/usr/include/libwildmagic/Wm5Texture2AddEffect.h is in libwildmagic-dev 5.13-1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5TEXTURE2ADDEFFECT_H
#define WM5TEXTURE2ADDEFFECT_H
#include "Wm5GraphicsLIB.h"
#include "Wm5VisualEffectInstance.h"
#include "Wm5Texture2D.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM Texture2AddEffect : public VisualEffect
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(Texture2AddEffect);
public:
// Construction and destruction.
Texture2AddEffect ();
virtual ~Texture2AddEffect ();
// Any change in sampler state is made via the pixel shader.
PixelShader* GetPixelShader () const;
// Create an instance of the effect with unique parameters. If a
// sampler filter mode is set to a value corresponding to mipmapping,
// then the mipmaps will be generated if necessary.
VisualEffectInstance* CreateInstance (Texture2D* texture0,
Texture2D* texture1) const;
// Convenience for creating an instance. The application does not have to
// create the effect explicitly in order to create an instance from it.
static VisualEffectInstance* CreateUniqueInstance (
Texture2D* texture0,
Shader::SamplerFilter filter0,
Shader::SamplerCoordinate coordinate00,
Shader::SamplerCoordinate coordinate01,
Texture2D* texture1,
Shader::SamplerFilter filter1,
Shader::SamplerCoordinate coordinate10,
Shader::SamplerCoordinate coordinate11);
private:
static int msDx9VRegisters[1];
static int msOglVRegisters[1];
static int* msVRegisters[Shader::MAX_PROFILES];
static std::string msVPrograms[Shader::MAX_PROFILES];
static int msAllPTextureUnits[2];
static int* msPTextureUnits[Shader::MAX_PROFILES];
static std::string msPPrograms[Shader::MAX_PROFILES];
};
WM5_REGISTER_STREAM(Texture2AddEffect);
typedef Pointer0<Texture2AddEffect> Texture2AddEffectPtr;
}
#endif
|