/usr/include/libwildmagic/Wm5UniqueVerticesTriangles.h is in libwildmagic-dev 5.13-1ubuntu1.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2012/07/29)
#ifndef WM5UNIQUEVERTICESTRIANGLES_H
#define WM5UNIQUEVERTICESTRIANGLES_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Memory.h"
#include "Wm5Tuple.h"
namespace Wm5
{
template <int N, typename Real>
class UniqueVerticesTriangles
{
public:
// Construction and destruction. A vertex is an N-tuple of Real values,
// usually starting with position and optionally followed by attributes
// such as normal vector, colors, and texture coordinates.
//
// TO DO: Allow the user to specify an epsilon e > 0 so that vertices V0
// and V1 are considered to be the same when |V1-V0| <= e. The current
// code uses e = 0.
// Triangle soup. The input vertex array consists of triples of vertices,
// each triple representing a triangle. The array 'inVertices' must have
// 3*numTriangles tuples. The caller is responsible for deleting the
// input vertex array if it was dynamically allocated. An array
// 'outVertices' of 'numOutVertices' unique vertices and an array
// 'outIndices' of 'numTriangles' unique index triples are computed. The
// indices are relative to the array of unique vertices and each index
// triple represents a triangle. The output arrays are dynamically
// allocated. The caller is responsible for deleting them.
UniqueVerticesTriangles (int numTriangles,
const Tuple<N,Real>* inVertices, int& numOutVertices,
Tuple<N,Real>*& outVertices, int*& outIndices);
// Indexed triangles. The input vertex array consists of all vertices
// referenced by the input index array. The array 'inVertices' must have
// 'numInVertices' tuples. The array 'inIndices' must have 3*numTriangles
// elements. The caller is responsible for deleting the input arrays if
// they were dynamically allocated. An array 'outVertices' of
// 'numOutVertices' unique vertices and an array 'outIndices' of
// 'numTriangles' unique index triples are computed. The indices are
// relative to the array of unique vertices and each index triple
// represents a triangle. The output arrays are dynamically allocated.
// The caller is responsible for deleting them.
UniqueVerticesTriangles (int numInVertices,
const Tuple<N,Real>* inVertices, int numTriangles,
const int* inIndices, int& numOutVertices,
Tuple<N,Real>*& outVertices, int*& outIndices);
~UniqueVerticesTriangles ();
// The input vertices have indices 0 <= i < VInNum. The output vertices
// have indices 0 <= j < VOutNum. The construction leads to a mapping of
// input indices i to output indices j. Duplicate vertices have different
// input indices but the same output index. The following function gives
// you access to the mapping. If the input index is invalid (i < 0 or
// i >= VINum), the return value is -1.
int GetOutputIndexFor (int inputIndex) const;
private:
void ConstructUniqueVertices (int numInVertices,
const Tuple<N,Real>* inVertices, int& numOutVertices,
Tuple<N,Real>*& outVertices);
int mNumInVertices, mNumOutVertices;
int* mInToOutMapping;
};
#include "Wm5UniqueVerticesTriangles.inl"
}
#endif
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