/usr/include/libwildmagic/Wm5Texture2D.h is in libwildmagic-dev 5.13-1ubuntu1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5TEXTURE2D_H
#define WM5TEXTURE2D_H
#include "Wm5GraphicsLIB.h"
#include "Wm5Texture.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM Texture2D : public Texture
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(Texture2D);
public:
// Construction and destruction.
Texture2D (Format tformat, int dimension0, int dimension1,
int numLevels, Buffer::Usage usage = Buffer::BU_TEXTURE);
virtual ~Texture2D ();
// Get the dimensions of the zero-th level mipmap.
inline int GetWidth () const;
inline int GetHeight () const;
// Support for mipmap generation.
void GenerateMipmaps ();
bool HasMipmaps () const;
// Access the texture data.
char* GetData (int level) const;
protected:
// Support for mipmap generation.
void ComputeNumLevelBytes ();
void GenerateNextMipmap (int width, int height, const char* texels,
int widthNext, int heightNext, char* texelsNext, Float4* rgba);
// Support for the raw load of Texture2D. Raw save is in Texture.
public:
static Texture2D* LoadWMTF (const std::string& name,
int mode = FileIO::FM_DEFAULT_READ);
// End support for raw load.
};
WM5_REGISTER_STREAM(Texture2D);
typedef Pointer0<Texture2D> Texture2DPtr;
#include "Wm5Texture2D.inl"
}
#endif
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