/usr/include/libwildmagic/Wm5ShaderFloat.inl is in libwildmagic-dev 5.13-1ubuntu1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
//----------------------------------------------------------------------------
inline int ShaderFloat::GetNumRegisters () const
{
return mNumElements/4;
}
//----------------------------------------------------------------------------
inline const float* ShaderFloat::GetData () const
{
return mData;
}
//----------------------------------------------------------------------------
inline float* ShaderFloat::GetData ()
{
return mData;
}
//----------------------------------------------------------------------------
inline float ShaderFloat::operator[] (int i) const
{
assertion(0 <= i && i < mNumElements, "Invalid index\n");
return mData[i];
}
//----------------------------------------------------------------------------
inline float& ShaderFloat::operator[] (int i)
{
assertion(0 <= i && i < mNumElements, "Invalid index\n");
return mData[i];
}
//----------------------------------------------------------------------------
inline void ShaderFloat::EnableUpdater ()
{
mAllowUpdater = true;
}
//----------------------------------------------------------------------------
inline void ShaderFloat::DisableUpdater ()
{
mAllowUpdater = false;
}
//----------------------------------------------------------------------------
inline bool ShaderFloat::AllowUpdater () const
{
return mAllowUpdater;
}
//----------------------------------------------------------------------------
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