/usr/include/vtk-5.10/vtkSequencePass.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkSequencePass.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkSequencePass - Execute render passes sequentially.
// .SECTION Description
// vtkSequencePass executes a list of render passes sequentially.
// This class allows to define a sequence of render passes at run time.
// The other solution to write a sequence of render passes is to write an
// effective subclass of vtkRenderPass.
//
// As vtkSequencePass is a vtkRenderPass itself, it is possible to have a
// hierarchy of render passes built at runtime.
// .SECTION See Also
// vtkRenderPass
#ifndef __vtkSequencePass_h
#define __vtkSequencePass_h
#include "vtkRenderPass.h"
class vtkRenderPassCollection;
class VTK_RENDERING_EXPORT vtkSequencePass : public vtkRenderPass
{
public:
static vtkSequencePass *New();
vtkTypeMacro(vtkSequencePass,vtkRenderPass);
void PrintSelf(ostream& os, vtkIndent indent);
//BTX
// Description:
// Perform rendering according to a render state \p s.
// \pre s_exists: s!=0
virtual void Render(const vtkRenderState *s);
//ETX
// Description:
// Release graphics resources and ask components to release their own
// resources.
// \pre w_exists: w!=0
virtual void ReleaseGraphicsResources(vtkWindow *w);
// Description:
// The ordered list of render passes to execute sequentially.
// If the pointer is NULL or the list is empty, it is silently ignored.
// There is no warning.
// Initial value is a NULL pointer.
vtkGetObjectMacro(Passes,vtkRenderPassCollection);
virtual void SetPasses(vtkRenderPassCollection *passes);
protected:
vtkRenderPassCollection *Passes;
vtkSequencePass();
virtual ~vtkSequencePass();
private:
vtkSequencePass(const vtkSequencePass&); // Not implemented.
void operator=(const vtkSequencePass&); // Not implemented.
};
#endif
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