/usr/include/libwildmagic/Wm5DistLine3Triangle3.h is in libwildmagic-dev 5.13-1ubuntu1.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5DISTLINE4TRIANGLE3_H
#define WM5DISTLINE4TRIANGLE3_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Distance.h"
#include "Wm5Line3.h"
#include "Wm5Triangle3.h"
namespace Wm5
{
template <typename Real>
class WM5_MATHEMATICS_ITEM DistLine3Triangle3
: public Distance<Real,Vector3<Real> >
{
public:
DistLine3Triangle3 (const Line3<Real>& line,
const Triangle3<Real>& triangle);
// Object access.
const Line3<Real>& GetLine () const;
const Triangle3<Real>& GetTriangle () const;
// Static distance queries.
virtual Real Get ();
virtual Real GetSquared ();
// Function calculations for dynamic distance queries.
virtual Real Get (Real t, const Vector3<Real>& velocity0,
const Vector3<Real>& velocity1);
virtual Real GetSquared (Real t, const Vector3<Real>& velocity0,
const Vector3<Real>& velocity1);
// Information about the closest points.
Real GetLineParameter () const;
Real GetTriangleBary (int i) const;
private:
using Distance<Real,Vector3<Real> >::mClosestPoint0;
using Distance<Real,Vector3<Real> >::mClosestPoint1;
const Line3<Real>* mLine;
const Triangle3<Real>* mTriangle;
// Information about the closest points.
// closest0 = line.origin + param*line.direction
Real mLineParameter;
// closest1 = sum_{i=0}^2 bary[i]*tri.vertex[i]
Real mTriangleBary[3];
};
typedef DistLine3Triangle3<float> DistLine3Triangle3f;
typedef DistLine3Triangle3<double> DistLine3Triangle3d;
}
#endif
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