/usr/include/libwildmagic/Wm5Texture.h is in libwildmagic-dev 5.13-1ubuntu1.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5TEXTURE_H
#define WM5TEXTURE_H
#include "Wm5GraphicsLIB.h"
#include "Wm5Object.h"
#include "Wm5Buffer.h"
#include "Wm5FileIO.h"
#include "Wm5Float4.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM Texture : public Object
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(Texture);
public:
// Currently supported formats. More may be added as needed.
enum WM5_GRAPHICS_ITEM Format
{
TF_NONE,
// Small-bit color formats.
TF_R5G6B5,
TF_A1R5G5B5,
TF_A4R4G4B4,
// 8-bit integer formats.
TF_A8,
TF_L8,
TF_A8L8,
TF_R8G8B8,
TF_A8R8G8B8,
TF_A8B8G8R8,
// 16-bit integer formats.
TF_L16,
TF_G16R16,
TF_A16B16G16R16,
// 16-bit floating-point formats ('half float' channels).
TF_R16F,
TF_G16R16F,
TF_A16B16G16R16F,
// 32-bit floating-point formats ('float' channels).
TF_R32F,
TF_G32R32F,
TF_A32B32G32R32F,
// DXT compressed formats.
TF_DXT1,
TF_DXT3,
TF_DXT5,
// Depth-stencil format.
TF_D24S8,
TF_QUANTITY
};
enum WM5_GRAPHICS_ITEM Type
{
TT_1D,
TT_2D,
TT_3D,
TT_CUBE,
TT_QUANTITY
};
// The maximum number of mipmap levels for a texture. This is more than
// enough for current-generation graphics cards. A 4096x40096 image has
// a maximum of 13 levels.
enum
{
MM_MAX_MIPMAP_LEVELS = 16
};
protected:
// Abstract base class. Construction and destruction.
Texture (Format tformat, Type type, Buffer::Usage usage, int numLevels);
public:
virtual ~Texture ();
// Member access.
inline Format GetFormat () const;
inline Type GetTextureType () const;
inline Buffer::Usage GetUsage () const;
inline int GetNumLevels () const;
inline int GetNumDimensions () const;
inline int GetDimension (int i, int level) const;
inline int GetNumLevelBytes (int level) const;
inline int GetNumTotalBytes () const;
inline int GetLevelOffset (int level) const;
inline int GetPixelSize () const;
inline static int GetPixelSize (Format tformat);
inline bool IsCompressed () const;
inline bool IsMipmapable () const;
// Manage a copy of the texture in system memory. The number of bytes is
// queried with GetNumTotalBytes(). Queries of the system memory occur in
// Texture1D, Texture2D, Texture3D, and TextureCube. The GetData()
// accessor should be for read-only data. Do not typecast as "char*" and
// write, otherwise the renderers will not know the data has been
// modified.
inline const char* GetData () const;
// User fields. These may be used to store application-specific
// information that is unknown to the texture classes.
enum { MAX_USER_FIELDS = 8 };
inline void SetUserField (int i, int userField);
inline int GetUserField (int i) const;
protected:
// Members whose values are passed to the constructor.
Format mFormat;
Type mType;
Buffer::Usage mUsage;
int mNumLevels;
// Members whose values are set or computed by the constructor and
// derived-class constructors.
int mNumDimensions;
int mDimension[3][MM_MAX_MIPMAP_LEVELS];
int mNumLevelBytes[MM_MAX_MIPMAP_LEVELS];
int mNumTotalBytes;
int mLevelOffsets[MM_MAX_MIPMAP_LEVELS];
// User fields for storing application-specific data.
int mUserField[MAX_USER_FIELDS];
// System memory copy of the texture, which is used to load and
// refresh video memory.
char* mData;
static int msNumDimensions[TT_QUANTITY];
static int msPixelSize[TF_QUANTITY];
static bool msMipmapable[TF_QUANTITY];
// Support for mipmap generation. Each format has its texels converted
// to 32-bits per channel, the mipmap levels are generated at this
// resolution, and the levels are converted back to the original format.
typedef void (*ConvertFrom)(int, const char*, Float4*);
static ConvertFrom msConvertFrom[TF_QUANTITY];
typedef void (*ConvertTo)(int, const Float4*, char*);
static ConvertTo msConvertTo[TF_QUANTITY];
// Support for the raw load/save of Texture.
public:
// Load/save a texture from/to a *.wmtf file outside the streaming
// system. The texture object can be 1D, 2D, 3D or cube. The caller
// can query the returned Texture for the type.
static Texture* LoadWMTF (const std::string& name,
int mode = FileIO::FM_DEFAULT_READ);
void SaveWMTF (const std::string& name,
int mode = FileIO::FM_DEFAULT_WRITE);
// End support for raw load/save.
};
WM5_REGISTER_STREAM(Texture);
typedef Pointer0<Texture> TexturePtr;
#include "Wm5Texture.inl"
}
#endif
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