/usr/include/libwildmagic/Wm5VisualEffectInstance.h is in libwildmagic-dev 5.13-1ubuntu1.
This file is owned by root:root, with mode 0o644.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5VISUALEFFECTINSTANCE_H
#define WM5VISUALEFFECTINSTANCE_H
#include "Wm5GraphicsLIB.h"
#include "Wm5ShaderParameters.h"
#include "Wm5VisualEffect.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM VisualEffectInstance : public Object
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(VisualEffectInstance);
public:
// Construction and destruction.
VisualEffectInstance (const VisualEffect* effect, int techniqueIndex);
virtual ~VisualEffectInstance ();
// Member access. These are mainly used by Renderer during drawing
// of a geometric primitive.
inline const VisualEffect* GetEffect () const;
inline int GetTechniqueIndex () const;
inline int GetNumPasses () const;
const VisualPass* GetPass (int pass) const;
ShaderParameters* GetVertexParameters (int pass) const;
ShaderParameters* GetPixelParameters (int pass) const;
// These functions set the constants/textures. If successful, the return
// value is nonnegative and is the index into the appropriate array. This
// index may passed to the Set* functions that have the paremeter
// 'handle'. The mechanism allows you to set directly by index and avoid
// the name comparisons that occur with the Set* functions that have the
// parameter 'const std::string& name'.
int SetVertexConstant (int pass, const std::string& name,
ShaderFloat* sfloat);
int SetPixelConstant (int pass, const std::string& name,
ShaderFloat* sfloat);
int SetVertexTexture (int pass, const std::string& name,
Texture* texture);
int SetPixelTexture (int pass, const std::string& name,
Texture* texture);
// The 'handle' is the return value of the Set* functions above.
void SetVertexConstant (int pass, int handle, ShaderFloat* sfloat);
void SetPixelConstant (int pass, int handle, ShaderFloat* sfloat);
void SetVertexTexture (int pass, int handle, Texture* texture);
void SetPixelTexture (int pass, int handle, Texture* texture);
// These functions get the constants/textures.
ShaderFloat* GetVertexConstant (int pass, const std::string& name) const;
ShaderFloat* GetPixelConstant (int pass, const std::string& name) const;
Texture* GetVertexTexture (int pass, const std::string& name) const;
Texture* GetPixelTexture (int pass, const std::string& name) const;
// The 'handle' is the return value of the Set* functions above.
ShaderFloat* GetVertexConstant (int pass, int handle) const;
ShaderFloat* GetPixelConstant (int pass, int handle) const;
Texture* GetVertexTexture (int pass, int handle) const;
Texture* GetPixelTexture (int pass, int handle) const;
protected:
VisualEffectPtr mEffect;
int mTechniqueIndex;
int mNumPasses;
ShaderParametersPtr* mVertexParameters;
ShaderParametersPtr* mPixelParameters;
};
WM5_REGISTER_STREAM(VisualEffectInstance);
typedef Pointer0<VisualEffectInstance> VisualEffectInstancePtr;
#include "Wm5VisualEffectInstance.inl"
}
#endif
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