This file is indexed.

/usr/include/libwildmagic/Wm5Plane3.inl is in libwildmagic-dev 5.13-1ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)

//----------------------------------------------------------------------------
template <typename Real>
Plane3<Real>::Plane3 ()
{
}
//----------------------------------------------------------------------------
template <typename Real>
Plane3<Real>::~Plane3 ()
{
}
//----------------------------------------------------------------------------
template <typename Real>
Plane3<Real>::Plane3 (const Vector3<Real>& normal, Real constant)
    :
    Normal(normal),
    Constant(constant)
{
}
//----------------------------------------------------------------------------
template <typename Real>
Plane3<Real>::Plane3 (const Vector3<Real>& normal, const Vector3<Real>& p)
    :
    Normal(normal)
{
    Constant = normal.Dot(p);
}
//----------------------------------------------------------------------------
template <typename Real>
Plane3<Real>::Plane3 (const Vector3<Real>& p0, const Vector3<Real>& p1,
    const Vector3<Real>& p2)
{
    Vector3<Real> edge1 = p1 - p0;
    Vector3<Real> edge2 = p2 - p0;
    Normal = edge1.UnitCross(edge2);
    Constant = Normal.Dot(p0);
}
//----------------------------------------------------------------------------
template <typename Real>
Real Plane3<Real>::DistanceTo (const Vector3<Real>& p) const
{
    return Normal.Dot(p) - Constant;
}
//----------------------------------------------------------------------------
template <typename Real>
int Plane3<Real>::WhichSide (const Vector3<Real>& p) const
{
    Real distance = DistanceTo(p);

    if (distance < (Real)0)
    {
        return -1;
    }
    else if (distance > (Real)0)
    {
        return +1;
    }
    else
    {
        return 0;
    }
}
//----------------------------------------------------------------------------