;
}
/** Move the whole box so that the given point will be
* begin() afterwards.
*/
void moveTo(Vector const &newBegin)
{
end_ += newBegin - begin_;
begin_ = newBegin;
}
/** Move the whole box by the given offset.
* (Equivalent to operator+=)
*/
void moveBy(Vector const &offset)
{
begin_ += offset;
end_ += offset;
}
/** Determine and return the area of this box. That is,
* if this rect isEmpty(), returns zero, otherwise returns the
* product of the extents in each dimension.
*/
VolumeType volume() const
{
if(isEmpty())
return 0;
VolumeType result(end_[0] - begin_[0]);
for(unsigned int i = 1; i < DIMENSION; ++i)
result *= end_[i] - begin_[i];
return result;
}
/** Determine and return the size of this box. The size
* might be zero or even negative in one or more dimensions,
* and if so, isEmpty() will return true.
*/
Vector size() const
{
return end_ - begin_;
}
/** Resize this box to the given extents. This will
* change end() only.
*/
void setSize(Vector const &size)
{
end_ = begin_ + size;
}
/** Increase the size of the box by the given
* offset. This will move end() only. (If any of offset's
* components is negative, the box will get smaller
* accordingly.)
*/
void addSize(Vector const &offset)
{
end_ += offset;
}
/** Adds a border of the given width around the box. That
* means, begin()'s components are moved by -borderWidth
* and end()'s by borderWidth. (If borderWidth is
* negative, the box will get smaller accordingly.)
*/
void addBorder(VALUETYPE borderWidth)
{
for(unsigned int i = 0; i < DIMENSION; ++i)
{
begin_[i] -= borderWidth;
end_[i] += borderWidth;
}
}
/// equality check
bool operator==(Box const &r) const
{
return (begin_ == r.begin_) && (end_ == r.end_);
}
/// inequality check
bool operator!=(Box const &r) const
{
return (begin_ != r.begin_) || (end_ != r.end_);
}
/** Return whether this box is considered empty. It is
* non-empty if all end() coordinates are greater than (or
* equal, for floating point valuetypes) the corresponding
* begin() coordinates. Uniting an empty box with something
* will return the bounding box of the 'something', and
* intersecting any box with an empty box will again yield an
* empty box.
*/
bool isEmpty() const
{
for(unsigned int i = 0; i < DIMENSION; ++i)
if(RangePolicy::isEmptyRange(begin_[i], end_[i]))
return true;
return false;
}
/** Return whether this box contains the given point.
* That is, if the point lies within the range [begin, end] in
* each dimension (excluding end() itself for integer valuetypes).
*/
bool contains(Vector const &p) const
{
for(unsigned int i = 0; i < DIMENSION; ++i)
if((p[i] < begin_[i]) ||
RangePolicy::isEmptyRange(p[i], end_[i]))
return false;
return true;
}
/** Return whether this box contains the given
* one. <tt>r1.contains(r2)</tt> returns the same as
* <tt>r1 == (r1|r2)</tt> (but is of course more
* efficient). That also means, a box (even an empty one!)
* contains() any empty box.
*/
bool contains(Box const &r) const
{
if(r.isEmpty())
return true;
if(!contains(r.begin_))
return false;
for(unsigned int i = 0; i < DIMENSION; ++i)
if(r.end_[i] > end_[i])
return false;
return true;
}
/** Return whether this box overlaps with the given
* one. <tt>r1.intersects(r2)</tt> returns the same as
* <tt>!(r1&r2).isEmpty()</tt> (but is of course much more
* efficient).
*/
bool intersects(Box const &r) const
{
if(r.isEmpty() || isEmpty())
return false;
for(unsigned int i = 0; i < DIMENSION; ++i)
if(RangePolicy::isEmptyRange(r.begin_[i], end_[i]) ||
RangePolicy::isEmptyRange(begin_[i], r.end_[i]))
return false;
return true;
}
/** Modifies this box by including the given point.
* The result will be the bounding box of the box and the
* point. If isEmpty() returns true on the original box, the
* union will be a box containing only the given point.
*/
Box &operator|=(Vector const &p)
{
if(isEmpty())
{
begin_ = p;
for(unsigned int i = 0; i < DIMENSION; ++i)
end_[i] = RangePolicy::pointEnd(p[i]);
}
else
{
for(unsigned int i = 0; i < DIMENSION; ++i)
{
if(p[i] < begin_[i])
begin_[i] = p[i];
if(RangePolicy::isEmptyRange(p[i], end_[i]))
end_[i] = RangePolicy::pointEnd(p[i]);
}
}
return *this;
}
/** Returns the union of this box and the given point.
* The result will be the bounding box of the box and the
* point. If isEmpty() returns true on the original box, the
* union will be a box containing only the given point.
*/
Box operator|(Vector const &p) const
{
Box result(*this);
result |= p;
return result;
}
/** Modifies this box by uniting it with the given one.
* The result will be the bounding box of both boxs. If one of
* the boxes isEmpty(), the union will be the other one.
*/
Box &operator|=(Box const &r)
{
if(r.isEmpty())
return *this;
if(isEmpty())
return this->operator=(r);
for(unsigned int i = 0; i < DIMENSION; ++i)
{
if(r.begin_[i] < begin_[i])
begin_[i] = r.begin_[i];
if(end_[i] < r.end_[i])
end_[i] = r.end_[i];
}
return *this;
}
/** Returns the union of this box and the given one.
* The result will be the bounding box of both boxs. If one of
* the boxes isEmpty(), the union will be the other one.
*/
Box operator|(Box const &r) const
{
Box result(*this);
result |= r;
return result;
}
/** Modifies this box by intersecting it with the given one.
* The result will be the maximal box contained in both
* original ones. Intersecting with an empty box will yield
* again an empty box.
*/
Box &operator&=(Box const &r)
{
if(isEmpty())
return *this;
if(r.isEmpty())
return this->operator=(r);
for(unsigned int i = 0; i < DIMENSION; ++i)
{
if(begin_[i] < r.begin_[i])
begin_[i] = r.begin_[i];
if(r.end_[i] < end_[i])
end_[i] = r.end_[i];
}
return *this;
}
/** Intersects this box with the given one.
* The result will be the maximal box contained in both
* original ones. Intersecting with an empty box will yield
* again an empty box.
*/
Box operator&(Box const &r) const
{
Box result(*this);
result &= r;
return result;
}
/**
* Scale box by scalar multiply-assignment. The same scalar
* multiply-assignment operation will be performed on both
* begin() and end().
*/
Box &operator*=(double scale)
{
begin_ *= scale;
end_ *= scale;
return *this;
}
/**
* Return box scaled by given factor. The same scalar
* multiplication will be performed on both begin() and end().
*/
Box operator*(double scale)
{
Box result(*this);
result *= scale;
return result;
}
/**
* Scale box by scalar divide-assignment. The same scalar
* divide-assignment operation will be performed on both
* begin() and end().
*/
Box &operator/=(double scale)
{
begin_ /= scale;
end_ /= scale;
return *this;
}
/**
* Return box scaled by inverse of given factor. The same scalar
* division will be performed on both begin() and end().
*/
Box operator/(double scale)
{
Box result(*this);
result /= scale;
return result;
}
/**
* Translate box by vector addition-assignment. The same vector
* addition-assignment operation will be performed on both
* begin() and end().
*/
Box &operator+=(const Vector &offset)
{
begin_ += offset;
end_ += offset;
return *this;
}
/**
* Translate box by vector addition. The same vector addition
* operation will be performed on both begin() and end().
*/
Box operator+(const Vector &offset)
{
Box result(*this);
result += offset;
return result;
}
/**
* Translate box by vector subtract-assignment. The same vector
* subtract-assignment operation will be performed on both
* begin() and end().
*/
Box &operator-=(const Vector &offset)
{
begin_ -= offset;
end_ -= offset;
return *this;
}
/**
* Translate box by vector subtract. The same vector subtract
* operation will be performed on both begin() and end().
*/
Box operator-(const Vector &offset)
{
Box result(*this);
result -= offset;
return result;
}
};
//@}
} // namespace vigra
#endif // VIGRA_BOX_HXX
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