/usr/include/vtk-5.10/vtkCellPicker.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
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Program: Visualization Toolkit
Module: vtkCellPicker.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkCellPicker - ray-cast cell picker for all kinds of Prop3Ds
// .SECTION Description
// vtkCellPicker will shoot a ray into a 3D scene and return information
// about the first object that the ray hits. It works for all Prop3Ds.
// For vtkVolume objects, it shoots a ray into the volume and returns
// the point where the ray intersects an isosurface of a chosen opacity.
// For vtkImage objects, it intersects the ray with the displayed
// slice. For vtkActor objects, it intersects the actor's polygons.
// If the object's mapper has ClippingPlanes, then it takes the clipping
// into account, and will return the Id of the clipping plane that was
// intersected.
// For all prop types, it returns point and cell information, plus the
// normal of the surface that was intersected at the pick position. For
// volumes and images, it also returns (i,j,k) coordinates for the point
// and the cell that were picked.
//
// .SECTION See Also
// vtkPicker vtkPointPicker vtkVolumePicker
//
// .SECTION Thanks
// This class was contributed to VTK by David Gobbi on behalf of Atamai Inc.,
// as an enhancement to the original vtkCellPicker.
#ifndef __vtkCellPicker_h
#define __vtkCellPicker_h
#include "vtkPicker.h"
class vtkMapper;
class vtkTexture;
class vtkAbstractVolumeMapper;
class vtkImageMapper3D;
class vtkPlaneCollection;
class vtkPiecewiseFunction;
class vtkDataArray;
class vtkDoubleArray;
class vtkIdList;
class vtkCell;
class vtkGenericCell;
class vtkImageData;
class vtkAbstractCellLocator;
class vtkCollection;
class vtkMatrix4x4;
class VTK_RENDERING_EXPORT vtkCellPicker : public vtkPicker
{
public:
static vtkCellPicker *New();
vtkTypeMacro(vtkCellPicker, vtkPicker);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Perform pick operation with selection point provided. Normally the
// first two values are the (x,y) pixel coordinates for the pick, and
// the third value is z=0. The return value will be non-zero if
// something was successfully picked.
virtual int Pick(double selectionX, double selectionY, double selectionZ,
vtkRenderer *renderer);
// Description:
// Add a locator for one of the data sets that will be included in the
// scene. You must set up the locator with exactly the same data set
// that was input to the mapper of one or more of the actors in the
// scene. As well, you must either build the locator before doing the
// pick, or you must turn on LazyEvaluation in the locator to make it
// build itself on the first pick. Note that if you try to add the
// same locator to the picker twice, the second addition will be ignored.
void AddLocator(vtkAbstractCellLocator *locator);
// Description:
// Remove a locator that was previously added. If you try to remove a
// nonexistent locator, then nothing will happen and no errors will be
// raised.
void RemoveLocator(vtkAbstractCellLocator *locator);
// Description:
// Remove all locators associated with this picker.
void RemoveAllLocators();
// Description:
// Set the opacity isovalue to use for defining volume surfaces. The
// pick will occur at the location along the pick ray where the
// opacity of the volume is equal to this isovalue. If you want to do
// the pick based on an actual data isovalue rather than the opacity,
// then pass the data value through the scalar opacity function before
// using this method.
vtkSetMacro(VolumeOpacityIsovalue, double);
vtkGetMacro(VolumeOpacityIsovalue, double);
// Description:
// Use the product of the scalar and gradient opacity functions when
// computing the opacity isovalue, instead of just using the scalar
// opacity. This parameter is only relevant to volume picking and
// is off by default.
vtkSetMacro(UseVolumeGradientOpacity, int);
vtkBooleanMacro(UseVolumeGradientOpacity, int);
vtkGetMacro(UseVolumeGradientOpacity, int);
// Description:
// The PickClippingPlanes setting controls how clipping planes are
// handled by the pick. If it is On, then the clipping planes become
// pickable objects, even though they are usually invisible. This
// means that if the pick ray intersects a clipping plane before it
// hits anything else, the pick will stop at that clipping plane.
// The GetProp3D() and GetMapper() methods will return the Prop3D
// and Mapper that the clipping plane belongs to. The
// GetClippingPlaneId() method will return the index of the clipping
// plane so that you can retrieve it from the mapper, or -1 if no
// clipping plane was picked.
vtkSetMacro(PickClippingPlanes, int);
vtkBooleanMacro(PickClippingPlanes, int);
vtkGetMacro(PickClippingPlanes, int);
// Description:
// Get the index of the clipping plane that was intersected during
// the pick. This will be set regardless of whether PickClippingPlanes
// is On, all that is required is that the pick intersected a clipping
// plane of the Prop3D that was picked. The result will be -1 if the
// Prop3D that was picked has no clipping planes, or if the ray didn't
// intersect the planes.
vtkGetMacro(ClippingPlaneId, int);
// Description:
// Return the normal of the picked surface at the PickPosition. If no
// surface was picked, then a vector pointing back at the camera is
// returned.
vtkGetVectorMacro(PickNormal, double, 3);
// Description:
// Return the normal of the surface at the PickPosition in mapper
// coordinates. The result is undefined if no prop was picked.
vtkGetVector3Macro(MapperNormal, double);
// Description:
// Get the structured coordinates of the point at the PickPosition.
// Only valid for image actors and volumes with vtkImageData.
vtkGetVector3Macro(PointIJK, int);
// Description:
// Get the structured coordinates of the cell at the PickPosition.
// Only valid for image actors and volumes with vtkImageData.
// Combine this with the PCoords to get the position within the cell.
vtkGetVector3Macro(CellIJK, int);
// Description:
// Get the id of the picked point. If PointId = -1, nothing was picked.
// This point will be a member of any cell that is picked.
vtkGetMacro(PointId, vtkIdType);
// Description:
// Get the id of the picked cell. If CellId = -1, nothing was picked.
vtkGetMacro(CellId, vtkIdType);
// Description:
// Get the subId of the picked cell. This is useful, for example, if
// the data is made of triangle strips. If SubId = -1, nothing was picked.
vtkGetMacro(SubId, int);
// Description:
// Get the parametric coordinates of the picked cell. Only valid if
// a prop was picked. The PCoords can be used to compute the weights
// that are needed to interpolate data values within the cell.
vtkGetVector3Macro(PCoords, double);
// Description:
// Get the texture that was picked. This will always be set if the
// picked prop has a texture, and will always be null otherwise.
vtkTexture *GetTexture() { return this->Texture; };
// Description:
// If this is "On" and if the picked prop has a texture, then the data
// returned by GetDataSet() will be the texture's data instead of the
// mapper's data. The GetPointId(), GetCellId(), GetPCoords() etc. will
// all return information for use with the texture's data. If the picked
// prop does not have any texture, then GetDataSet() will return the
// mapper's data instead and GetPointId() etc. will return information
// related to the mapper's data. The default value of PickTextureData
// is "Off".
vtkSetMacro(PickTextureData, int);
vtkBooleanMacro(PickTextureData, int);
vtkGetMacro(PickTextureData, int);
protected:
vtkCellPicker();
~vtkCellPicker();
void Initialize();
virtual void ResetPickInfo();
virtual double IntersectWithLine(double p1[3], double p2[3], double tol,
vtkAssemblyPath *path, vtkProp3D *p,
vtkAbstractMapper3D *m);
virtual double IntersectActorWithLine(const double p1[3], const double p2[3],
double t1, double t2, double tol,
vtkProp3D *prop, vtkMapper *mapper);
virtual double IntersectVolumeWithLine(const double p1[3],
const double p2[3],
double t1, double t2,
vtkProp3D *prop,
vtkAbstractVolumeMapper *mapper);
virtual double IntersectImageWithLine(const double p1[3],
const double p2[3],
double t1, double t2,
vtkProp3D *prop,
vtkImageMapper3D *mapper);
virtual double IntersectProp3DWithLine(const double p1[3],
const double p2[3],
double t1, double t2, double tol,
vtkProp3D *prop,
vtkAbstractMapper3D *mapper);
static int ClipLineWithPlanes(vtkAbstractMapper3D *mapper,
vtkMatrix4x4 *propMatrix,
const double p1[3], const double p2[3],
double &t1, double &t2, int& planeId);
static int ClipLineWithExtent(const int extent[6],
const double x1[3], const double x2[3],
double &t1, double &t2, int &planeId);
static int ComputeSurfaceNormal(vtkDataSet *data, vtkCell *cell,
const double *weights, double normal[3]);
static int ComputeSurfaceTCoord(vtkDataSet *data, vtkCell *cell,
const double *weights, double tcoord[3]);
static int HasSubCells(int cellType);
static int GetNumberOfSubCells(vtkIdList *pointIds, int cellType);
static void GetSubCell(vtkDataSet *data, vtkIdList *pointIds, int subId,
int cellType, vtkGenericCell *cell);
static void SubCellFromCell(vtkGenericCell *cell, int subId);
void SetImageDataPickInfo(const double x[3], const int extent[6]);
double ComputeVolumeOpacity(const int xi[3], const double pcoords[3],
vtkImageData *data, vtkDataArray *scalars,
vtkPiecewiseFunction *scalarOpacity,
vtkPiecewiseFunction *gradientOpacity);
vtkCollection *Locators;
double VolumeOpacityIsovalue;
int UseVolumeGradientOpacity;
int PickClippingPlanes;
int ClippingPlaneId;
vtkIdType PointId;
vtkIdType CellId;
int SubId;
double PCoords[3];
int PointIJK[3];
int CellIJK[3];
double PickNormal[3];
double MapperNormal[3];
vtkTexture *Texture;
int PickTextureData;
private:
void ResetCellPickerInfo();
vtkGenericCell *Cell; //used to accelerate picking
vtkIdList *PointIds; // used to accelerate picking
vtkDoubleArray *Gradients; //used in volume picking
private:
vtkCellPicker(const vtkCellPicker&); // Not implemented.
void operator=(const vtkCellPicker&); // Not implemented.
};
#endif
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