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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)

#ifndef WM5BOX3_H
#define WM5BOX3_H

#include "Wm5MathematicsLIB.h"
#include "Wm5Vector3.h"

namespace Wm5
{

template <typename Real>
class Box3
{
public:
    // A box has center C, axis directions U[0], U[1], and U[2] (mutually
    // perpendicular unit-length vectors), and extents e[0], e[1], and e[2]
    // (all nonnegative numbers).  A point X = C+y[0]*U[0]+y[1]*U[1]+y[2]*U[2]
    // is inside or on the box whenever |y[i]| <= e[i] for all i.

    // Construction and destruction.
    Box3 ();  // uninitialized
    ~Box3 ();

    Box3 (const Vector3<Real>& center, const Vector3<Real> axis[3],
        const Real extent[3]);

    Box3 (const Vector3<Real>& center, const Vector3<Real>& axis0,
        const Vector3<Real>& axis1, const Vector3<Real>& axis2,
        const Real extent0, const Real extent1, const Real extent2);

    void ComputeVertices (Vector3<Real> vertex[8]) const;

    Vector3<Real> Center;
    Vector3<Real> Axis[3];
    Real Extent[3];
};

#include "Wm5Box3.inl"

typedef Box3<float> Box3f;
typedef Box3<double> Box3d;

}

#endif