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#ifndef FILE_MESHSURF
#define FILE_MESHSURF

namespace netgen
{

  ///
  class Meshing2Surfaces : public Meshing2
  {
    ///
    const Surface & surface;
  
  public:
    ///
    //  Meshing2Surfaces (const Surface & asurf);
    ///
    Meshing2Surfaces (const Surface & asurf, const Box<3> & aboundingbox);

  protected:
    ///
    virtual void DefineTransformation (const Point3d & p1, const Point3d & p2,
				       const PointGeomInfo * geominfo1,
				       const PointGeomInfo * geominfo2);
    ///
    virtual void TransformToPlain (const Point3d & locpoint, 
				   const MultiPointGeomInfo & geominfo,
				   Point2d & plainpoint, 
				   double h, int & zone);
    ///
    virtual int TransformFromPlain (Point2d & plainpoint,
				    Point3d & locpoint, 
				    PointGeomInfo & gi,
				    double h);
    ///
    virtual double CalcLocalH (const Point3d & p, double gh) const;
  };



  ///
  class MeshOptimize2dSurfaces : public MeshOptimize2d
  {
    ///
    const CSGeometry & geometry;

  public:
    ///
    MeshOptimize2dSurfaces (const CSGeometry & ageometry); 
   
    ///
    virtual void ProjectPoint (INDEX surfind, Point<3> & p) const;
    ///
    virtual void ProjectPoint2 (INDEX surfind, INDEX surfind2, Point<3> & p) const;
    ///
    virtual void GetNormalVector(INDEX surfind, const Point<3> & p, Vec<3> & n) const;
  };



  class RefinementSurfaces : public Refinement
  {
    const CSGeometry & geometry;

  public:
    RefinementSurfaces (const CSGeometry & ageometry);
    virtual ~RefinementSurfaces ();
  
    virtual void PointBetween (const Point<3> & p1, const Point<3> & p2, double secpoint,
			       int surfi, 
			       const PointGeomInfo & gi1, 
			       const PointGeomInfo & gi2,
			       Point<3> & newp, PointGeomInfo & newgi);

    virtual void PointBetween (const Point<3> & p1, const Point<3> & p2, double secpoint,
			       int surfi1, int surfi2, 
			       const EdgePointGeomInfo & ap1, 
			       const EdgePointGeomInfo & ap2,
			       Point<3> & newp, EdgePointGeomInfo & newgi);

    virtual Vec<3> GetTangent (const Point<3> & p, int surfi1, int surfi2,
			       const EdgePointGeomInfo & ap1) const;

    virtual Vec<3> GetNormal (const Point<3> & p, int surfi1, 
			      const PointGeomInfo & gi) const;


    virtual void ProjectToSurface (Point<3> & p, int surfi);

    virtual void ProjectToEdge (Point<3> & p, int surfi1, int surfi2, const EdgePointGeomInfo & egi) const;

  };

}

#endif