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#ifndef MESHCLASS
#define MESHCLASS

/**************************************************************************/
/* File:   meshclass.hpp                                                  */
/* Author: Joachim Schoeberl                                              */
/* Date:   20. Nov. 99                                                    */
/**************************************************************************/

/*
  The mesh class
*/



enum resthtype { RESTRICTH_FACE, RESTRICTH_EDGE, 
		 RESTRICTH_SURFACEELEMENT, RESTRICTH_POINT, RESTRICTH_SEGMENT };

class HPRefElement;


/// 2d/3d mesh
class Mesh
{
public:
  typedef ::netgen::T_POINTS T_POINTS;

  // typedef MoveableArray<MeshPoint,PointIndex::BASE> T_POINTS;
  // typedef MoveableArray<Element> T_VOLELEMENTS;
  // typedef MoveableArray<Element2d> T_SURFELEMENTS;

  // typedef Array<MeshPoint,PointIndex::BASE> T_POINTS;
  typedef Array<Element> T_VOLELEMENTS;
  typedef Array<Element2d> T_SURFELEMENTS;


private:
  /// point coordinates
  T_POINTS points;

  /// type of element, set in calcsurfacesofnode
  // Array<ELEMENTTYPE> eltyps;

  /// line-segments at edges
  Array<Segment> segments;
  /// surface elements, 2d-inner elements
  T_SURFELEMENTS surfelements;
  /// volume elements
  T_VOLELEMENTS volelements;
  /// points will be fixed forever
  Array<PointIndex> lockedpoints;


  /// surface indices at boundary nodes
  TABLE<int,PointIndex::BASE> surfacesonnode;
  /// boundary edges  (1..normal bedge, 2..segment)
  INDEX_2_CLOSED_HASHTABLE<int> * boundaryedges;
  ///
  INDEX_2_CLOSED_HASHTABLE<int> * segmentht;
  ///
  INDEX_3_CLOSED_HASHTABLE<int> * surfelementht;

  /// faces of rest-solid
  Array<Element2d> openelements;
  /// open segmenets for surface meshing  
  Array<Segment> opensegments;



  /**
     Representation of local mesh-size h
  */
  LocalH * lochfunc;
  ///
  double hglob;
  ///
  double hmin;
  ///
  Array<double> maxhdomain;
  
  /**
     the face-index of the surface element maps into
     this table.
  */
  Array<FaceDescriptor> facedecoding;

  
  /**
     the edge-index of the line element maps into
     this table.
  */
  Array<EdgeDescriptor> edgedecoding;

  /// sub-domain materials 
  Array<char*> materials;

  /// labels for boundary conditions
  Array<string*> bcnames;

  /// Periodic surface, close surface, etc. identifications
  Identifications * ident;


  /// number of vertices (if < 0, use np)
  int numvertices;

  /// geometric search tree for interval intersection search
  Box3dTree * elementsearchtree;
  /// time stamp for tree
  int elementsearchtreets;

  /// element -> face, element -> edge etc ...
  class MeshTopology * topology;
  /// methods for high order elements
  class CurvedElements * curvedelems;

  /// nodes identified by close points 
  class AnisotropicClusters * clusters;

  /// space dimension (2 or 3)
  int dimension;
  
  /// changed by every minor modification (addpoint, ...)
  int timestamp;
  /// changed after finishing global algorithm (improve, ...)
  int majortimestamp;

  /// mesh access semaphors.
  NgMutex mutex;
  /// mesh access semaphors.
  NgMutex majormutex;

  SYMBOLTABLE< Array<int>* > userdata_int;
  SYMBOLTABLE< Array<double>* > userdata_double; 


  mutable Array< Point3d > pointcurves;
  mutable Array<int> pointcurves_startpoint;
  mutable Array<double> pointcurves_red,pointcurves_green,pointcurves_blue;


  /// start element for point search (GetElementOfPoint)
  mutable int ps_startelement;


#ifdef PARALLEL
  /// connection to parallel meshes
  class ParallelMeshTopology * paralleltop;

#endif


private:
  void BuildBoundaryEdges(void);

public:
  bool PointContainedIn2DElement(const Point3d & p,
				 double lami[3],
				 const int element,
				 bool consider3D = false) const;
  bool PointContainedIn3DElement(const Point3d & p,
				 double lami[3],
				 const int element) const;
  bool PointContainedIn3DElementOld(const Point3d & p,
				    double lami[3],
				    const int element) const;

public:

  // store coarse mesh before hp-refinement
  Array<HPRefElement> * hpelements;
  Mesh * coarsemesh;
  
  
  /// number of refinement levels
  int mglevels;
  /// refinement hierarchy
  Array<INDEX_2,PointIndex::BASE> mlbetweennodes;
  /// parent element of volume element
  Array<int> mlparentelement;
  /// parent element of surface element
  Array<int> mlparentsurfaceelement;



  ///
  Mesh();
  ///
  ~Mesh();

  Mesh & operator= (const Mesh & mesh2);
  
  ///
  void DeleteMesh();
  
  ///
  void ClearSurfaceElements()
  { 
    surfelements.SetSize(0); 
    timestamp = NextTimeStamp();
  }

  ///
  void ClearVolumeElements()
  {
    volelements.SetSize(0); 
    timestamp = NextTimeStamp();
  }

  ///
  void ClearSegments()
  { 
    segments.SetSize(0); 
    timestamp = NextTimeStamp();
  }
  
  ///
  bool TestOk () const;

  void SetAllocSize(int nnodes, int nsegs, int nsel, int nel);


  PointIndex AddPoint (const Point3d & p, int layer = 1);
  PointIndex AddPoint (const Point3d & p, int layer, POINTTYPE type);
#ifdef PARALLEL
  PointIndex AddPoint (const Point3d & p, bool aisghost, int layer = 1);
  PointIndex AddPoint (const Point3d & p, bool aisghost, int layer, POINTTYPE type);
#endif
  int GetNP () const { return points.Size(); }

  MeshPoint & Point(int i) { return points.Elem(i); }
  MeshPoint & Point(PointIndex pi) { return points[pi]; }
  const MeshPoint & Point(int i) const { return points.Get(i); }
  const MeshPoint & Point(PointIndex pi) const { return points[pi]; }

  const MeshPoint & operator[] (PointIndex pi) const { return points[pi]; }
  MeshPoint & operator[] (PointIndex pi) { return points[pi]; }

  const T_POINTS & Points() const { return points; }
  T_POINTS & Points() { return points; }


  SegmentIndex AddSegment (const Segment & s);
  void DeleteSegment (int segnr)
  {
    segments.Elem(segnr)[0] = PointIndex::BASE-1;
    segments.Elem(segnr)[1] = PointIndex::BASE-1;
  }
  void FullDeleteSegment (int segnr)  // von wem ist das ???
  {
    segments.Delete(segnr-PointIndex::BASE);
  }

  int GetNSeg () const { return segments.Size(); }
  Segment & LineSegment(int i) { return segments.Elem(i); }
  const Segment & LineSegment(int i) const { return segments.Get(i); }

  Segment & LineSegment(SegmentIndex si) { return segments[si]; }
  const Segment & LineSegment(SegmentIndex si) const { return segments[si]; }
  const Segment & operator[] (SegmentIndex si) const { return segments[si]; }
  Segment & operator[] (SegmentIndex si) { return segments[si]; }




  SurfaceElementIndex AddSurfaceElement (const Element2d & el);
  void DeleteSurfaceElement (int eli)
  { 
    surfelements.Elem(eli).Delete();
    surfelements.Elem(eli).PNum(1) = -1; 
    surfelements.Elem(eli).PNum(2) = -1; 
    surfelements.Elem(eli).PNum(3) = -1; 
    timestamp = NextTimeStamp();
  }

  void DeleteSurfaceElement (SurfaceElementIndex eli)
  {
    DeleteSurfaceElement (int(eli)+1);
  }

  int GetNSE () const { return surfelements.Size(); }
  Element2d & SurfaceElement(int i) { return surfelements.Elem(i); }
  const Element2d & SurfaceElement(int i) const { return surfelements.Get(i); }
  Element2d & SurfaceElement(SurfaceElementIndex i) { return surfelements[i]; }
  const Element2d & SurfaceElement(SurfaceElementIndex i) const { return surfelements[i]; }

  const Element2d & operator[] (SurfaceElementIndex ei) const
  { return surfelements[ei]; }
  Element2d & operator[] (SurfaceElementIndex ei)
  { return surfelements[ei]; }

  
  void RebuildSurfaceElementLists ();
  void GetSurfaceElementsOfFace (int facenr, Array<SurfaceElementIndex> & sei) const;

  ElementIndex AddVolumeElement (const Element & el);

  int GetNE () const { return volelements.Size(); }

  Element & VolumeElement(int i) { return volelements.Elem(i); }
  const Element & VolumeElement(int i) const { return volelements.Get(i); }
  Element & VolumeElement(ElementIndex i) { return volelements[i]; }
  const Element & VolumeElement(ElementIndex i) const { return volelements[i]; }

  const Element & operator[] (ElementIndex ei) const 
  { return volelements[ei]; }
  Element & operator[] (ElementIndex ei)
  { return volelements[ei]; }



  ELEMENTTYPE ElementType (ElementIndex i) const 
  { return (volelements[i].flags.fixed) ? FIXEDELEMENT : FREEELEMENT; }

  const T_VOLELEMENTS & VolumeElements() const { return volelements; }
  T_VOLELEMENTS & VolumeElements() { return volelements; }


  ///
  double ElementError (int eli) const;

  /// 
  void AddLockedPoint (PointIndex pi);
  ///
  void ClearLockedPoints ();

  const Array<PointIndex> & LockedPoints() const
  { return lockedpoints; }

  /// Returns number of domains
  int GetNDomains() const;

  ///
  int GetDimension() const 
  { return dimension; }
  void SetDimension(int dim)
  { dimension = dim; }

  /// sets internal tables
  void CalcSurfacesOfNode ();

  /// additional (temporarily) fix points 
  void FixPoints (const BitArray & fixpoints);

  /**
     finds elements without neighbour and
     boundary elements without inner element.
     Results are stored in openelements.
     if dom == 0, all sub-domains, else subdomain dom */
  void FindOpenElements (int dom = 0);

  
  /**
     finds segments without surface element,
     and surface elements without neighbours.
     store in opensegmentsy
  */
  void FindOpenSegments (int surfnr = 0);
  /**
     remove one layer of surface elements
  */
  void RemoveOneLayerSurfaceElements ();


  int GetNOpenSegments () { return opensegments.Size(); }
  const Segment & GetOpenSegment (int nr) { return opensegments.Get(nr); }
  
  /**
     Checks overlap of boundary
     return == 1, iff overlap
  */
  int CheckOverlappingBoundary ();
  /**
     Checks consistent boundary
     return == 0, everything ok
  */
  int CheckConsistentBoundary () const;

  /*
    checks element orientation
  */
  int CheckVolumeMesh () const;


  /**
     finds average h of surface surfnr if surfnr > 0,
     else of all surfaces.
  */
  double AverageH (int surfnr = 0) const;
  /// Calculates localh 
  void CalcLocalH ();
  ///
  void SetLocalH (const Point3d & pmin, const Point3d & pmax, double grading);
  ///
  void RestrictLocalH (const Point3d & p, double hloc);
  ///
  void RestrictLocalHLine (const Point3d & p1, const Point3d & p2, 
			   double hloc);
  /// number of elements per radius
  void CalcLocalHFromSurfaceCurvature(double elperr);
  ///
  void CalcLocalHFromPointDistances(void);
  ///
  void RestrictLocalH (resthtype rht, int nr, double loch);
  ///
  void LoadLocalMeshSize (const char * meshsizefilename);
  ///
  void SetGlobalH (double h);
  ///
  void SetMinimalH (double h);
  ///
  double MaxHDomain (int dom) const;
  ///
  void SetMaxHDomain (const Array<double> & mhd);
  ///
  double GetH (const Point3d & p) const;
  ///
  double GetMinH (const Point3d & pmin, const Point3d & pmax);
  ///
  LocalH & LocalHFunction () { return * lochfunc; }
  ///
  bool LocalHFunctionGenerated(void) const { return (lochfunc != NULL); }

  /// Find bounding box
  void GetBox (Point3d & pmin, Point3d & pmax, int dom = -1) const;

  /// Find bounding box of points of typ ptyp or less
  void GetBox (Point3d & pmin, Point3d & pmax, POINTTYPE ptyp ) const;

  ///
  int GetNOpenElements() const
  { return openelements.Size(); }
  ///
  const Element2d & OpenElement(int i) const
  { return openelements.Get(i); }


  /// are also quads open elements
  bool HasOpenQuads () const;

  /// split into connected pieces
  void SplitIntoParts ();

  /// 
  void SplitSeparatedFaces ();

  /// Refines mesh and projects points to true surface
  // void Refine (int levels, const CSGeometry * geom);
  

  bool BoundaryEdge (PointIndex pi1, PointIndex pi2) const
  {
    if(!boundaryedges)
      const_cast<Mesh *>(this)->BuildBoundaryEdges();

    INDEX_2 i2 (pi1, pi2);
    i2.Sort();
    return boundaryedges->Used (i2);
  }

  bool IsSegment (PointIndex pi1, PointIndex pi2) const
  {
    INDEX_2 i2 (pi1, pi2);
    i2.Sort();
    return segmentht->Used (i2);
  }

  SegmentIndex SegmentNr (PointIndex pi1, PointIndex pi2) const
  {
    INDEX_2 i2 (pi1, pi2);
    i2.Sort();
    return segmentht->Get (i2);
  }


  /**
     Remove unused points. etc.
  */
  void Compress ();

  ///
  void Save (ostream & outfile) const;
  ///
  void Load (istream & infile);
  ///
  void Merge (istream & infile, const int surfindex_offset = 0);
  ///
  void Save (const string & filename) const;
  ///
  void Load (const string & filename);
  ///
  void Merge (const string & filename, const int surfindex_offset = 0);


  ///
  void ImproveMesh (OPTIMIZEGOAL goal = OPT_QUALITY);

  ///
  void ImproveMeshJacobian (OPTIMIZEGOAL goal = OPT_QUALITY, const BitArray * usepoint = NULL);
  ///
  void ImproveMeshJacobianOnSurface (const BitArray & usepoint, 
				     const Array< Vec<3>* > & nv,
				     OPTIMIZEGOAL goal = OPT_QUALITY,
				     const Array< Array<int,PointIndex::BASE>* > * idmaps = NULL);
  /**
     free nodes in environment of openelements 
     for optimiztion
  */
  void FreeOpenElementsEnvironment (int layers);

  ///
  bool LegalTet (Element & el) const
  {
    if (el.IllegalValid())
      return !el.Illegal();
    return LegalTet2 (el);
  }
  ///
  bool LegalTet2 (Element & el) const;


  ///
  bool LegalTrig (const Element2d & el) const;
  /**
     if values non-null, return values in 4-double array:
     triangle angles min/max, tetangles min/max
     if null, output results on cout
  */
  void CalcMinMaxAngle (double badellimit, double * retvalues = NULL);

  /*
    Marks elements which are dangerous to refine
    return: number of illegal elements
  */
  int MarkIllegalElements ();

  /// orient surface mesh, for one sub-domain only
  void SurfaceMeshOrientation ();

  /// convert mixed element mesh to tet-mesh
  void Split2Tets();


  /// build box-search tree
  void BuildElementSearchTree ();

  void SetPointSearchStartElement(const int el) const {ps_startelement = el;}

  /// gives element of point, barycentric coordinates
  int GetElementOfPoint (const Point3d & p,
			 double * lami,
			 bool build_searchtree = 0,
			 const int index = -1,
			 const bool allowindex = true) const;
  int GetElementOfPoint (const Point3d & p,
			 double * lami,
			 const Array<int> * const indices,
			 bool build_searchtree = 0,
			 const bool allowindex = true) const;
  int GetSurfaceElementOfPoint (const Point3d & p,
				double * lami,
				bool build_searchtree = 0,
				const int index = -1,
				const bool allowindex = true) const;
  int GetSurfaceElementOfPoint (const Point3d & p,
				double * lami,
				const Array<int> * const indices,
				bool build_searchtree = 0,
				const bool allowindex = true) const;

  /// give list of vol elements which are int the box(p1,p2)
  void GetIntersectingVolEls(const Point3d& p1, const Point3d& p2, 
			     Array<int> & locels) const;

  ///
  int AddFaceDescriptor(const FaceDescriptor& fd)
  { return facedecoding.Append(fd); }

  int AddEdgeDescriptor(const EdgeDescriptor & fd)
  { return edgedecoding.Append(fd) - 1; }

  ///
  void SetMaterial (int domnr, const char * mat);
  ///
  const char * GetMaterial (int domnr) const;
    
  void SetNBCNames ( int nbcn );

  void SetBCName ( int bcnr, const string & abcname );

  string GetBCName ( int bcnr ) const;

  string * GetBCNamePtr ( int bcnr )
  { return bcnames[bcnr]; }

  ///
  void ClearFaceDescriptors()
  { facedecoding.SetSize(0); }

  ///
  int GetNFD () const
  { return facedecoding.Size(); }

  const FaceDescriptor & GetFaceDescriptor (int i) const
  { return facedecoding.Get(i); }

  const EdgeDescriptor & GetEdgeDescriptor (int i) const
  { return edgedecoding[i]; }


  ///
  FaceDescriptor & GetFaceDescriptor (int i) 
  { return facedecoding.Elem(i); }

// #ifdef NONE
//   /*
//     Identify points pi1 and pi2, due to
//     identification nr identnr
//   */
//   void AddIdentification (int pi1, int pi2, int identnr);

//   int GetIdentification (int pi1, int pi2) const;
//   int GetIdentificationSym (int pi1, int pi2) const;
//   ///
//   INDEX_2_HASHTABLE<int> & GetIdentifiedPoints () 
//   { 
//     return *identifiedpoints; 
//   }

//   ///
//   void GetIdentificationMap (int identnr, Array<int> & identmap) const;
//   ///
//   void GetIdentificationPairs (int identnr, Array<INDEX_2> & identpairs) const;
//   ///
//   int GetMaxIdentificationNr () const
//   { 
//     return maxidentnr; 
//   }
// #endif

  /// return periodic, close surface etc. identifications
  Identifications & GetIdentifications () { return *ident; }
  /// return periodic, close surface etc. identifications
  const Identifications & GetIdentifications () const { return *ident; }


  void InitPointCurve(double red = 1, double green = 0, double blue = 0) const;
  void AddPointCurvePoint(const Point3d & pt) const;
  int GetNumPointCurves(void) const;
  int GetNumPointsOfPointCurve(int curve) const;
  Point3d & GetPointCurvePoint(int curve, int n) const;
  void GetPointCurveColor(int curve, double & red, double & green, double & blue) const;




  /// find number of vertices
  void ComputeNVertices ();
  /// number of vertices (no edge-midpoints)
  int GetNV () const;
  /// remove edge points
  void SetNP (int np);

  


  /*
 /// build connected nodes along prism stack
 void BuildConnectedNodes ();
 void ConnectToNodeRec (int node, int tonode, 
 const TABLE<int> & conto);
  */

  bool PureTrigMesh (int faceindex = 0) const;
  bool PureTetMesh () const;


  const class MeshTopology & GetTopology () const
  { return *topology; }

  void UpdateTopology();
  
  class CurvedElements & GetCurvedElements () const
  { return *curvedelems; }

  const class AnisotropicClusters & GetClusters () const
  { return *clusters; }

  int GetTimeStamp() const { return timestamp; }
  void SetNextTimeStamp() 
  { timestamp = NextTimeStamp(); }

  int GetMajorTimeStamp() const { return majortimestamp; }
  void SetNextMajorTimeStamp() 
  { majortimestamp = timestamp = NextTimeStamp(); }


  /// return mutex
  NgMutex & Mutex ()   { return mutex; }
  NgMutex & MajorMutex ()   { return majormutex; }


  ///
  void SetUserData(const char * id, Array<int> & data);
  ///
  bool GetUserData(const char * id, Array<int> & data, int shift = 0) const;
  ///
  void SetUserData(const char * id, Array<double> & data);
  ///
  bool GetUserData(const char * id, Array<double> & data, int shift = 0) const;

  ///
  friend void OptimizeRestart (Mesh & mesh3d);
  ///
  void PrintMemInfo (ostream & ost) const;
  /// 
  friend class Meshing3;


  enum GEOM_TYPE { NO_GEOM = 0, GEOM_2D = 1, GEOM_CSG = 10, GEOM_STL = 11, GEOM_OCC = 12, GEOM_ACIS = 13 };
  GEOM_TYPE geomtype;
  


#ifdef PARALLEL
  /// returns parallel topology
  class ParallelMeshTopology & GetParallelTopology () const
  { return *paralleltop; }


  /// distributes the master-mesh to local meshes
  void Distribute ();

  /// loads a mesh sent from master processor
  void ReceiveParallelMesh ();

  /// find connection to parallel meshes
//   void FindExchangePoints () ;

//   void FindExchangeEdges ();
//   void FindExchangeFaces ();

  /// use metis to decompose master mesh 
  void ParallelMetis (); //  Array<int> & neloc );
  void PartHybridMesh (); //  Array<int> & neloc );
  void PartDualHybridMesh (); //  Array<int> & neloc );
  void PartDualHybridMesh2D ();  // ( Array<int> & neloc );

  /// send mesh to parallel machine, keep global mesh at master 
  void SendMesh ( ) const;   // Mesh * mastermesh, Array<int> & neloc) const;

  void UpdateOverlap ();
 
#endif


};

inline ostream& operator<<(ostream& ost, const Mesh& mesh)
{
  ost << "mesh: " << endl;
  mesh.Save(ost);
  return ost;
}


#endif