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/* */
/* Copyright 2010-2011 by Ullrich Koethe */
/* */
/* This file is part of the VIGRA computer vision library. */
/* The VIGRA Website is */
/* http://hci.iwr.uni-heidelberg.de/vigra/ */
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/* vigra@informatik.uni-hamburg.de */
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/************************************************************************/
#ifndef VIGRA_BUCKET_QUEUE_HXX
#define VIGRA_BUCKET_QUEUE_HXX
#include "config.hxx"
#include "error.hxx"
#include "array_vector.hxx"
#include <queue>
namespace vigra {
/** \brief Priority queue implemented using bucket sort.
This template implements functionality similar to <tt><a href="http://www.sgi.com/tech/stl/priority_queue.html">std::priority_queue</a></tt>,
but uses a more efficient algorithm based on bucket sort. It can be used
when all priorities are positive integers in a given range (typically, 0...255).
By default, <tt>BucketQueue\<ValueType\></tt> sorts the elements in descending order,
i.e. like in <tt>std::priority_queue</tt> the largest element has highest priority.
An ascending queue can be specified as <tt>BucketQueue\<ValueType, true\></tt>.
Elements with equal priorities are returned in a first-in first-out fashion.
The main difference to <tt>std::priority_queue</tt> is the function <tt>push</tt>
which explicitly takes the priority of the element to be added as a second argument.
This allows optimization of <tt>ValueType</tt>: since the bucket uniquely
determines an element's priority, there is no need for <tt>ValueType</tt> to
store redundant priority information. If compatibility to <tt>std::priority_queue</tt>
is more important, use \ref vigra::MappedBucketQueue.
<b>\#include</b> \<vigra/bucket_queue.hxx\><br>
Namespace: vigra
*/
template <class ValueType,
bool Ascending = false> // std::priority_queue is descending
class BucketQueue
{
ArrayVector<std::queue<ValueType> > buckets_;
std::size_t size_;
std::ptrdiff_t top_;
public:
typedef ValueType value_type;
typedef ValueType & reference;
typedef ValueType const & const_reference;
typedef std::size_t size_type;
typedef std::ptrdiff_t priority_type;
/** \brief Create bucket queue with \arg bucket_count entries.
Priorities must be integers in the range <tt>[0, ..., bucket_count-1]</tt>.
*/
BucketQueue(size_type bucket_count = 256)
: buckets_(bucket_count),
size_(0), top_(0)
{}
/** \brief Number of elements in this queue.
*/
size_type size() const
{
return size_;
}
/** \brief Queue contains no elements.
Equivalent to <tt>size() == 0</tt>.
*/
bool empty() const
{
return size() == 0;
}
/** \brief Maximum index (i.e. priority) allowed in this queue.
Equivalent to <tt>bucket_count - 1</tt>.
*/
priority_type maxIndex() const
{
return (priority_type)buckets_.size() - 1;
}
/** \brief Priority of the current top element.
*/
priority_type topPriority() const
{
return top_;
}
/** \brief The current top element.
*/
const_reference top() const
{
return buckets_[top_].front();
}
/** \brief Remove the current top element.
*/
void pop()
{
--size_;
buckets_[top_].pop();
while(top_ > 0 && buckets_[top_].size() == 0)
--top_;
}
/** \brief Insert new element \arg v with given \arg priority.
*/
void push(value_type const & v, priority_type priority)
{
++size_;
buckets_[priority].push(v);
if(priority > top_)
top_ = priority;
}
};
template <class ValueType>
class BucketQueue<ValueType, true> // ascending queue
{
ArrayVector<std::queue<ValueType> > buckets_;
std::size_t size_;
std::ptrdiff_t top_;
public:
typedef ValueType value_type;
typedef ValueType & reference;
typedef ValueType const & const_reference;
typedef std::size_t size_type;
typedef std::ptrdiff_t priority_type;
BucketQueue(size_type bucket_count = 256)
: buckets_(bucket_count),
size_(0), top_((priority_type)bucket_count)
{}
size_type size() const
{
return size_;
}
bool empty() const
{
return size() == 0;
}
priority_type maxIndex() const
{
return (priority_type)buckets_.size() - 1;
}
priority_type topPriority() const
{
return top_;
}
const_reference top() const
{
return buckets_[top_].front();
}
void pop()
{
--size_;
buckets_[top_].pop();
while(top_ < (priority_type)buckets_.size() && buckets_[top_].size() == 0)
++top_;
}
void push(value_type const & v, priority_type priority)
{
++size_;
buckets_[priority].push(v);
if(priority < top_)
top_ = priority;
}
};
/** \brief Priority queue implemented using bucket sort (STL compatible).
This template is compatible to <tt><a href="http://www.sgi.com/tech/stl/priority_queue.html">std::priority_queue</a></tt>,
but uses a more efficient algorithm based on bucket sort. It us used
like \ref vigra::BucketQueue, but has an additional <tt>PriorityFunctor</tt>
which extracts the priority value of an element of type <tt>ValueType</tt>.
Thus functor is called within <tt>push</tt> so that it does not need an
extra argument.
<b>\#include</b> \<vigra/bucket_queue.hxx\><br>
Namespace: vigra
*/
template <class ValueType,
class PriorityFunctor,
bool Ascending = false>
class MappedBucketQueue
: public BucketQueue<ValueType, Ascending>
{
PriorityFunctor get_priority_;
public:
typedef BucketQueue<ValueType, Ascending> BaseType;
typedef typename BaseType::value_type value_type;
typedef typename BaseType::reference reference;
typedef typename BaseType::const_reference const_reference;
typedef typename BaseType::size_type size_type;
typedef typename BaseType::priority_type priority_type;
/** \brief Create a queue with \arg bucket_count entries.
Priorities will be computed by the <tt>PriorityFunctor</tt>
given in \arg priority (i.e. <tt>priority(v)</tt> must result in an integer,
where <tt>v</tt> is an instance of <tt>ValueType</tt>).
*/
MappedBucketQueue(unsigned int bucket_count = 256,
PriorityFunctor const & priority = PriorityFunctor())
: BaseType(bucket_count),
get_priority_(priority)
{}
/** \brief Insert new element \arg v.
Its priority is calculated by <tt>priority(v)</tt>,
where <tt>priority</tt> is an instance of the
<tt>PriorityFunctor</tt> passed in the constructor.
If the priority is outside the range <tt>[0, ..., bucket_count-1]</tt>,
it is clamped to the range borders.
*/
void push(value_type const & v)
{
priority_type index = get_priority_(v);
// clamp index to the allowed range
if(index > BaseType::maxIndex())
index = BaseType::maxIndex();
else if (index < 0)
index = 0;
BaseType::push(v, index);
}
};
/** \brief Heap-based priority queue compatible to BucketQueue.
This template is compatible to \ref vigra::BucketQueue, but accepts arbitrary priority
types. Internally, it uses a <tt>std::priority_queue</tt>, but implements an
API where priorities and payload data are separate, like in \ref vigra::BucketQueue.
<b>\#include</b> \<vigra/bucket_queue.hxx\><br>
Namespace: vigra
*/
template <class ValueType,
class PriorityType,
bool Ascending = false> // std::priority_queue is descending
class PriorityQueue
{
typedef std::pair<ValueType, PriorityType> ElementType;
struct Compare
{
typename IfBool<Ascending, std::greater<PriorityType>,
std::less<PriorityType> >::type cmp;
bool operator()(ElementType const & l, ElementType const & r) const
{
return cmp(l.second, r.second);
}
};
typedef std::priority_queue<ElementType, std::vector<ElementType>, Compare> Heap;
Heap heap_;
public:
typedef ValueType value_type;
typedef ValueType & reference;
typedef ValueType const & const_reference;
typedef typename Heap::size_type size_type;
typedef PriorityType priority_type;
/** \brief Create empty priority queue.
*/
PriorityQueue()
: heap_()
{}
/** \brief Number of elements in this queue.
*/
size_type size() const
{
return heap_.size();
}
/** \brief Queue contains no elements.
Equivalent to <tt>size() == 0</tt>.
*/
bool empty() const
{
return size() == 0;
}
/** \brief Maximum index (i.e. priority) allowed in this queue.
Equivalent to <tt>bucket_count - 1</tt>.
*/
priority_type maxIndex() const
{
return NumericTraits<priority_type>::max();
}
/** \brief Priority of the current top element.
*/
priority_type topPriority() const
{
return heap_.top().second;
}
/** \brief The current top element.
*/
const_reference top() const
{
return heap_.top().first;
}
/** \brief Remove the current top element.
*/
void pop()
{
heap_.pop();
}
/** \brief Insert new element \arg v with given \arg priority.
*/
void push(value_type const & v, priority_type priority)
{
heap_.push(ElementType(v, priority));
}
};
template <class ValueType,
bool Ascending>
class PriorityQueue<ValueType, unsigned char, Ascending>
: public BucketQueue<ValueType, Ascending>
{
public:
typedef BucketQueue<ValueType, Ascending> BaseType;
PriorityQueue()
: BaseType(NumericTraits<unsigned char>::max()+1)
{}
};
template <class ValueType,
bool Ascending>
class PriorityQueue<ValueType, unsigned short, Ascending>
: public BucketQueue<ValueType, Ascending>
{
public:
typedef BucketQueue<ValueType, Ascending> BaseType;
PriorityQueue()
: BaseType(NumericTraits<unsigned short>::max()+1)
{}
};
} // namespace vigra
#endif // VIGRA_BUCKET_QUEUE_HXX
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