/usr/include/vtk-5.10/vtkControlPointsItem.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
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Program: Visualization Toolkit
Module: vtkControlPointsItem.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkControlPointsItem - Abstract class for control points items.
// .SECTION Description
// vtkControlPointsItem provides control point painting and management for
// subclasses that provide points (typically control points of a transfer
// function)
// .SECTION See Also
// vtkScalarsToColorsItem
// vtkPiecewiseControlPointsItem
#ifndef __vtkControlPointsItem_h
#define __vtkControlPointsItem_h
#include "vtkCommand.h" // For vtkCommand enum
#include "vtkPlot.h"
#include "vtkVector.h" // For vtkVector2f
class vtkCallbackCommand;
class vtkContext2D;
class vtkPoints2D;
class vtkTransform2D;
class VTK_CHARTS_EXPORT vtkControlPointsItem: public vtkPlot
{
public:
vtkTypeMacro(vtkControlPointsItem, vtkPlot);
virtual void PrintSelf(ostream &os, vtkIndent indent);
enum {
CurrentPointChangedEvent = vtkCommand::UserEvent,
CurrentPointEditEvent
};
// Description:
// Bounds of the item, typically the bound of all the control points
// except if custom bounds have been set \sa SetUserBounds.
virtual void GetBounds(double bounds[4]);
// Description:
// Set custom bounds, except if bounds are invalid, bounds will be
// automatically computed based on the range of the control points
// Invalid bounds by default.
vtkSetVector4Macro(UserBounds, double);
vtkGetVector4Macro(UserBounds, double);
// Description:
// Controls the valid range for the values.
// An invalid value (0, -1, 0., -1, 0, -1.) indicates that the valid
// range is the current bounds. It is the default behavior.
vtkSetVector4Macro(ValidBounds, double);
vtkGetVector4Macro(ValidBounds, double);
// Description:
// Get/set the radius for screen points.
// Default is 6.f
vtkGetMacro(ScreenPointRadius, float);
vtkSetMacro(ScreenPointRadius, float);
// Description:
// Paint the points with a fixed size (cosmetic) which doesn't depend
// on the scene zoom factor. Selected and unselected points are drawn
// with a different color.
virtual bool Paint(vtkContext2D *painter);
// Description:
// Select a point by its ID
void SelectPoint(vtkIdType pointId);
// Description:
// Utility function that selects a point providing its coordinates.
// To be found, the position of the point must be no further away than its
// painted point size
void SelectPoint(double* currentPoint);
// Description:
// Select all the points
void SelectAllPoints();
// Description:
// Unselect a point by its ID
void DeselectPoint(vtkIdType pointId);
// Description:
// Utility function that unselects a point providing its coordinates.
// To be found, the position of the point must be no further away than its
// painted point size
void DeselectPoint(double* currentPoint);
// Description:
// Unselect all the previously selected points
void DeselectAllPoints();
// Description:
// Toggle the selection of a point by its ID. If the point was selected then
// unselect it, otherwise select it.
void ToggleSelectPoint(vtkIdType pointId);
// Description:
// Utility function that toggles the selection a point providing its
// coordinates. To be found, the position of the point must be no further
// away than its painted point size
void ToggleSelectPoint(double* currentPoint);
// Description:
// Select all points in the specified rectangle.
virtual bool SelectPoints(const vtkVector2f& min, const vtkVector2f& max);
// Description:
// Return the number of selected points.
vtkIdType GetNumberOfSelectedPoints()const;
// Description:
// Returns the vtkIdType of the point given its coordinates and a tolerance
// based on the screen point size.
vtkIdType FindPoint(double* pos);
// Description:
// Returns true if pos is above the pointId point, false otherwise.
// It uses the size of the drawn point. To search what point is under the pos,
// use the more efficient \sa FindPoint() instead.
bool IsOverPoint(double* pos, vtkIdType pointId);
// Description:
// Returns the id of the control point exactly matching pos, -1 if not found.
vtkIdType GetControlPointId(double* pos);
// Description:
// Utility function that returns an array of all the control points IDs
// Typically: [0, 1, 2, ... n -1] where n is the point count
// You are responsible for deleting the array.
vtkIdTypeArray* GetControlPointsIds()const;
// Description:
// Similar to GetControlPointsIds() but can exclude the first and last point
// ids from the array.
vtkIdTypeArray* GetControlPointsIds(bool excludeFirstAndLast)const;
// Description:
// Controls whether or not control points are drawn (true) or clicked and
// moved (false).
// False by default.
vtkGetMacro(StrokeMode, bool);
// Description:
// If DrawPoints is false, SwitchPoints controls the behavior when a control
// point is dragged past another point. The crossed point becomes current
// (true) or the current point is blocked/stopped (false).
// False by default.
vtkSetMacro(SwitchPointsMode, bool);
vtkGetMacro(SwitchPointsMode, bool);
// Description:
// If EndPointsMovable is false, the two end points will not
// be moved. True by default.
vtkSetMacro(EndPointsXMovable, bool);
vtkGetMacro(EndPointsXMovable, bool);
vtkSetMacro(EndPointsYMovable, bool);
vtkGetMacro(EndPointsYMovable, bool);
virtual bool GetEndPointsMovable();
// Description:
// If EndPointsRemovable is false, the two end points will not
// be be removed. True by default.
vtkSetMacro(EndPointsRemovable, bool);
vtkGetMacro(EndPointsRemovable, bool);
// Description:
// Add a point to the function. Returns the index of the point (0 based),
// or -1 on error.
// Subclasses should reimplement this function to do the actual work.
virtual vtkIdType AddPoint(double* newPos) = 0;
// Description:
// Remove a point of the function. Returns the index of the point (0 based),
// or -1 on error.
// Subclasses should reimplement this function to do the actual work.
virtual vtkIdType RemovePoint(double* pos) = 0;
// Description:
// Remove a point give its id. It is a utility function that internally call
// the virtual method RemovePoint(double*) and return its result.
vtkIdType RemovePoint(vtkIdType pointId);
// Description:
// Remove the current point.
inline void RemoveCurrentPoint();
// Description:
// Returns the total number of points
virtual vtkIdType GetNumberOfPoints()const = 0;
// Description:
// Returns the x and y coordinates as well as the midpoint and sharpness
// of the control point corresponding to the index.
// point must be a double array of size 4.
virtual void GetControlPoint(vtkIdType index, double *point)const = 0;
// Description:
// Sets the x and y coordinates as well as the midpoint and sharpness
// of the control point corresponding to the index.
virtual void SetControlPoint(vtkIdType index, double *point) = 0;
// Description:
// Move the points referred by pointIds by a given translation.
// The new positions won't be outside the bounds.
// MovePoints is typically called with GetControlPointsIds() or GetSelection().
// Warning: if you pass this->GetSelection(), the array is deleted after
// each individual point move. Increase the reference count of the array.
// See also MoveAllPoints()
void MovePoints(const vtkVector2f& translation, vtkIdTypeArray* pointIds);
// Description:
// Utility function to move all the control points of the given translation
// If dontMoveFirstAndLast is true, then the first and last points won't be
// moved.
void MovePoints(const vtkVector2f& translation, bool dontMoveFirstAndLast = false);
// Description:
// Spread the points referred by pointIds
// If factor > 0, points are moved away from each other.
// If factor < 0, points are moved closer to each other
// SpreadPoints is typically called with GetControlPointsIds() or GetSelection().
// Warning: if you pass this->GetSelection(), the array is deleted after
// each individual point move. Increase the reference count of the array.
void SpreadPoints(float factor, vtkIdTypeArray* pointIds);
// Description:
// Utility function to spread all the control points of a given factor
// If dontSpreadFirstAndLast is true, then the first and last points won't be
// spread.
void SpreadPoints(float factor, bool dontSpreadFirstAndLast = false);
// Description:
// Returns the current point ID selected or -1 if there is no point current.
// No current point by default.
vtkIdType GetCurrentPoint()const;
// Description:
// Sets the current point selected.
void SetCurrentPoint(vtkIdType index);
// Description:
// Gets the selected point pen and brush.
vtkGetObjectMacro(SelectedPointPen, vtkPen);
// Description:
// Depending on the control points item, the brush might not be taken into
// account.
vtkGetObjectMacro(SelectedPointBrush, vtkBrush);
// Description:
// Recompute the bounds next time they are requested.
// You shouldn't have to call it but it is provided for rare cases.
void ResetBounds();
// Description:
// Mouse button down event.
virtual bool MouseButtonPressEvent(const vtkContextMouseEvent &mouse);
virtual bool MouseDoubleClickEvent(const vtkContextMouseEvent &mouse);
// Description:
// Mouse move event.
virtual bool MouseMoveEvent(const vtkContextMouseEvent &mouse);
virtual bool KeyPressEvent(const vtkContextKeyEvent &key);
virtual bool KeyReleaseEvent(const vtkContextKeyEvent &key);
protected:
vtkControlPointsItem();
virtual ~vtkControlPointsItem();
void StartChanges();
void EndChanges();
void StartInteraction();
void StartInteractionIfNotStarted();
void Interaction();
void EndInteraction();
int GetInteractionsCount()const;
virtual void emitEvent(unsigned long event, void* params = 0) = 0;
static void CallComputePoints(vtkObject* sender, unsigned long event, void* receiver, void* params);
// Description:
// Must be reimplemented by subclasses to calculate the points to draw.
// It's subclass responsibility to call ComputePoints() via the callback
virtual void ComputePoints();
virtual unsigned long int GetControlPointsMTime() =0;
// Description:
// Returns true if the supplied x, y coordinate is on a control point.
virtual bool Hit(const vtkContextMouseEvent &mouse);
// Description:
// Clamp the given 2D pos into the bounds of the function.
// Return true if the pos has been clamped, false otherwise.
bool ClampPos(double pos[2], double bounds[4]);
bool ClampValidPos(double pos[2]);
// Description:
// Internal function that paints a collection of points and optionally
// excludes some.
void DrawUnselectedPoints(vtkContext2D* painter);
void DrawSelectedPoints(vtkContext2D* painter);
virtual void DrawPoint(vtkContext2D* painter, vtkIdType index);
void SetCurrentPointPos(const vtkVector2f& newPos);
vtkIdType SetPointPos(vtkIdType point, const vtkVector2f& newPos);
void MoveCurrentPoint(const vtkVector2f& translation);
vtkIdType MovePoint(vtkIdType point, const vtkVector2f& translation);
inline vtkVector2f GetSelectionCenterOfMass()const;
vtkVector2f GetCenterOfMass(vtkIdTypeArray* pointIDs)const;
void Stroke(const vtkVector2f& newPos);
virtual void EditPoint(float vtkNotUsed(tX), float vtkNotUsed(tY));
// Description:
// Mouse button release event.
virtual bool MouseButtonReleaseEvent(const vtkContextMouseEvent &mouse);
void AddPointId(vtkIdType addedPointId);
// Description:
// Return true if any of the end points is current point
// or part of the selection
bool IsEndPointPicked();
// Description:
// Return true if the point is removable
bool IsPointRemovable(vtkIdType pointId);
vtkCallbackCommand* Callback;
vtkPen* SelectedPointPen;
vtkBrush* SelectedPointBrush;
int BlockUpdates;
int StartedInteractions;
vtkIdType CurrentPoint;
double Bounds[4];
double UserBounds[4];
double ValidBounds[4];
vtkTransform2D* Transform;
float ScreenPointRadius;
bool StrokeMode;
bool SwitchPointsMode;
bool MouseMoved;
bool EnforceValidFunction;
vtkIdType PointToDelete;
bool PointAboutToBeDeleted;
vtkIdType PointToToggle;
bool PointAboutToBeToggled;
bool InvertShadow;
bool EndPointsXMovable;
bool EndPointsYMovable;
bool EndPointsRemovable;
private:
vtkControlPointsItem(const vtkControlPointsItem &); // Not implemented.
void operator=(const vtkControlPointsItem &); // Not implemented.
void ComputeBounds();
void ComputeBounds(double* bounds);
vtkIdType RemovePointId(vtkIdType removedPointId);
};
//-----------------------------------------------------------------------------
void vtkControlPointsItem::RemoveCurrentPoint()
{
this->RemovePoint(this->GetCurrentPoint());
}
//-----------------------------------------------------------------------------
vtkVector2f vtkControlPointsItem::GetSelectionCenterOfMass()const
{
return this->GetCenterOfMass(this->Selection);
}
#endif
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