/usr/share/games/mudlet/lua/Other.lua is in mudlet 1:2.1-2build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 | ----------------------------------------------------------------------------------
--- Mudlet Unsorted Stuff
----------------------------------------------------------------------------------
-- Extending default libraries makes Babelfish happy.
setmetatable( _G, {
["__call"] = function(func, ...)
if type(func) == "function" then
return func(...)
else
local h = metatable(func).__call
if h then
return h(func, ...)
elseif _G[type(func)][func] then
_G[type(func)][func](...)
end
end
end,
})
--- Mudlet's support for ATCP. This is primarily available on IRE-based MUDs, but Mudlets impelementation is generic enough
--- such that any it should work on others. <br/><br/>
---
--- The latest ATCP data is stored in the atcp table. Whenever new data arrives, the previous is overwritten. An event is also
--- raised for each ATCP message that arrives. To find out the available messages available in the atcp table and the event names,
--- you can use display(atcp). <br/><br/>
---
--- Note that while the typical message comes in the format of Module.Submodule, ie Char.Vitals or Room.Exits, in Mudlet the dot is
--- removed - so it becomes CharVitals and RoomExits. Here's an example:
--- <pre>
--- room_number = tonumber(atcp.RoomNum)
--- echo(room_number)
--- </pre>
---
--- Triggering on ATCP events: <br/>
--- If you'd like to trigger on ATCP messages, then you need to create scripts to attach handlers to the ATCP messages.
--- The ATCP handler names follow the same format as the atcp table - RoomNum, RoomExits, CharVitals and so on. <br/><br/>
---
--- While the concept of handlers for events is to be explained elsewhere in the manual, the quick rundown is this - place
--- the event name you'd like your script to listen to into the Add User Defined Event Handler: field and press the + button
--- to register it. Next, because scripts in Mudlet can have multiple functions, you need to tell Mudlet which function
--- should it call for you when your handler receives a message. You do that by setting the Script name: to the function
--- name in the script you'd like to be called. <br/><br/>
---
--- For example, if you'd like to listen to the RoomExits event and have it call the process_exits() function -
--- register RoomExits as the event handler, make the script name be process_exits, and use this in the script:
--- <pre>
--- function process_exits(event, args)
--- echo("Called event: " .. event .. "\nWith args: " .. args)
--- end
--- </pre>
---
--- Feel free to experiment with this to achieve the desired results. A ATCP demo package is also available on the forums
--- for using event handlers and parsing its messages into Lua datastructures. <br/>
---
--- @release Mudlet 1.0.6
---
--- @see sendATCP
---
--- @class function
--- @name atcp
atcp = {}
--- <b><u>TODO</u></b> Table walklist.
---
--- @class function
--- @name walklist
walklist = {}
--- <b><u>TODO</u></b> Variable walkdelay.
---
--- @class function
--- @name walkdelay
walkdelay = 0
--- <b><u>TODO</u></b> Table SavedVariables.
---
--- @class function
--- @name SavedVariables
SavedVariables = {}
--- Sends a list of commands to the MUD. You can use this to send some things at once instead of having
--- to use multiple send() commands one after another.
---
--- @param ... list of commands
--- @param echoTheValue optional boolean flag (default value is true) which determine if value should
--- be echoed back on client.
---
--- @usage Use sendAll instead of multiple send commands.
--- <pre>
--- sendAll("stand", "wield shield", "say ha!")
--- </pre>
--- Instead of calling:
--- <pre>
--- send ("stand")
--- send ("wield shield")
--- send ("say ha!")
--- </pre>
--- @usage Use sendAll and do not echo sent commnad on the main window.
--- <pre>
--- sendAll("stand", "wield shield", "say ha!", false)
--- </pre>
---
--- @see send
function sendAll(...)
local args = {...}
local echo = true
if type(args[#args]) == 'boolean' then
echo = table.remove(args, #args)
end
for i, v in ipairs(args) do
if type(v) == 'string' then send(v, echo) end
end
end
--- Creates a group of a given type that will persist through sessions.
---
--- @param name name of the teim
--- @param itemtype type of the item - can be trigger, alias, or timer
---
--- @usage
--- <pre>
--- --create a new trigger group
--- permGroup("Combat triggers", "trigger")
--- </pre>
--- @usage
--- <pre>
--- --create a new alias group only if one doesn't exist already
--- if exists("Defensive aliases", "alias") == 0 then
--- permGroup("Defensive aliases", "alias")
--- end
--- </pre>
function permGroup(name, itemtype)
assert(type(name) == "string", "permGroup: need a name for the new thing")
local t = {
timer = function(name)
return (permTimer(name, "", 0, "") == -1) and false or true
end,
trigger = function(name)
return (permSubstringTrigger(name, "", {""}, "") == -1) and false or true
end,
alias = function(name)
return (permAlias(name, "", "", "") == -1) and false or true
end
}
assert(t[itemtype], "permGroup: "..tostring(itemtype).." isn't a valid type")
return t[itemtype](name)
end
--- Checks to see if a given file or folder exists. If it exists, it'll return the Lua true boolean value, otherwise false.
---
--- @usage
--- <pre>
--- if io.exists("/home/user/Desktop") then
--- echo("This folder exists!")
--- else
--- echo("This folder doesn't exist.")
--- end
---
--- if io.exists("/home/user/Desktop/file.txt") then
--- echo("This file exists!")
--- else
--- echo("This file doesn't exist.")
--- end
--- </pre>
---
--- @return true or false
function io.exists(fileOfFolderName)
local f = io.open(fileOfFolderName)
if f then
io.close(f)
return true
end
return false
end
--- Implementation of boolean exclusive or.
---
--- @usage All following will return false.
--- <pre>
--- xor(false, false)
--- xor(true, true)
--- </pre>
---
--- @return true or false
function xor(a, b)
if (a and (not b)) or (b and (not a)) then
return true
else
return false
end
end
--- Determine operating system.
---
--- @usage
--- <pre>
--- if "linux" == getOS() then
--- echo("We are using GNU/Linux!")
--- end
--- </pre>
---
--- @return "linux", "mac" or "windows" string
function getOS()
if string.char(getMudletHomeDir():byte()) == "/" then
if string.find(os.getenv("HOME"), "home") == 2 then
return "linux"
else
return "mac"
end
else
return "windows"
end
end
--- This function flags a variable to be saved by Mudlet's variable persistence system.
--- Variables are automatically unpacked into the global namespace when the profile is loaded.
--- They are saved to "SavedVariables.lua" when the profile is closed or saved.
---
--- @usage remember("varName")
---
--- @see loadVars
function remember(varName)
if not _saveTable then
_saveTable = {}
end
_saveTable[varName] = _G[varName]
end
--- This function should be primarily used by Mudlet. It loads saved settings in from the Mudlet home directory
--- and unpacks them into the global namespace.
---
--- @see remember
function loadVars()
if string.char(getMudletHomeDir():byte()) == "/" then _sep = "/" else _sep = "\\" end
local l_SettingsFile = getMudletHomeDir() .. _sep .. "SavedVariables.lua"
local lt_VariableHolder = {}
if (io.exists(l_SettingsFile)) then
table.load(l_SettingsFile, lt_VariableHolder)
for k,v in pairs(lt_VariableHolder) do
_G[k] = v
end
end
end
--- This function should primarily be used by Mudlet. It saves the contents of _saveTable into a file for persistence.
---
--- @see loadVars
function saveVars()
if string.char(getMudletHomeDir():byte()) == "/" then _sep = "/" else _sep = "\\" end
local l_SettingsFile = getMudletHomeDir() .. _sep .. "SavedVariables.lua"
for k,_ in pairs(_saveTable) do
remember(k)
end
table.save(l_SettingsFile, _saveTable)
end
--- The below functions (table.save, table.load) can be used to save individual Lua tables to disc and load
--- them again at a later time e.g. make a database, collect statistical information etc.
--- These functions are also used by Mudlet to load & save the entire Lua session variables. <br/><br/>
---
--- Original code written by CHILLCODEā¢ on https://board.ptokax.ch, distributed under the same terms as Lua itself. <br/><br/>
---
--- Notes: <br/>
--- Userdata and indices of these are not saved <br/>
--- Functions are saved via string.dump, so make sure it has no upvalues <br/>
--- References are saved <br/>
---
--- @usage Saves the globals table (minus some lua enviroment stuffs) into a file (only Mudlet should use this).
--- <pre>
--- table.save(file)
--- </pre>
--- @usage Saves the given table into the given file.
--- <pre>
--- table.save(file, table)
--- </pre>
---
--- @see table.load
function table.save( sfile, t )
assert(type(sfile) == "string", "table.save requires a file path to save to")
local tables = {}
table.insert( tables, t )
local lookup = { [t] = 1 }
local file = io.open( sfile, "w" )
file:write( "return {" )
for i,v in ipairs( tables ) do
table.pickle( v, file, tables, lookup )
end
file:write( "}" )
file:close()
end
--- <b><u>TODO</u></b> table.pickle( t, file, tables, lookup )
function table.pickle( t, file, tables, lookup )
file:write( "{" )
for i,v in pairs( t ) do
-- escape functions
if type( v ) ~= "function" and type( v ) ~= "userdata" and (i ~= "string" and i ~= "xpcall" and i ~= "package" and i ~= "os" and i ~= "io" and i ~= "math" and i ~= "debug" and i ~= "coroutine" and i ~= "_G" and i ~= "_VERSION" and i ~= "table") then
-- handle index
if type( i ) == "table" then
if not lookup[i] then
table.insert( tables, i )
lookup[i] = table.maxn( tables )
end
file:write( "[{"..lookup[i].."}] = " )
else
local index = ( type( i ) == "string" and "[ "..string.enclose( i, 50 ).." ]" ) or string.format( "[%d]", i )
file:write( index.." = " )
end
-- handle value
if type( v ) == "table" then
if not lookup[v] then
table.insert( tables, v )
lookup[v] = table.maxn( tables )
end
file:write( "{"..lookup[v].."}," )
else
local value = ( type( v ) == "string" and string.enclose( v, 50 ) ) or tostring( v )
file:write( value.."," )
end
end
end
file:write( "},\n" )
end
--- Restores a Lua table from a data file that has been saved with table.save().
---
--- @usage Loads a serialized file into the globals table (only Mudlet should use this).
--- <pre>
--- table.load(file)
--- </pre>
--- @usage Loads a serialized file into the given table.
--- <pre>
--- table.load(file, table)
--- </pre>
---
--- @see table.save
function table.load( sfile, loadinto )
assert(type(sfile) == "string", "table.load requires a file path to load")
local tables = dofile( sfile )
if tables then
if loadinto ~= nil and type(loadinto) == "table" then
table.unpickle( tables[1], tables, loadinto )
else
table.unpickle( tables[1], tables, _G )
end
end
end
--- <b><u>TODO</u></b> table.unpickle( t, tables, tcopy, pickled )
function table.unpickle( t, tables, tcopy, pickled )
pickled = pickled or {}
pickled[t] = tcopy
for i,v in pairs( t ) do
local i2 = i
if type( i ) == "table" then
local pointer = tables[ i[1] ]
if pickled[pointer] then
i2 = pickled[pointer]
else
i2 = {}
table.unpickle( pointer, tables, i2, pickled )
end
end
local v2 = v
if type( v ) == "table" then
local pointer = tables[ v[1] ]
if pickled[pointer] then
v2 = pickled[pointer]
else
v2 = {}
table.unpickle( pointer, tables, v2, pickled )
end
end
tcopy[i2] = v2
end
end
--- <b><u>TODO</u></b> speedwalktimer()
function speedwalktimer()
send(walklist[1])
table.remove(walklist, 1)
if #walklist>0 then
tempTimer(walkdelay, [[speedwalktimer()]])
end
end
--- <b><u>TODO</u></b> speedwalk(dirString, backwards, delay)
function speedwalk(dirString, backwards, delay)
local dirString = dirString:lower()
walklist = {}
walkdelay = delay
local reversedir = {
n = "s",
en = "sw",
e = "w",
es = "nw",
s = "n",
ws = "ne",
w = "e",
wn = "se",
u = "d",
d = "u",
ni = "out",
tuo = "in"
}
if not backwards then
for count, direction in string.gmatch(dirString, "([0-9]*)([neswudio][ewnu]?t?)") do
count = (count == "" and 1 or count)
for i=1, count do
if delay then walklist[#walklist+1] = direction
else send(direction)
end
end
end
else
for direction, count in string.gmatch(dirString:reverse(), "(t?[ewnu]?[neswudio])([0-9]*)") do
count = (count == "" and 1 or count)
for i=1, count do
if delay then walklist[#walklist+1] = reversedir[direction]
else send(reversedir[direction])
end
end
end
end
if walkdelay then
speedwalktimer()
end
end
--- <b><u>TODO</u></b> _comp(a, b)
function _comp(a, b)
if type(a) ~= type(b) then return false end
if type(a) == 'table' then
for k, v in pairs(a) do
if not b[k] then return false end
if not _comp(v, b[k]) then return false end
end
else
if a ~= b then return false end
end
return true
end
--- <b><u>TODO</u></b> phpTable(...) - abuse to: http://richard.warburton.it
function phpTable(...)
local newTable, keys, values = {}, {}, {}
newTable.pairs = function(self) -- pairs iterator
local count = 0
return function()
count = count + 1
return keys[count], values[keys[count]]
end
end
setmetatable(newTable, {
__newindex = function(self, key, value)
if not self[key] then table.insert(keys, key)
elseif value == nil then -- Handle item delete
local count = 1
while keys[count] ~= key do count = count + 1 end
table.remove(keys, count)
end
values[key] = value -- replace/create
end,
__index=function(self, key) return values[key] end,
isPhpTable = true,
})
local args = {...}
for x=1, #args do
for k, v in pairs(args[x]) do newTable[k] = v end
end
return newTable
end
--- <b><u>TODO</u></b> getColorWildcard(color)
function getColorWildcard(color)
local color = tonumber(color)
local startc
local endc
local results = {}
for i = 1, string.len(line) do
selectSection(i, 1)
if isAnsiFgColor(color) then
if not startc then if i == 1 then startc = 1 else startc = i + 1 end
else endc = i + 1
if i == line:len() then results[#results + 1] = line:sub(startc, endc) end
end
elseif startc then
results[#results + 1] = line:sub(startc, endc)
startc = nil
end
end
return results[1] and results or false
end
do
local oldsetExit = setExit
local exitmap = {
n = 1,
ne = 2,
nw = 3,
e = 4,
w = 5,
s = 6,
se = 7,
sw = 8,
u = 9,
d = 10,
["in"] = 11,
out = 12
}
function setExit(from, to, direction)
if type(direction) == "string" and not exitmap[direction] then return false end
return oldsetExit(from, to, type(direction) == "string" and exitmap[direction] or direction)
end
end
do
local oldlockExit = lockExit
local oldhasExitLock = hasExitLock
local exitmap = {
n = 1,
north = 1,
ne = 2,
northeast = 2,
nw = 3,
northwest = 3,
e = 4,
east = 4,
w = 5,
west = 5,
s = 6,
south = 6,
se = 7,
southeast = 7,
sw = 8,
southwest = 8,
u = 9,
up = 9,
d = 10,
down = 10,
["in"] = 11,
out = 12
}
function lockExit(from, direction, status)
if type(direction) == "string" and not exitmap[direction] then return false end
return oldlockExit(from, type(direction) == "string" and exitmap[direction] or direction, status)
end
function hasExitLock(from, direction)
if type(direction) == "string" and not exitmap[direction] then return false end
return oldhasExitLock(from, type(direction) == "string" and exitmap[direction] or direction)
end
end
ioprint = print
function print(...)
local t, echo, tostring = {...}, echo, tostring
for i = 1, #t do
echo((tostring(t[i]) or '?').." ")
end
echo("\n")
end
function deleteFull()
deleteLine()
tempLineTrigger(1,1, [[if isPrompt() then deleteLine() end]])
end
|