/usr/share/netgen/libsrc/general/template.hpp is in netgen-headers 4.9.13.dfsg-8build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 | #ifndef FILE_TEMPLATE
#define FILE_TEMPLATE
/**************************************************************************/
/* File: template.hh */
/* Author: Joachim Schoeberl */
/* Date: 01. Jun. 95 */
/**************************************************************************/
namespace netgen
{
/*
templates, global types, defines and variables
*/
/// The following value may be adapted to the hardware !
#ifndef CLOCKS_PER_SEC
#define CLOCKS_PER_SEC 1000000
#endif
// #include <iostream>
/** output stream for testing.
testout is opened by main */
DLL_HEADER extern ostream * testout;
/** use instead of cout */
extern ostream * mycout;
/** error output stream */
extern ostream * myerr;
/** Error messages display.
Error messages are displayed by this function */
DLL_HEADER extern void MyError (const char * ch);
/** Rings the bell.
Produces nr beeps. */
extern void MyBeep (int nr = 1);
template <class T>
inline void Swap (T & a, T & b)
{
T temp = a;
a = b;
b = temp;
}
/*
template <class T>
inline void swap (T & a, T & b)
{
T temp = a;
a = b;
b = temp;
}
*/
/**
INDEX is a typedef for (at least) 4-byte integer
*/
typedef int INDEX;
/**
BOOL is a typedef for boolean variables
*/
// typedef int BOOL;
typedef int ELIND;
typedef int PIND;
class twoint
{
public: ///
int i1, i2; ///
twoint() {};
///
twoint(int ii1, int ii2) {i1 = ii1; i2 = ii2;}
friend int operator== (const twoint& t1, const twoint& t2);
///
void Swap() {int x = i1; i1 = i2; i2 = x;}
void Sort() {if (i1 > i2) {Swap();}}
};
inline int operator== (const twoint& t1, const twoint& t2)
{
return t1.i1 == t2.i1 && t1.i2 == t2.i2;
}
class threeint
{
public: ///
int i1, i2, i3; ///
threeint() {};
///
threeint(int ii1, int ii2, int ii3) {i1 = ii1; i2 = ii2; i3 = ii3;}
};
///
class twodouble
{
public:
///
double d1, d2;
///
twodouble() {d1 = 0; d2 = 0;};
///
twodouble(double id1, double id2) {d1 = id1; d2 = id2;}
///
void Swap() {double x = d1; d1 = d2; d2 = x;}
};
class fourint { public: int i1, i2, i3, i4; fourint() {}; };
///
class INDEX_2;
ostream & operator<<(ostream & s, const INDEX_2 & i2);
class INDEX_2
{
///
INDEX i[2];
public:
///
INDEX_2 () { }
///
INDEX_2 (INDEX ai1, INDEX ai2)
{ i[0] = ai1; i[1] = ai2; }
///
INDEX_2 (const INDEX_2 & in2)
{ i[0] = in2.i[0]; i[1] = in2.i[1]; }
///
int operator== (const INDEX_2 & in2) const
{ return i[0] == in2.i[0] && i[1] == in2.i[1]; }
///
INDEX_2 Sort ()
{
if (i[0] > i[1])
{
INDEX hi = i[0];
i[0] = i[1];
i[1] = hi;
}
return *this;
}
static INDEX_2 Sort (int i1, int i2)
{
if (i1 > i2)
return INDEX_2 (i2,i1);
else
return INDEX_2 (i1,i2);
}
///
INDEX & I1 () { return i[0]; }
///
INDEX & I2 () { return i[1]; }
///
INDEX & I (int j) { return i[j-1]; }
///
const INDEX & I1 () const { return i[0]; }
///
const INDEX & I2 () const { return i[1]; }
///
const INDEX & I (int j) const { return i[j-1]; }
///
int & operator[] (int j) { return i[j]; }
///
const int & operator[] (int j) const { return i[j]; }
///
friend ostream & operator<<(ostream & s, const INDEX_2 & i2);
};
///
class INDEX_3
{
///
INDEX i[3];
public:
///
INDEX_3 () { }
///
INDEX_3 (INDEX ai1, INDEX ai2, INDEX ai3)
{ i[0] = ai1; i[1] = ai2; i[2] = ai3; }
///
INDEX_3 (const INDEX_3 & in2)
{ i[0] = in2.i[0]; i[1] = in2.i[1]; i[2] = in2.i[2]; }
static INDEX_3 Sort (INDEX_3 i3)
{
return i3.Sort();
}
static INDEX_3 Sort (int i1, int i2, int i3)
{
if (i1 > i2) Swap (i1, i2);
if (i2 > i3) Swap (i2, i3);
if (i1 > i2) Swap (i1, i2);
return INDEX_3 (i1, i2, i3);
}
INDEX_3 Sort ()
{
if (i[0] > i[1]) Swap (i[0], i[1]);
if (i[1] > i[2]) Swap (i[1], i[2]);
if (i[0] > i[1]) Swap (i[0], i[1]);
return *this;
}
int operator== (const INDEX_3 & in2) const
{ return i[0] == in2.i[0] && i[1] == in2.i[1] && i[2] == in2.i[2];}
///
INDEX & I1 () { return i[0]; }
///
INDEX & I2 () { return i[1]; }
///
INDEX & I3 () { return i[2]; }
///
INDEX & I (int j) { return i[j-1]; }
///
const INDEX & I1 () const { return i[0]; }
///
const INDEX & I2 () const { return i[1]; }
///
const INDEX & I3 () const { return i[2]; }
///
const INDEX & I (int j) const { return i[j-1]; }
///
int & operator[] (int j) { return i[j]; }
///
const int & operator[] (int j) const { return i[j]; }
///
friend ostream & operator<<(ostream & s, const INDEX_3 & i3);
};
///
class INDEX_4
{
///
INDEX i[4];
public:
///
INDEX_4 () { }
///
INDEX_4 (INDEX ai1, INDEX ai2, INDEX ai3, INDEX ai4)
{ i[0] = ai1; i[1] = ai2; i[2] = ai3; i[3] = ai4; }
///
INDEX_4 (const INDEX_4 & in2)
{ i[0] = in2.i[0]; i[1] = in2.i[1]; i[2] = in2.i[2]; i[3] = in2.i[3]; }
///
void Sort ();
///
int operator== (const INDEX_4 & in2) const
{ return
i[0] == in2.i[0] && i[1] == in2.i[1] &&
i[2] == in2.i[2] && i[3] == in2.i[3]; }
///
INDEX & I1 () { return i[0]; }
///
INDEX & I2 () { return i[1]; }
///
INDEX & I3 () { return i[2]; }
///
INDEX & I4 () { return i[3]; }
///
INDEX & I (int j) { return i[j-1]; }
///
const INDEX & I1 () const { return i[0]; }
///
const INDEX & I2 () const { return i[1]; }
///
const INDEX & I3 () const { return i[2]; }
///
const INDEX & I4 () const { return i[3]; }
///
const INDEX & I (int j) const { return i[j-1]; }
///
int & operator[] (int j) { return i[j]; }
///
const int & operator[] (int j) const { return i[j]; }
///
friend ostream & operator<<(ostream & s, const INDEX_4 & i4);
};
/// The sort preserves quads !!!
class INDEX_4Q
{
///
INDEX i[4];
public:
///
INDEX_4Q () { }
///
INDEX_4Q (INDEX ai1, INDEX ai2, INDEX ai3, INDEX ai4)
{ i[0] = ai1; i[1] = ai2; i[2] = ai3; i[3] = ai4; }
///
INDEX_4Q (const INDEX_4Q & in2)
{ i[0] = in2.i[0]; i[1] = in2.i[1]; i[2] = in2.i[2]; i[3] = in2.i[3]; }
///
void Sort ();
///
int operator== (const INDEX_4Q & in2) const
{ return
i[0] == in2.i[0] && i[1] == in2.i[1] &&
i[2] == in2.i[2] && i[3] == in2.i[3]; }
///
INDEX & I1 () { return i[0]; }
///
INDEX & I2 () { return i[1]; }
///
INDEX & I3 () { return i[2]; }
///
INDEX & I4 () { return i[3]; }
///
INDEX & I (int j) { return i[j-1]; }
///
const INDEX & I1 () const { return i[0]; }
///
const INDEX & I2 () const { return i[1]; }
///
const INDEX & I3 () const { return i[2]; }
///
const INDEX & I4 () const { return i[3]; }
///
const INDEX & I (int j) const { return i[j-1]; }
///
friend ostream & operator<<(ostream & s, const INDEX_4Q & i4);
};
///
template <class T>
inline T min2 (T a, T b)
{
///
return (a < b) ? a : b;
}
///
template <class T>
inline T max2 (T a, T b)
{
///
return (a > b) ? a : b;
}
///
template <class T>
inline T min3 (T a, T b, T c)
{
///
return (a < b) ? (a < c) ? a : c
: (b < c) ? b : c;
}
///
template <class T>
inline T max3 (T a, T b, T c)
{
///
return (a > b) ? ((a > c) ? a : c)
: ((b > c) ? b : c);
}
///
///
template <class T>
inline int sgn (T a)
{
return (a > 0) ? 1 : ( ( a < 0) ? -1 : 0 );
}
///
template <class T>
inline T sqr (const T a)
{
return a * a;
}
///
template <class T>
inline T pow3 (const T a)
{
return a * a * a;
}
/*
template <class T>
void BubbleSort (int size, T * data);
template <class T>
void MergeSort (int size, T * data, T * help);
*/
}
#endif
|