/usr/include/wxsmith/wxwidgets/wxscodegenerator.h is in libwxsmithlib-dev 13.12+dfsg-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 | /*
* This file is part of wxSmith plugin for Code::Blocks Studio
* Copyright (C) 2007 Bartlomiej Swiecki
*
* wxSmith is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* wxSmith is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with wxSmith. If not, see <http://www.gnu.org/licenses/>.
*
* $Revision: 8704 $
* $Id: wxscodegenerator.h 8704 2012-12-23 20:32:03Z mortenmacfly $
* $HeadURL: http://svn.code.sf.net/p/codeblocks/code/branches/release-xx.yy/src/plugins/contrib/wxSmith/wxwidgets/wxscodegenerator.h $
*/
#ifndef WXSCODEGENERATOR_H
#define WXSCODEGENERATOR_H
#include "wxscodercontext.h"
#include <prep.h>
/** \brief Base class for items which generate source code */
class wxsCodeGenerator
{
public:
/** \brief Ctor */
wxsCodeGenerator();
/** \brief Dctor */
virtual ~wxsCodeGenerator();
/** \brief Request to build the code */
void BuildCode(wxsCoderContext* Context);
protected:
virtual void OnBuildCreatingCode() = 0; ///< \brief Building code manually creating resource, it may also be used to add header files
virtual void OnBuildHeadersCode() {} ///< \brief Building headers arrays, it's not required since headers can be added in OnBuildCreatingCode()
virtual void OnBuildDeclarationsCode() = 0; ///< \brief Building variable declaration / forward declaration
virtual void OnBuildEventsConnectingCode() = 0; ///< \brief Building code connecting events
virtual void OnBuildIdCode() = 0; ///< \brief Building code declaring class members and values of identifiers
virtual void OnBuildXRCFetchingCode() = 0; ///< \brief Building code which fetches this item from xrc resource
virtual void OnUpdateFlags(cb_unused long& Flags) {} ///< \brief Function called to update context flags just before the code is generated, previous flags are restored after code is generated
/** \brief Getting current coding context */
inline wxsCoderContext* GetCoderContext() { return m_Context; }
/** \brief Getting current language */
inline wxsCodingLang GetLanguage() { return m_Context ? m_Context->m_Language : wxsUnknownLanguage; }
/** \brief Getting flags of current coding context */
inline long GetCoderFlags() { return m_Context ? m_Context->m_Flags : 0; }
/** \brief Adding header file into current context */
inline void AddHeader(const wxString& Header,const wxString& DeclaredClass,long HeaderFlags=0)
{
if ( GetCoderContext() ) GetCoderContext()->AddHeader(Header,DeclaredClass,HeaderFlags);
}
/*** \brief Adding forward declaration of item's class */
inline void AddDeclaration(const wxString& Declaration)
{
if ( GetCoderContext() ) GetCoderContext()->AddDeclaration(Declaration);
}
/** \brief Adding XRC fetching code */
inline void AddXRCFetchingCode(const wxString& Code)
{
if ( GetCoderContext() ) GetCoderContext()->AddXRCFetchingCode(Code);
}
/** \brief Adding Manually building code */
inline void AddBuildingCode(const wxString& Code)
{
if ( GetCoderContext() ) GetCoderContext()->AddBuildingCode(Code);
}
/** \brief Adding event connecting code */
inline void AddEventCode(const wxString& Code)
{
if ( GetCoderContext() ) GetCoderContext()->AddEventCode(Code);
}
/** \brief Adding id-generating code */
inline void AddIdCode(const wxString& Enumeration,const wxString& Initialization)
{
if ( GetCoderContext() ) GetCoderContext()->AddIdCode(Enumeration,Initialization);
}
private:
wxsCoderContext* m_Context;
};
#endif
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