/usr/include/Wt/WDialog is in libwt-dev 3.3.4+dfsg-6ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 | // This may look like C code, but it's really -*- C++ -*-
/*
* Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WDIALOG_H_
#define WDIALOG_H_
#include <Wt/WPopupWidget>
#include <Wt/WContainerWidget>
#include <Wt/WJavaScript>
namespace Wt {
class DialogCover;
/*! \class WDialog Wt/WDialog Wt/WDialog
* \brief A %WDialog shows a dialog.
*
* By default, the dialog is <i>modal</i>. A modal window blocks the
* user interface, and does not allow the user to interact with any
* other part of the user interface until the dialog is closed (this
* is enforced at the server side, so you may rely on this behavior).
*
* A modal dialog can be instantiated synchronously or
* asynchronously. A non-modal dialog can only be instantiated
* asynchronously.
*
* When using a dialog asynchronously, there is no API call that waits
* for the dialog to be closed. Then, the usage is similar to
* instantiating any other widget. The dialog may be closed by calling
* accept(), reject() or done() (or connecting a signal to one of
* these methods). This will hide the dialog and emit the finished()
* signal, which you then can listen for to process the dialog result
* and delete the dialog. Unlike other widgets, a dialog does not need
* to be added to a parent widget, but is hidden by default. You must
* use the method show() or \link setHidden() setHidden(false)\endlink
* to show the dialog.
*
* The synchronous use of a dialog involves a call to exec() which
* will block (suspend the thread) until the dialog window is closed,
* and return the dialog result. Events within dialog are handled
* using a so-called recursive event loop. Typically, an OK button
* will be connected to accept(), and in some cases a Cancel button to
* reject(). This solution has the drawback that it is not scalable to
* many concurrent sessions, since for every session with a recursive
* event loop, a thread is locked until exec() returns. A thread that
* is locked by a recursive event loop cannot be used to process
* requests from another sessions. When all threads in the threadpool
* are locked in recursive event loops, the server will be
* unresponsive to requests from any other session. In practical
* terms, this means you must not use exec(), unless your application
* will never be used by more concurrent users than the amount of
* threads in your threadpool (like on some intranets or
* extranets). Using exec() is not supported from outside the regular
* event loop (i.e. when taking a lock on a session using
* WApplication::getUpdateLock() or by posting an event using
* WServer::post()). \if java This functionality is only available on
* Servlet 3.0 compatible servlet containers. \endif
*
* Use \link setModal() setModal(false)\endlink to create a non-modal
* dialog. A non-modal dialog does not block the underlying user interface:
* the user must not first deal with the dialog before interacting with the
* rest of the user interface.
*
* Contents for the dialog is defined by adding it to the contents()
* widget.
*
* \if cpp
* Usage example, using the exec() method (not recommended):
* \code
* Wt::WDialog dialog("Personalia");
*
* new Wt::WText("Enter your name: ", dialog.contents());
* Wt::WLineEdit edit(dialog.contents());
* new Wt::WBreak(dialog.contents());
*
* Wt::WPushButton ok("Ok", dialog.contents());
*
* // these events will accept() the Dialog
* edit.enterPressed().connect(&dialog, &Wt::WDialog::accept);
* ok.clicked().connect(&dialog, &Wt::WDialog::accept);
*
* if (dialog.exec() == Wt::WDialog::Accepted)
* setStatus("Welcome, " + edit.text());
* \endcode
*
* Usage example, using the asynchronous method (recommended):
* \code
* void MyClass::showDialog()
* {
* dialog_ = new WDialog("Personalia");
*
* new Wt::WText("Enter your name: ", dialog_->contents());
* Wt::WLineEdit *edit = new Wt::WLineEdit(dialog_->contents());
* new Wt::WBreak(dialog_->contents());
*
* Wt::WPushButton *ok = new Wt::WPushButton("Ok", dialog_->contents());
*
* // these events will accept() the Dialog
* edit->enterPressed().connect(dialog_, &Wt::WDialog::accept);
* ok->clicked().connect(dialog_, &Wt::WDialog::accept);
*
* dialog_->finished().connect(this, &MyClass::dialogDone);
* dialog_->show();
* }
*
* void MyClass::dialogDone(DialogCode code)
* {
* if (code == Wt::WDialog::Accepted)
* setStatus("Welcome, " + edit_->text());
* delete dialog_;
* }
* \endcode
* \endif
*
* This dialog looks like this (using the default css themes):
*
* <TABLE border="0" align="center"> <TR> <TD>
* \image html WDialog-default-1.png "A simple custom dialog (default)"
* </TD> <TD>
* \image html WDialog-polished-1.png "A simple custom dialog (polished)"
* </TD> </TR> </TABLE>
*
* \note For the dialog (or rather, the silkscreen covering the user
* interface below) to render properly in IE, the "html body"
* margin is set to 0 (if it wasn't already).
*/
class WT_API WDialog : public WPopupWidget
{
public:
/*! \brief The result of a modal dialog execution.
*/
enum DialogCode { Rejected, //!< Dialog closed with reject()
Accepted //!< Dialog closed with accept()
};
/*! \brief Constructs a new dialog.
*
* Unlike other widgets, the dialog does not require a parent
* container since it is a top-level widget. You may however still
* provide a parent object to let the dialog be deleted together
* with its parent.
*/
WDialog(WObject *parent = 0);
/*! \brief Constructs a dialog with a given window title.
*
* Unlike other widgets, the dialog does not require a parent
* container since it is a top-level widget. You may however still
* provide a parent object to let the dialog be deleted together
* with its parent.
*/
WDialog(const WString& windowTitle, WObject *parent = 0);
/*! \brief Deletes a dialog.
*/
~WDialog();
/*! \brief Sets the dialog window title.
*
* The window title is displayed in the title bar.
*
* \sa setTitleBarEnabled()
*/
void setWindowTitle(const WString& title);
/*! \brief Returns the dialog window title.
*
* \sa setWindowTitle()
*/
WString windowTitle() const;
#ifndef WT_DEPRECATED_3_0_0
/*! \brief Sets the dialog caption (<b>deprecated</b>).
*
* \deprecated Use setWindowTitle() instead.
*/
void setCaption(const WString& caption);
/*! \brief Returns the dialog caption (<b>deprecated</b>).
*
* \deprecated Use windowTitle() instead.
*/
WString caption() const;
#endif // WT_DEPRECATED_3_0_0
/*! \brief Enables or disables the title bar.
*
* The titlebar is enabled by default.
*/
void setTitleBarEnabled(bool enabled);
/*! \brief Returns whether the title bar is enabled.
*
* \sa setTitleBarEnabled()
*/
bool isTitleBarEnabled() const { return !titleBar_->isHidden(); }
/*! \brief Returns the dialog title bar container.
*
* The title bar contains a single text that contains the
* caption. You may customize the title bar by for example adding
* other content.
*/
WContainerWidget *titleBar() const { return titleBar_; }
/*! \brief Returns the dialog contents container.
*
* Content to the dialog window may be added to this container widget.
*/
WContainerWidget *contents() const { return contents_; }
/*! \brief Returns the dialog footer container.
*
* This is an optional section which is typically used for buttons.
*/
WContainerWidget *footer() const;
/*! \brief Executes the dialog in a recursive event loop.
*
* Executes the dialog synchronously. This blocks the current thread
* of execution until one of done(DialogCode), accept() or reject()
* is called.
*
* <i>Warning: using exec() does not scale to many concurrent
* sessions, since the thread is locked until exec returns, so the
* entire server will be unresponsive when the thread pool is
* exhausted.</i>
*
* \if java
* <i>This functionality is only available on Servlet 3.0 compatible
* servlet containers.</i>
* \endif
*
* \sa done(DialogCode r), accept(), reject()
*/
DialogCode exec(const WAnimation& animation = WAnimation());
/*! \brief Stops the dialog.
*
* Sets the dialog result, and emits the finished() signal.
*
* \if cpp
* If a recursive event loop was started using the exec() method, it
* is ended.
* \endif
*
* \sa finished(), result()
*/
virtual void done(DialogCode r);
/*! \brief Closes the dialog, with result is Accepted.
*
* \sa done(DialogCode r), reject()
*/
virtual void accept();
/*! \brief Closes the dialog, with result is Rejected.
*
* \sa done(DialogCode r), accept()
*/
virtual void reject();
/*! \brief Lets pressing the escape key reject the dialog.
*
* Before %Wt 3.1.5, pressing escape automatically rejected the dialog.
* Since 3.1.4 this behaviour is no longer the default since it may
* interfere with other functionality in the dialog. Use this method
* to enable this behaviour.
*
* \sa reject()
*/
void rejectWhenEscapePressed(bool enable = true);
/*! \brief %Signal emitted when the dialog is closed.
*
* \sa done(DialogCode r), accept(), reject()
*/
Signal<DialogCode>& finished() { return finished_; }
/*! \brief Returns the result that was set for this dialog.
*
* \sa done(DialogCode r)
*/
DialogCode result() const { return result_; }
/*! \brief Sets whether the dialog is modal.
*
* A modal dialog will block the underlying user interface. A modal dialog
* can be shown synchronously or asynchronously. A non-modal dialog can only
* be shown asynchronously.
*
* By default a dialog is modal.
*/
void setModal(bool modal);
/*! \brief Returns whether the dialog is modal.
*
* \sa setModal()
*/
bool isModal() const { return modal_; }
/*! \brief Adds a resize handle to the dialog.
*
* The resize handle is shown in the bottom right corner of the dialog,
* and allows the user to resize the dialog (but not smaller than the
* content allows).
*
* This also sets the minimum width and height to WLength::Auto to
* use the initial width and height as minimum sizes. You may want
* to provide other values for minimum width and height to allow the
* dialog to be reduced in size.
*
* \sa setMinimumSize(), setMaximumSize()
*/
void setResizable(bool resizable);
/*! \brief Returns whether the dialog has a resize handle.
*
* \sa setResizable()
*/
bool resizable() const { return resizable_; }
/*! \brief Adds a close button to the titlebar.
*
* The close button is shown in the title bar. Clicking the close button
* will reject the dialog.
*/
void setClosable(bool closable);
/*! \brief Returns whether the dialog can be closed.
*/
bool closable() const { return closeIcon_ != 0; }
/*! \brief Set focus on the first widget in the dialog.
*/
void setAutoFocus(bool enable){ autoFocus_ = enable;}
virtual void setHidden(bool hidden,
const WAnimation& animation = WAnimation());
virtual void positionAt(const WWidget *widget,
Orientation orientation = Vertical);
/*! \brief Set the position of the widget at the mouse position
*/
void positionAt(const Wt::WMouseEvent& ev);
virtual void setMinimumSize(const WLength& width, const WLength& height);
virtual void setMaximumSize(const WLength& width, const WLength& height);
/*! \brief %Signal emitted when the dialog is being resized by the user.
*
* The information passed are the new width and height.
*
* \sa setResizable()
*/
JSignal<int, int>& resized() { return resized_; }
/*! \brief %Signal emitted when the dialog is being moved by the user.
*
* The information passed are the new x and y position
* (relative to the window).
*/
JSignal<int, int>& moved() { return moved_; }
protected:
virtual void render(WFlags<RenderFlag> flags);
private:
WTemplate *impl_;
WText *caption_;
WText *closeIcon_;
WContainerWidget *titleBar_;
WContainerWidget *contents_;
mutable WContainerWidget *footer_;
bool modal_, resizable_, escapeIsReject_, autoFocus_;
JSignal<int,int> moved_, resized_;
Signal<DialogCode> finished_;
DialogCode result_;
bool recursiveEventLoop_;
Wt::Signals::connection escapeConnection1_, escapeConnection2_,
enterConnection1_, enterConnection2_;
void create();
void onEscapePressed();
void onDefaultPressed();
void bringToFront(const WMouseEvent &e);
DialogCover *cover();
};
}
#endif // WDIALOG_H_
|