/usr/include/libwildmagic/Wm5RVector.inl is in libwildmagic-dev 5.13-1ubuntu1.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2011/03/27)
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE>::RVector ()
{
// For efficiency in construction of large arrays of vectors, the
// default constructor does not initialize the vector.
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE>::RVector (const RVector& vec)
{
for (int i = 0; i < VSIZE; ++i)
{
mTuple[i] = vec.mTuple[i];
}
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
inline RVector<VSIZE,ISIZE>::operator const Rational<ISIZE>* () const
{
return mTuple;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
inline RVector<VSIZE,ISIZE>::operator Rational<ISIZE>* ()
{
return mTuple;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
inline const Rational<ISIZE>& RVector<VSIZE,ISIZE>::operator[] (int i) const
{
assertion(0 <= i && i < VSIZE, "Invalid input.\n");
return mTuple[i];
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
inline Rational<ISIZE>& RVector<VSIZE,ISIZE>::operator[] (int i)
{
assertion(0 <= i && i < VSIZE, "Invalid input.\n");
return mTuple[i];
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE>& RVector<VSIZE,ISIZE>::operator= (const RVector& vec)
{
for (int i = 0; i < VSIZE; ++i)
{
mTuple[i] = vec.mTuple[i];
}
return *this;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
bool RVector<VSIZE,ISIZE>::operator== (const RVector& vec) const
{
for (int i = 0; i < VSIZE; ++i)
{
if (mTuple[i] != vec.mTuple[i])
{
return false;
}
}
return true;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
bool RVector<VSIZE,ISIZE>::operator!= (const RVector& vec) const
{
return !operator==(vec);
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
int RVector<VSIZE,ISIZE>::CompareArrays (const RVector& vec) const
{
for (int i = 0; i < VSIZE; ++i)
{
if (mTuple[i] < vec.mTuple[i])
{
return -1;
}
if (mTuple[i] > vec.mTuple[i])
{
return +1;
}
}
return 0;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
bool RVector<VSIZE,ISIZE>::operator< (const RVector& vec) const
{
return CompareArrays(vec) < 0;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
bool RVector<VSIZE,ISIZE>::operator<= (const RVector& vec) const
{
return CompareArrays(vec) <= 0;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
bool RVector<VSIZE,ISIZE>::operator> (const RVector& vec) const
{
return CompareArrays(vec) > 0;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
bool RVector<VSIZE,ISIZE>::operator>= (const RVector& vec) const
{
return CompareArrays(vec) >= 0;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE> RVector<VSIZE,ISIZE>::operator+ (const RVector& vec)
const
{
RVector<VSIZE,ISIZE> sum;
for (int i = 0; i < VSIZE; ++i)
{
sum.mTuple[i] = mTuple[i] + vec.mTuple[i];
}
return sum;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE> RVector<VSIZE,ISIZE>::operator- (const RVector& vec)
const
{
RVector<VSIZE,ISIZE> diff;
for (int i = 0; i < VSIZE; ++i)
{
diff.mTuple[i] = mTuple[i] - vec.mTuple[i];
}
return diff;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE> RVector<VSIZE,ISIZE>::operator*
(const Rational<ISIZE>& scalar) const
{
RVector<VSIZE,ISIZE> prod;
for (int i = 0; i < VSIZE; ++i)
{
prod.mTuple[i] = scalar*mTuple[i];
}
return prod;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE> RVector<VSIZE,ISIZE>::operator/
(const Rational<ISIZE>& scalar) const
{
assertion(scalar != 0, "Division by zero\n");
RVector<VSIZE,ISIZE> div;
for (int i = 0; i < VSIZE; ++i)
{
div.mTuple[i] = mTuple[i]/scalar;
}
return div;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE> RVector<VSIZE,ISIZE>::operator- () const
{
RVector<VSIZE,ISIZE> neg;
for (int i = 0; i < VSIZE; ++i)
{
neg.mTuple[i] = -mTuple[i];
}
return neg;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE> operator* (const Rational<ISIZE>& scalar,
const RVector<VSIZE,ISIZE>& vec)
{
RVector<VSIZE,ISIZE> prod;
for (int i = 0; i < VSIZE; ++i)
{
prod[i] = scalar*vec[i];
}
return prod;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE>& RVector<VSIZE,ISIZE>::operator+= (const RVector& vec)
{
for (int i = 0; i < VSIZE; ++i)
{
mTuple[i] += vec.mTuple[i];
}
return *this;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE>& RVector<VSIZE,ISIZE>::operator-= (const RVector& vec)
{
for (int i = 0; i < VSIZE; ++i)
{
mTuple[i] -= vec.mTuple[i];
}
return *this;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE>& RVector<VSIZE,ISIZE>::operator*=
(const Rational<ISIZE>& scalar)
{
for (int i = 0; i < VSIZE; ++i)
{
mTuple[i] *= scalar;
}
return *this;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE>& RVector<VSIZE,ISIZE>::operator/=
(const Rational<ISIZE>& scalar)
{
assertion(scalar != 0, "Division by zero\n");
for (int i = 0; i < VSIZE; ++i)
{
mTuple[i] /= scalar;
}
return *this;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
Rational<ISIZE> RVector<VSIZE,ISIZE>::SquaredLength () const
{
Rational<ISIZE> sqrLen = 0;
for (int i = 0; i < VSIZE; ++i)
{
sqrLen += mTuple[i]*mTuple[i];
}
return sqrLen;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
Rational<ISIZE> RVector<VSIZE,ISIZE>::Dot (const RVector& vec) const
{
Rational<ISIZE> dot = 0;
for (int i = 0; i < VSIZE; ++i)
{
dot += mTuple[i]*vec.mTuple[i];
}
return dot;
}
//----------------------------------------------------------------------------
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