/usr/include/libwildmagic/Wm5BoxSurface.h is in libwildmagic-dev 5.13-1ubuntu1.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5BOXSURFACE_H
#define WM5BOXSURFACE_H
#include "Wm5GraphicsLIB.h"
#include "Wm5Node.h"
#include "Wm5BSplineVolume.h"
#include "Wm5TriMesh.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM BoxSurface : public Node
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(BoxSurface);
public:
// Construction and destruction. BoxSurface accepts responsibility for
// deleting the input volume.
//
// The six TriMesh children of this object are initially stored in the
// order: u=0 face, u=1 face, v=0 face, v=1 face, w=0 face, w=1 face. The
// texture coordinate ordering preserves the (u,v,w) ordering of the box
// coordinate space.
// u=0 face: (v,w) in [0,1]^2, origin at vertex (0,0,0)
// u=1 face: (v,w) in [0,1]^2, origin at vertex (1,0,0)
// v=0 face: (u,w) in [0,1]^2, origin at vertex (0,0,0)
// v=1 face: (u,w) in [0,1]^2, origin at vertex (0,1,0)
// w=0 face: (u,v) in [0,1]^2, origin at vertex (0,0,0)
// w=1 face: (u,v) in [0,1]^2, origin at vertex (0,0,1)
BoxSurface (BSplineVolumef* volume, int numUSamples, int numVSamples,
int numWSamples, VertexFormat* vformat[6]);
virtual ~BoxSurface ();
// Member access.
inline const BSplineVolumef* GetVolume () const;
inline int GetNumUSamples () const;
inline int GetNumVSamples () const;
inline int GetNumWSamples () const;
// When the volume is modified, call this update function to recompute
// the box surface geometry.
void UpdateSurface ();
// The order of the faces can change by sorting. Given a direction,
// the faces are ordered so that the back-facing ones occur first in
// the list followed by the front-facing ones. This supports correct
// alpha blending, at least when the faces are only moderately perturbed
// by the B-spline volume. The process of enabling and disabling
// causes changes in the render state (cull state, zbuffer state).
void EnableSorting ();
void DisableSorting ();
void SortFaces (const AVector& worldViewDirection);
protected:
TriMesh* CreateFace (int numRows, int numCols, VertexFormat* vformat,
bool ccw, float faceValue, int permute[3]);
void UpdateFace (int numRows, int numCols, VertexFormat* vformat,
VertexBuffer* vbuffer, bool ccw, float faceValue, int permute[3]);
BSplineVolumef* mVolume;
int mNumUSamples, mNumVSamples, mNumWSamples;
bool mDoSort;
};
WM5_REGISTER_STREAM(BoxSurface);
typedef Pointer0<BoxSurface> BoxSurfacePtr;
#include "Wm5BoxSurface.inl"
}
#endif
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