/usr/include/vtk-5.10/vtkXMLMaterial.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkXMLMaterial.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkXMLMaterial - encapsulates a VTK Material description.
// .SECTION Description
// vtkXMLMaterial encapsulates VTK Material description. It keeps a pointer
// to vtkXMLDataElement that defines the material and provides
// access to Shaders/Properties defined in it.
// .SECTION Thanks
// Shader support in VTK includes key contributions by Gary Templet at
// Sandia National Labs.
#ifndef __vtkXMLMaterial_h
#define __vtkXMLMaterial_h
#include "vtkObject.h"
class vtkXMLDataElement;
class vtkXMLMaterialInternals;
class vtkXMLShader;
class VTK_IO_EXPORT vtkXMLMaterial : public vtkObject
{
public:
static vtkXMLMaterial* New();
vtkTypeMacro(vtkXMLMaterial, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Create a new instance. It searches for the material
// using the following order: first, check the MaterialLibrary; second,
// treat the name as an absolute path and try to locate it; third,
// search the Material repository. Returns null is it fails to
// locate the material.
static vtkXMLMaterial* CreateInstance(const char* name);
// Description:
// Get number of elements of type Property.
int GetNumberOfProperties();
// Description:
// Get number of elements of type Texture.
int GetNumberOfTextures();
// Description:
// Get number of Vertex shaders.
int GetNumberOfVertexShaders();
// Description:
// Get number of fragment shaders.
int GetNumberOfFragmentShaders();
// Description:
// Get the ith vtkXMLDataElement of type <Property />.
vtkXMLDataElement* GetProperty(int id=0);
// Description:
// Get the ith vtkXMLDataElement of type <Texture />.
vtkXMLDataElement* GetTexture(int id=0);
// Description:
// Get the ith vtkXMLDataElement of type <VertexShader />.
vtkXMLShader* GetVertexShader(int id=0);
// Description:
// Get the ith vtkXMLDataElement of type <FragmentShader />.
vtkXMLShader* GetFragmentShader(int id=0);
// Description:
// Get/Set the XML root element that describes this material.
vtkGetObjectMacro(RootElement, vtkXMLDataElement);
void SetRootElement(vtkXMLDataElement*);
// Description:
// Get the Language used by the shaders in this Material.
// The Language of a vtkXMLMaterial is based on the Language of it's
// shaders.
int GetShaderLanguage();
// Description:
// Get the style the shaders.
// \post valid_result: result==1 || result==2
int GetShaderStyle();
protected:
vtkXMLMaterial();
~vtkXMLMaterial();
vtkXMLDataElement* RootElement;
vtkXMLMaterialInternals* Internals;
private:
vtkXMLMaterial(const vtkXMLMaterial&); // Not implemented.
void operator=(const vtkXMLMaterial&); // Not implemented.
};
#endif
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