/usr/include/libwildmagic/Wm5LightAttenuationConstant.h is in libwildmagic-dev 5.13-1ubuntu1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5LIGHTATTENUATIONCONSTANT_H
#define WM5LIGHTATTENUATIONCONSTANT_H
#include "Wm5GraphicsLIB.h"
#include "Wm5ShaderFloat.h"
#include "Wm5Light.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM LightAttenuationConstant : public ShaderFloat
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(LightAttenuationConstant);
public:
// Construction and destruction.
LightAttenuationConstant (Light* light);
virtual ~LightAttenuationConstant ();
// Member access.
Light* GetLight ();
virtual void Update (const Visual* visual, const Camera* camera);
protected:
LightPtr mLight;
};
WM5_REGISTER_STREAM(LightAttenuationConstant);
typedef Pointer0<LightAttenuationConstant> LightAttenuationConstantPtr;
}
#endif
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