/usr/include/votca/csg/interaction.h is in libvotca-csg2-dev 1.2.4-2.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright 2009-2011 The VOTCA Development Team (http://www.votca.org)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _interaction_H
#define _interaction_H
#include <string>
#include <sstream>
#include "topology.h"
#include "bead.h"
namespace votca { namespace csg {
using namespace votca::tools;
using namespace std;
/**
\brief base calss for all interactions
This is the base class for all interactions.
\todo double names/groups right, add molecules!!
*/
class Interaction
{
public:
virtual ~Interaction() { }
virtual double EvaluateVar(const Topology &top) = 0;
void setName(const string &name) { _name = name; }
string getName() const { return _name; }
void setGroup(const string &group) { _group = group; RebuildName(); }
const string &getGroup() const { return _group; }
// the group id is set by topology, when interaction is added to it
// \todo if the group name is changed later, group id should be updated by topology
int getGroupId() { return _group_id; }
void setGroupId(int id) { _group_id = id; }
void setIndex(const int &index) { _index = index; RebuildName(); }
const int &getIndex() const { return _index; }
void setMolecule(const int &mol) { _mol = mol; RebuildName(); }
const int &getMolecule() const { return _mol; }
virtual vec Grad(const Topology &top, int bead) = 0;
int BeadCount() { return _beads.size(); }
int getBeadId(int bead) { return _beads[bead]; }
protected:
int _index;
string _group;
int _group_id;
string _name;
int _mol;
vector<int> _beads;
void RebuildName();
};
inline void Interaction::RebuildName()
{
stringstream s;
s << _mol+1 << ":" << _group << ":" << _index+1;
_name = s.str();
}
/**
\brief bond interaction
*/
class IBond : public Interaction
{
public:
IBond(int bead1, int bead2)
{ _beads.resize(2); _beads[0] = bead1; _beads[1] = bead2; }
IBond(list<int> &beads)
{ _beads.resize(2); for(int i=0; i<2; ++i) { _beads[i] = beads.front(); beads.pop_front(); }}
double EvaluateVar(const Topology &top);
vec Grad(const Topology &top, int bead);
private:
};
/**
\brief angle interaction
*/
class IAngle : public Interaction
{
public:
IAngle(int bead1, int bead2, int bead3)
{ _beads.resize(3); _beads[0] = bead1; _beads[1] = bead2; _beads[2] = bead3;}
IAngle(list<int> &beads)
{ _beads.resize(3); for(int i=0; i<3; ++i) { _beads[i] = beads.front(); beads.pop_front(); }}
double EvaluateVar(const Topology &top);
vec Grad(const Topology &top, int bead);
private:
};
/**
\brief dihedral interaction
*/
class IDihedral : public Interaction
{
public:
IDihedral(int bead1, int bead2, int bead3, int bead4)
{ _beads.resize(4); _beads[0] = bead1; _beads[1] = bead2; _beads[2] = bead3; _beads[3] = bead4;}
IDihedral(list<int> &beads)
{ _beads.resize(4); for(int i=0; i<4; ++i) { _beads[i] = beads.front(); beads.pop_front(); }}
double EvaluateVar(const Topology &top);
vec Grad(const Topology &top, int bead) { assert(false); return vec(0,0,0); } // not implemented
private:
};
inline double IBond::EvaluateVar(const Topology &top)
{
return abs(top.getDist(_beads[0], _beads[1]));
}
inline vec IBond::Grad(const Topology &top, int bead)
{
vec r = top.getDist(_beads[0], _beads[1]);
r.normalize();
return (bead == 0) ? -r : r;
}
inline double IAngle::EvaluateVar(const Topology &top)
{
vec v1(top.getDist(_beads[1], _beads[0]));
vec v2(top.getDist(_beads[1], _beads[2]));
return acos(v1*v2/sqrt((v1*v1) * (v2*v2)));
}
inline vec IAngle::Grad(const Topology &top, int bead)
{
/*vec v1(top.getDist(_beads[1], _beads[0]));
vec v2(top.getDist(_beads[1], _beads[2]));
double av1 = abs(v1);
double av2 = abs(v2);
double cosphi = v1*v2 / (av1*av2);
double acos_prime = -1.0 / (sqrt(1 - (cosphi*cosphi) ));
switch (bead) {
case (0): return acos_prime * (v2 / (av1*av2) - v1*cosphi/(av1*av1)); break;
case (1): return -acos_prime * ( (v1+v2)/(av1 * av2)) -
cosphi * ( v1/(av1*av1) + v2/(av2*av2) ); break;
case (2): return acos_prime * (v1 / (av1*av2) - v2*cosphi/(av2*av2)); break;
}
return 0;
*/
vec v1(top.getDist(_beads[1], _beads[0]));
vec v2(top.getDist(_beads[1], _beads[2]));
double acos_prime = 1.0 / (sqrt(1 - (v1*v2) * (v1*v2)/( abs(v1) * abs(v2) * abs(v1) * abs(v2) ) ));
switch (bead) {
case (0): return acos_prime * (-v2 / ( abs(v1)*abs(v2) ) + (v1*v2) * v1 / ( abs(v2)*abs(v1)*abs(v1)*abs(v1) ) ); break;
case (1): return acos_prime * ( (v1+v2)/(abs(v1) * abs(v2)) - (v1 * v2) * ((v2*v2) * v1 + (v1*v1) * v2 ) / ( abs(v1)*abs(v1)*abs(v1)*abs(v2)*abs(v2)*abs(v2) ) ); break;
case (2): return acos_prime * (-v1 / ( abs(v1)*abs(v2) ) + (v1*v2) * v2 / ( abs(v1)*abs(v2)*abs(v2)*abs(v2) ) ); break;
}
// should never reach this
assert(false);
return vec(0,0,0);
}
inline double IDihedral::EvaluateVar(const Topology &top)
{
vec v1(top.getDist(_beads[0], _beads[1]));
vec v2(top.getDist(_beads[1], _beads[2]));
vec v3(top.getDist(_beads[2], _beads[3]));
vec n1, n2;
n1 = v1^v2; // calculate the normal vector
n2 = v2^v3; // calculate the normal vector
double sign = (v1*n2 < 0) ? -1 : 1;
return sign*acos(n1*n2/sqrt((n1*n1) * (n2*n2)));
//return sign*acos(n1*n2/sqrt((n1*n1) * (n2*n2))) + 1;
//return pow(acos(n1*n2/sqrt((n1*n1) * (n2*n2))), 2);
}
}}
#endif /* _interaction_H */
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