/usr/include/x86_64-linux-gnu/visp3/core/vpRGBa.h is in libvisp-core-dev 3.0.0-4.
This file is owned by root:root, with mode 0o644.
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*
* This file is part of the ViSP software.
* Copyright (C) 2005 - 2015 by Inria. All rights reserved.
*
* This software is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.txt at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using ViSP with software that can not be combined with the GNU
* GPL, please contact Inria about acquiring a ViSP Professional
* Edition License.
*
* See http://visp.inria.fr for more information.
*
* This software was developed at:
* Inria Rennes - Bretagne Atlantique
* Campus Universitaire de Beaulieu
* 35042 Rennes Cedex
* France
*
* If you have questions regarding the use of this file, please contact
* Inria at visp@inria.fr
*
* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
* Description:
* RGBA pixel.
*
* Authors:
* Eric Marchand
* Fabien Spindler
*
*****************************************************************************/
#ifndef vpRGBa_h
#define vpRGBa_h
/*!
\file vpRGBa.h
\brief Define the object vpRGBa that is used to build color
images (it define a RGB 32 bits structure, fourth byte is not used)
*/
#include <visp3/core/vpColVector.h>
/*!
\class vpRGBa
\ingroup group_core_image
\brief Class that defines a RGB 32 bits structure.
Define the object vpRGBa that is used to build color
images (it define a RGB 32 bits structure, fourth byte is not used)
\sa vpImage
*/
class VISP_EXPORT vpRGBa
{
public:
/*!
Basic constructor.
Build a black value.
*/
inline vpRGBa() : R(0), G(0), B(0), A(0) {};
/*!
Constructor.
Initialize the color with R, G, B, A values.
\param r : Red value.
\param g : Green value.
\param b : Blue value.
\param a : Additional value.
*/
inline vpRGBa(const unsigned char &r, const unsigned char &g,
const unsigned char &b, const unsigned char &a=0)
: R(r), G(g), B(b), A(a) {};
/*!
Constructor.
Initialize all the R, G, B, A components to \e v.
\param v : Value to set.
*/
inline vpRGBa(const unsigned char &v) : R(v), G(v), B(v), A(v) {};
/*!
Copy constructor.
*/
inline vpRGBa(const vpRGBa &v) : R(v.R), G(v.G), B(v.B), A(v.A) {};
/*!
Create a RGBa value from a 4 dimension column vector.
R=v[0]
G=v[1]
B=v[2]
A=v[3]
*/
inline vpRGBa(const vpColVector &v) : R(0), G(0), B(0), A(0)
{
*this = v;
};
// We cannot add here the following destructor without changing the hypothesis that the size of this class is 4.
// With the destructor it becomes 16 that does break a lot of things arround image conversions
// virtual ~vpRGBa() {}; // Not to implement
vpRGBa & operator=(const unsigned char &v) ;
vpRGBa & operator=(const vpRGBa &v) ;
vpRGBa & operator=(const vpColVector &v) ;
bool operator==(const vpRGBa &v);
bool operator!=(const vpRGBa &v);
vpColVector operator-(const vpRGBa &v) const;
vpRGBa operator+(const vpRGBa &v) const;
vpColVector operator-(const vpColVector &v) const;
vpColVector operator+(const vpColVector &v) const;
vpColVector operator*(const float &v) const;
vpColVector operator*(const double &v) const;
bool operator<(const vpRGBa &v) const;
bool operator>(const vpRGBa &v) const;
public:
unsigned char R ; //!< Red component.
unsigned char G ; //!< Green component.
unsigned char B ; //!< Blue component.
unsigned char A ; //!< Additionnal component.
friend VISP_EXPORT vpRGBa operator*(const double &x, const vpRGBa &rgb);
} ;
#endif
/*
* Local variables:
* c-basic-offset: 2
* End:
*/
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