/usr/share/netgen/libsrc/meshing/ruler2.hpp is in netgen-headers 4.9.13.dfsg-8build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 | #ifndef FILE_NETRULE
#define FILE_NETRULE
///
class netrule
{
private:
///
typedef struct tf
{ float f1, f2, f3; } threefloat;
class threeint
{
public: int i1, i2, i3;
threeint() { }
threeint(int ai1, int ai2, int ai3)
{ i1 = ai1; i2 = ai2; i3 = ai3; }
};
///
int quality;
///
char * name;
///
Array<Point2d> points;
///
Array<INDEX_2> lines;
///
Array<Point2d> freezone, freezonelimit;
///
Array<Point2d> transfreezone;
///
Array<int> dellines;
///
Array<Element2d> elements;
///
Array<threefloat> tolerances, linetolerances;
///
Array<threeint> orientations;
///
DenseMatrix oldutonewu, oldutofreearea, oldutofreearealimit;
///
Array<DenseMatrix*> oldutofreearea_i;
///
MatrixFixWidth<3> freesetinequ;
///
Array<Vec2d> linevecs;
///
int noldp, noldl;
///
float fzminx, fzmaxx, fzminy, fzmaxy;
/// topological distance of line to base element
Array<int> lnearness;
public:
///
netrule ();
///
~netrule();
///
int GetNP () const { return points.Size(); }
///
int GetNL () const { return lines.Size(); }
///
int GetNE () const { return elements.Size(); }
///
int GetNOldP () const { return noldp; }
///
int GetNOldL () const { return noldl; }
///
int GetNDelL () const { return dellines.Size(); }
///
int GetNOrientations () const { return orientations.Size(); }
///
int GetQuality () const { return quality; }
///
int GetLNearness (int li) const { return lnearness.Get(li); }
///
const Point2d & GetPoint (int i) const { return points.Get(i); }
///
const INDEX_2 & GetLine (int i) const { return lines.Get(i); }
///
const Element2d & GetElement (int i) const { return elements.Get(i); }
///
const threeint & GetOrientation (int i) const { return orientations.Get(i); }
///
int GetDelLine (int i) const { return dellines.Get(i); }
///
const Array<int> & GetDelLines() const { return dellines; }
///
void GetFreeZone (Array<Point2d> & afreearea);
///
double CalcPointDist (int pi, const Point2d & p) const
{
double dx = p.X() - points.Get(pi).X();
double dy = p.Y() - points.Get(pi).Y();
const threefloat * tfp = &tolerances.Get(pi);
return tfp->f1 * dx * dx + tfp->f2 * dx * dy + tfp->f3 * dy * dy;
}
///
float CalcLineError (int li, const Vec2d & v) const;
///
void SetFreeZoneTransformation (const Vector & u, int tolclass);
///
bool IsInFreeZone (const Point2d & p) const
{
if (p.X() < fzminx || p.X() > fzmaxx ||
p.Y() < fzminy || p.Y() > fzmaxy) return 0;
for (int i = 0; i < transfreezone.Size(); i++)
{
if (freesetinequ(i, 0) * p.X() +
freesetinequ(i, 1) * p.Y() +
freesetinequ(i, 2) > 0) return 0;
}
return 1;
}
///
int IsLineInFreeZone (const Point2d & p1, const Point2d & p2) const
{
if ( (p1.X() > fzmaxx && p2.X() > fzmaxx) ||
(p1.X() < fzminx && p2.X() < fzminx) ||
(p1.Y() > fzmaxy && p2.Y() > fzmaxy) ||
(p1.Y() < fzminy && p2.Y() < fzminy) ) return 0;
return IsLineInFreeZone2 (p1, p2);
}
///
int IsLineInFreeZone2 (const Point2d & p1, const Point2d & p2) const;
///
int ConvexFreeZone () const;
///
const Array<Point2d> & GetTransFreeZone () { return transfreezone; }
///
int GetPointNr (int ln, int endp) const { return lines.Get(ln).I(endp); }
///
const DenseMatrix & GetOldUToNewU () const { return oldutonewu; }
///
const DenseMatrix & GetOldUToFreeArea () const { return oldutofreearea; }
///
const char * Name () const { return name; }
///
void LoadRule (istream & ist);
};
/** Draws 2D rules.
Visual testing of 2D meshing rules */
extern void DrawRules ();
#endif
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