/usr/include/vtk-5.10/vtkTreeAlgorithm.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkTreeAlgorithm.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
// .NAME vtkTreeAlgorithm - Superclass for algorithms that produce only Tree as output
//
// .SECTION Description
// vtkTreeAlgorithm is a convenience class to make writing algorithms
// easier. It is also designed to help transition old algorithms to the new
// pipeline edgehitecture. There are some assumptions and defaults made by this
// class you should be aware of. This class defaults such that your filter
// will have one input port and one output port. If that is not the case
// simply change it with SetNumberOfInputPorts etc. See this class
// constructor for the default. This class also provides a FillInputPortInfo
// method that by default says that all inputs will be Tree. If that
// isn't the case then please override this method in your subclass. This
// class breaks out the downstream requests into separate functions such as
// ExecuteData and ExecuteInformation. For new algorithms you should
// implement RequestData( request, inputVec, outputVec) but for older filters
// there is a default implementation that calls the old ExecuteData(output)
// signature. For even older filters that don't implement ExecuteData the
// default implementation calls the even older Execute() signature.
#ifndef __vtkTreeAlgorithm_h
#define __vtkTreeAlgorithm_h
#include "vtkAlgorithm.h"
#include "vtkTree.h" // makes things a bit easier
class vtkDataSet;
class VTK_FILTERING_EXPORT vtkTreeAlgorithm : public vtkAlgorithm
{
public:
static vtkTreeAlgorithm *New();
vtkTypeMacro(vtkTreeAlgorithm,vtkAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// see vtkAlgorithm for details
virtual int ProcessRequest(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*);
// Description:
// Get the output data object for a port on this algorithm.
vtkTree* GetOutput() { return this->GetOutput(0); }
vtkTree* GetOutput(int index);
// Description:
// Set an input of this algorithm. You should not override these
// methods because they are not the only way to connect a pipeline.
// Note that these methods support old-style pipeline connections.
// When writing new code you should use the more general
// vtkAlgorithm::SetInputConnection(). These methods transform the
// input index to the input port index, not an index of a connection
// within a single port.
void SetInput(vtkDataObject * obj) { this->SetInput(0, obj); }
void SetInput(int index, vtkDataObject* obj);
protected:
vtkTreeAlgorithm();
~vtkTreeAlgorithm();
// convenience method
virtual int RequestInformation(vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
// Description:
// This is called by the superclass.
// This is the method you should override.
virtual int RequestData(vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
// Description:
// This is called by the superclass.
// This is the method you should override.
virtual int RequestUpdateExtent(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*);
// see algorithm for more info
virtual int FillOutputPortInformation(int port, vtkInformation* info);
virtual int FillInputPortInformation(int port, vtkInformation* info);
private:
vtkTreeAlgorithm(const vtkTreeAlgorithm&); // Not implemented.
void operator=(const vtkTreeAlgorithm&); // Not implemented.
};
#endif
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