/usr/include/vtk-5.10/vtkPolyDataAlgorithm.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkPolyDataAlgorithm.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPolyDataAlgorithm - Superclass for algorithms that produce only polydata as output
// .SECTION Description
// vtkPolyDataAlgorithm is a convenience class to make writing algorithms
// easier. It is also designed to help transition old algorithms to the new
// pipeline architecture. There are some assumptions and defaults made by this
// class you should be aware of. This class defaults such that your filter
// will have one input port and one output port. If that is not the case
// simply change it with SetNumberOfInputPorts etc. See this class
// constructor for the default. This class also provides a FillInputPortInfo
// method that by default says that all inputs will be PolyData. If that
// isn't the case then please override this method in your subclass. This
// class breaks out the downstream requests into separate functions such as
// ExecuteData and ExecuteInformation. For new algorithms you should
// implement RequestData( request, inputVec, outputVec) but for older filters
// there is a default implementation that calls the old ExecuteData(output)
// signature. For even older filters that don't implement ExecuteData the
// default implementation calls the even older Execute() signature.
#ifndef __vtkPolyDataAlgorithm_h
#define __vtkPolyDataAlgorithm_h
#include "vtkAlgorithm.h"
#include "vtkPolyData.h" // makes things a bit easier
class vtkDataSet;
class vtkPolyData;
class VTK_FILTERING_EXPORT vtkPolyDataAlgorithm : public vtkAlgorithm
{
public:
static vtkPolyDataAlgorithm *New();
vtkTypeMacro(vtkPolyDataAlgorithm,vtkAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Get the output data object for a port on this algorithm.
vtkPolyData* GetOutput();
vtkPolyData* GetOutput(int);
virtual void SetOutput(vtkDataObject* d);
// Description:
// see vtkAlgorithm for details
virtual int ProcessRequest(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*);
// this method is not recommended for use, but lots of old style filters
// use it
vtkDataObject* GetInput();
vtkDataObject *GetInput(int port);
vtkPolyData *GetPolyDataInput(int port);
// Description:
// Set an input of this algorithm. You should not override these
// methods because they are not the only way to connect a pipeline.
// Note that these methods support old-style pipeline connections.
// When writing new code you should use the more general
// vtkAlgorithm::SetInputConnection(). These methods transform the
// input index to the input port index, not an index of a connection
// within a single port.
void SetInput(vtkDataObject *);
void SetInput(int, vtkDataObject*);
// Description:
// Add an input of this algorithm. Note that these methods support
// old-style pipeline connections. When writing new code you should
// use the more general vtkAlgorithm::AddInputConnection(). See
// SetInput() for details.
void AddInput(vtkDataObject *);
void AddInput(int, vtkDataObject*);
protected:
vtkPolyDataAlgorithm();
~vtkPolyDataAlgorithm();
// convenience method
virtual int RequestInformation(vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
// Description:
// This is called by the superclass.
// This is the method you should override.
virtual int RequestData(vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
// Description:
// This is called by the superclass.
// This is the method you should override.
virtual int RequestUpdateExtent(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*);
// Description:
// This method is the old style execute method
virtual void ExecuteData(vtkDataObject *output);
virtual void Execute();
// see algorithm for more info
virtual int FillOutputPortInformation(int port, vtkInformation* info);
virtual int FillInputPortInformation(int port, vtkInformation* info);
private:
vtkPolyDataAlgorithm(const vtkPolyDataAlgorithm&); // Not implemented.
void operator=(const vtkPolyDataAlgorithm&); // Not implemented.
};
#endif
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