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/usr/share/netgen/libsrc/csg/spline3d.hpp is in netgen-headers 4.9.13.dfsg-8build2.

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namespace netgen
{

  ///
  class splinesegment3d
  {
    ///
    Point<3> p1, p2, p3;
  
  public:
    ///
    splinesegment3d (const Point<3> & ap1, const Point<3> & ap2, 
		     const Point<3> & ap3);
    ///
    void Evaluate (double t, Point<3> & p) const;
    ///
    void EvaluateTangent (double t, Vec<3> & tang) const;
    ///
    const Point<3> & P1() const { return p1; }
    ///
    const Point<3> & P2() const { return p2; }
    ///
    const Point<3> & P3() const { return p3; }
  };

  ///
  class spline3d
  {
    ///
    Array<splinesegment3d *> segments;
  
  public:
    ///
    spline3d () { };
    ///
    void AddSegment (const Point<3> & ap1, const Point<3> & ap2, const Point<3> & ap3);
    ///
    int GetNumSegments () const { return segments.Size(); }
    ///
    double ProjectToSpline (Point<3> & p) const;
    ///
    double ProjectToSpline (Point<3> & p, double t) const;
    ///
    void Evaluate (double t, Point<3> & p) const;
    ///
    void EvaluateTangent (double t, Vec<3> & tang) const;
    ///
    const Point<3> & P1(int i) const { return segments.Get(i)->P1(); }
    ///
    const Point<3> & P2(int i) const { return segments.Get(i)->P2(); }
    ///
    const Point<3> & P3(int i) const { return segments.Get(i)->P3(); }
  };
  
  ///
  class splinetube : public Surface
  {
    ///
    const spline3d & middlecurve;
    ///
    double r;
    ///  Vec<3> ex, ey, ez;
    Vec<2> e2x, e2y;
    ///
    Point<3> cp;
  
  public:
    ///
    splinetube (const spline3d & amiddlecurve, double ar);
  
    ///
    virtual void DefineTangentialPlane (const Point<3> & ap1, const Point<3> & ap2);
    ///
    virtual void ToPlane (const Point<3> & p, Point<2> & pplain, double h, int & zone) const;
    ///
    virtual void FromPlane (const Point<2> & pplain, Point<3> & p, double h) const;
    ///
    virtual void Project (Point<3> & p) const;

    //  virtual int RootInBox (const box3d & box) const { return 0; }
    /// 0 .. no, 1 .. yes, 2 .. maybe

    virtual int BoxInSolid (const BoxSphere<3> & box) const;
    /// 0 .. no, 1 .. yes, 2 .. maybe

    virtual double CalcFunctionValue (const Point<3> & point) const;
    ///
    virtual void CalcGradient (const Point<3> & point, Vec<3> & grad) const;
    ///
    virtual double HesseNorm () const { return 0.5 / r; }
    ///
    virtual Point<3> GetSurfacePoint () const;
    ///
    virtual void Print (ostream & str) const;
  };  


}