/usr/include/vtk-5.10/vtkImageResliceMapper.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
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Program: Visualization Toolkit
Module: vtkImageResliceMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkImageResliceMapper - map a slice of a vtkImageData to the screen
// .SECTION Description
// vtkImageResliceMapper will cut a 3D image with an abitrary slice plane
// and draw the results on the screen. The slice can be set to automatically
// follow the camera, so that the camera controls the slicing.
// .SECTION Thanks
// Thanks to David Gobbi at the Seaman Family MR Centre and Dept. of Clinical
// Neurosciences, Foothills Medical Centre, Calgary, for providing this class.
// .SECTION See also
// vtkImageSlice vtkImageProperty vtkImageSliceMapper
#ifndef __vtkImageResliceMapper_h
#define __vtkImageResliceMapper_h
#include "vtkImageMapper3D.h"
class vtkImageSliceMapper;
class vtkRenderer;
class vtkRenderWindow;
class vtkCamera;
class vtkLookupTable;
class vtkImageSlice;
class vtkImageData;
class vtkImageResliceToColors;
class vtkMatrix4x4;
class vtkAbstractImageInterpolator;
class VTK_RENDERING_EXPORT vtkImageResliceMapper : public vtkImageMapper3D
{
public:
static vtkImageResliceMapper *New();
vtkTypeMacro(vtkImageResliceMapper,vtkImageMapper3D);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Set the slice that will be used to cut through the image.
// This slice should be in world coordinates, rather than
// data coordinates. Use SliceFacesCamera and SliceAtFocalPoint
// if you want the slice to automatically follow the camera.
virtual void SetSlicePlane(vtkPlane *plane);
// Description:
// When using SliceAtFocalPoint, this causes the slicing to occur at
// the closest slice to the focal point, instead of the default behavior
// where a new slice is interpolated between the original slices. This
// flag is ignored if the slicing is oblique to the original slices.
vtkSetMacro(JumpToNearestSlice, int);
vtkBooleanMacro(JumpToNearestSlice, int);
vtkGetMacro(JumpToNearestSlice, int);
// Description:
// The slab thickness, for thick slicing (default: zero)
vtkSetMacro(SlabThickness, double);
vtkGetMacro(SlabThickness, double);
// Description:
// The slab type, for thick slicing (default: mean)
vtkSetClampMacro(SlabType, int, VTK_IMAGE_SLAB_MIN, VTK_IMAGE_SLAB_MEAN);
vtkGetMacro(SlabType, int);
void SetSlabTypeToMin() {
this->SetSlabType(VTK_IMAGE_SLAB_MIN); };
void SetSlabTypeToMax() {
this->SetSlabType(VTK_IMAGE_SLAB_MAX); };
void SetSlabTypeToMean() {
this->SetSlabType(VTK_IMAGE_SLAB_MEAN); };
virtual const char *GetSlabTypeAsString();
// Description:
// Set the number of slab samples to use as a factor of the number
// of input slices within the slab thickness. The default value
// is 2, but 1 will increase speed with very little loss of quality.
vtkSetClampMacro(SlabSampleFactor, int, 1, 2);
vtkGetMacro(SlabSampleFactor, int);
// Description:
// Set the reslice sample frequency as in relation to the input image
// sample frequency. The default value is 1, but higher values can be
// used to improve the results. This is cheaper than turning on
// ResampleToScreenPixels.
vtkSetClampMacro(ImageSampleFactor, int, 1, 16);
vtkGetMacro(ImageSampleFactor, int);
// Description:
// Automatically reduce the rendering quality for greater speed
// when doing an interactive render. This is on by default.
vtkSetMacro(AutoAdjustImageQuality, int);
vtkBooleanMacro(AutoAdjustImageQuality, int);
vtkGetMacro(AutoAdjustImageQuality, int);
// Description:
// Resample the image directly to the screen pixels, instead of
// using a texture to scale the image after resampling. This is
// slower and uses more memory, but provides high-quality results.
// It is On by default.
vtkSetMacro(ResampleToScreenPixels, int);
vtkBooleanMacro(ResampleToScreenPixels, int);
vtkGetMacro(ResampleToScreenPixels, int);
// Description:
// Keep the color mapping stage distinct from the reslicing stage.
// This will improve the quality and possibly the speed of interactive
// window/level operations, but it uses more memory and might slow down
// interactive slicing operations. On by default.
vtkSetMacro(SeparateWindowLevelOperation, int);
vtkBooleanMacro(SeparateWindowLevelOperation, int);
vtkGetMacro(SeparateWindowLevelOperation, int);
// Description:
// Set a custom interpolator. This will only be used if the
// ResampleToScreenPixels option is on.
virtual void SetInterpolator(vtkAbstractImageInterpolator *sampler);
virtual vtkAbstractImageInterpolator *GetInterpolator();
// Description:
// This should only be called by the renderer.
virtual void Render(vtkRenderer *renderer, vtkImageSlice *prop);
// Description:
// Release any graphics resources that are being consumed by
// this mapper. The parameter window is used to determine
// which graphic resources to release.
virtual void ReleaseGraphicsResources(vtkWindow *);
// Description:
// Get the mtime for the mapper.
unsigned long GetMTime();
// Description:
// The bounding box (array of six doubles) of the data expressed as
// (xmin,xmax, ymin,ymax, zmin,zmax).
double *GetBounds();
void GetBounds(double bounds[6])
{ this->vtkAbstractMapper3D::GetBounds(bounds); };
// Description:
// Handle requests from the pipeline executive.
int ProcessRequest(vtkInformation* request,
vtkInformationVector** inInfo,
vtkInformationVector* outInfo);
protected:
vtkImageResliceMapper();
~vtkImageResliceMapper();
// Description:
// Do a checkerboard pattern to the alpha of an RGBA image
void CheckerboardImage(
vtkImageData *input, vtkCamera *camera, vtkImageProperty *property);
// Description:
// Update the slice-to-world matrix from the camera.
void UpdateSliceToWorldMatrix(vtkCamera *camera);
// Description:
// Check if the vtkProp3D matrix has changed, and if so, set
// the WorldToDataMatrix to its inverse.
void UpdateWorldToDataMatrix(vtkImageSlice *prop);
// Description:
// Update the reslice matrix, which is the slice-to-data matrix.
void UpdateResliceMatrix(vtkRenderer *ren, vtkImageSlice *prop);
// Description:
// Set all of the reslicing parameters. This requires that
// the SliceToWorld and WorldToData matrices are up-to-date.
void UpdateResliceInformation(vtkRenderer *ren);
// Description:
// Set the interpolation.
void UpdateResliceInterpolation(vtkImageProperty *property);
// Description:
// Update anything related to the image coloring.
void UpdateColorInformation(vtkImageProperty *property);
// Description:
// Make a polygon by cutting the data bounds with a plane.
void UpdatePolygonCoords(vtkRenderer *ren);
// Description:
// Override Update to handle some tricky details.
void Update();
// Description:
// Garbage collection for reference loops.
void ReportReferences(vtkGarbageCollector*);
vtkImageSliceMapper *SliceMapper; // Does the OpenGL rendering
int JumpToNearestSlice; // Adjust SliceAtFocalPoint
int AutoAdjustImageQuality; // LOD-style behavior
int SeparateWindowLevelOperation; // Do window/level as a separate step
double SlabThickness; // Current slab thickness
int SlabType; // Current slab mode
int SlabSampleFactor; // Sampling factor for slab mode
int ImageSampleFactor; // Sampling factor for image pixels
int ResampleToScreenPixels; // Use software interpolation only
int InternalResampleToScreenPixels; // Use software interpolation only
int ResliceNeedUpdate; // Execute reslice on next render
vtkImageResliceToColors *ImageReslice; // For software interpolation
vtkMatrix4x4 *ResliceMatrix; // Cached reslice matrix
vtkMatrix4x4 *WorldToDataMatrix; // World to Data transform matrix
vtkMatrix4x4 *SliceToWorldMatrix; // Slice to World transform matrix
vtkTimeStamp UpdateTime;
private:
vtkImageResliceMapper(const vtkImageResliceMapper&); // Not implemented.
void operator=(const vtkImageResliceMapper&); // Not implemented.
};
#endif
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