This file is indexed.

/usr/include/libwildmagic/Wm5IVector.inl is in libwildmagic-dev 5.13-1ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2011/03/27)

//----------------------------------------------------------------------------
template <int VSIZE>
IVector<VSIZE>::IVector ()
{
    // For efficiency in construction of large arrays of vectors, the
    // default constructor does not initialize the vector.
}
//----------------------------------------------------------------------------
template <int VSIZE>
IVector<VSIZE>::IVector (const IVector& vec)
{
    for (int i = 0; i < VSIZE; ++i)
    {
        mTuple[i] = vec.mTuple[i];
    }
}
//----------------------------------------------------------------------------
template <int VSIZE>
inline IVector<VSIZE>::operator const int64_t* () const
{
    return mTuple;
}
//----------------------------------------------------------------------------
template <int VSIZE>
inline IVector<VSIZE>::operator int64_t* ()
{
    return mTuple;
}
//----------------------------------------------------------------------------
template <int VSIZE>
inline const int64_t& IVector<VSIZE>::operator[] (int i) const
{
    assertion(0 <= i && i < VSIZE, "Invalid index\n");
    return mTuple[i];
}
//----------------------------------------------------------------------------
template <int VSIZE>
inline int64_t& IVector<VSIZE>::operator[] (int i)
{
    assertion(0 <= i && i < VSIZE, "Invalid index\n");
    return mTuple[i];
}
//----------------------------------------------------------------------------
template <int VSIZE>
IVector<VSIZE>& IVector<VSIZE>::operator= (const IVector& vec)
{
    for (int i = 0; i < VSIZE; ++i)
    {
        mTuple[i] = vec.mTuple[i];
    }
    return *this;
}
//----------------------------------------------------------------------------
template <int VSIZE>
bool IVector<VSIZE>::operator== (const IVector& vec) const
{
    for (int i = 0; i < VSIZE; ++i)
    {
        if (mTuple[i] != vec.mTuple[i])
        {
            return false;
        }
    }
    return true;
}
//----------------------------------------------------------------------------
template <int VSIZE>
bool IVector<VSIZE>::operator!= (const IVector& vec) const
{
    return !operator==(vec);
}
//----------------------------------------------------------------------------
template <int VSIZE>
int IVector<VSIZE>::CompareArrays (const IVector& vec) const
{
    for (int i = 0; i < VSIZE; ++i)
    {
        if (mTuple[i] < vec.mTuple[i])
        {
            return -1;
        }
        if (mTuple[i] > vec.mTuple[i])
        {
            return +1;
        }
    }
    return 0;
}
//----------------------------------------------------------------------------
template <int VSIZE>
bool IVector<VSIZE>::operator< (const IVector& vec) const
{
    return CompareArrays(vec) < 0;
}
//----------------------------------------------------------------------------
template <int VSIZE>
bool IVector<VSIZE>::operator<= (const IVector& vec) const
{
    return CompareArrays(vec) <= 0;
}
//----------------------------------------------------------------------------
template <int VSIZE>
bool IVector<VSIZE>::operator> (const IVector& vec) const
{
    return CompareArrays(vec) > 0;
}
//----------------------------------------------------------------------------
template <int VSIZE>
bool IVector<VSIZE>::operator>= (const IVector& vec) const
{
    return CompareArrays(vec) >= 0;
}
//----------------------------------------------------------------------------
template <int VSIZE>
IVector<VSIZE> IVector<VSIZE>::operator+ (const IVector& vec) const
{
    IVector<VSIZE> iSum;
    for (int i = 0; i < VSIZE; ++i)
    {
        iSum.mTuple[i] = mTuple[i] + vec.mTuple[i];
    }
    return iSum;
}
//----------------------------------------------------------------------------
template <int VSIZE>
IVector<VSIZE> IVector<VSIZE>::operator- (const IVector& vec) const
{
    IVector<VSIZE> diff;
    for (int i = 0; i < VSIZE; ++i)
    {
        diff.mTuple[i] = mTuple[i] - vec.mTuple[i];
    }
    return diff;
}
//----------------------------------------------------------------------------
template <int VSIZE>
IVector<VSIZE> IVector<VSIZE>::operator* (const int64_t& scalar) const
{
    IVector<VSIZE> prod;
    for (int i = 0; i < VSIZE; ++i)
    {
        prod.mTuple[i] = scalar*mTuple[i];
    }
    return prod;
}
//----------------------------------------------------------------------------
template <int VSIZE>
IVector<VSIZE> IVector<VSIZE>::operator/ (const int64_t& scalar) const
{
    assertion(scalar != 0, "Division by zero\n");

    IVector<VSIZE> div;
    for (int i = 0; i < VSIZE; ++i)
    {
        div.mTuple[i] = mTuple[i]/scalar;
    }

    return div;
}
//----------------------------------------------------------------------------
template <int VSIZE>
IVector<VSIZE> IVector<VSIZE>::operator- () const
{
    IVector<VSIZE> neg;
    for (int i = 0; i < VSIZE; ++i)
    {
        neg.mTuple[i] = -mTuple[i];
    }
    return neg;
}
//----------------------------------------------------------------------------
template <int VSIZE>
IVector<VSIZE> operator* (const int64_t& scalar, const IVector<VSIZE>& vec)
{
    IVector<VSIZE> prod;
    for (int i = 0; i < VSIZE; ++i)
    {
        prod[i] = scalar*vec[i];
    }
    return prod;
}
//----------------------------------------------------------------------------
template <int VSIZE>
IVector<VSIZE>& IVector<VSIZE>::operator+= (const IVector& vec)
{
    for (int i = 0; i < VSIZE; ++i)
    {
        mTuple[i] += vec.mTuple[i];
    }
    return *this;
}
//----------------------------------------------------------------------------
template <int VSIZE>
IVector<VSIZE>& IVector<VSIZE>::operator-= (const IVector& vec)
{
    for (int i = 0; i < VSIZE; ++i)
    {
        mTuple[i] -= vec.mTuple[i];
    }
    return *this;
}
//----------------------------------------------------------------------------
template <int VSIZE>
IVector<VSIZE>& IVector<VSIZE>::operator*= (const int64_t& scalar)
{
    for (int i = 0; i < VSIZE; ++i)
    {
        mTuple[i] *= scalar;
    }
    return *this;
}
//----------------------------------------------------------------------------
template <int VSIZE>
IVector<VSIZE>& IVector<VSIZE>::operator/= (const int64_t& scalar)
{
    assertion(scalar != 0, "Division by zero\n");

    for (int i = 0; i < VSIZE; ++i)
    {
        mTuple[i] /= scalar;
    }
    return *this;
}
//----------------------------------------------------------------------------
template <int VSIZE>
int64_t IVector<VSIZE>::SquaredLength () const
{
    int64_t sqrLen = 0;
    for (int i = 0; i < VSIZE; ++i)
    {
        sqrLen += mTuple[i]*mTuple[i];
    }
    return sqrLen;
}
//----------------------------------------------------------------------------
template <int VSIZE>
int64_t IVector<VSIZE>::Dot (const IVector& vec) const
{
    int64_t dot = 0;
    for (int i = 0; i < VSIZE; ++i)
    {
        dot += mTuple[i]*vec.mTuple[i];
    }
    return dot;
}
//----------------------------------------------------------------------------