This file is indexed.

/usr/share/netgen/libsrc/visualization/mvdraw.hpp is in netgen-headers 4.9.13.dfsg-8build2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
#ifndef FILE_MVDRAW
#define FILE_MVDRAW


namespace netgen
{


  extern void InitDrawMesh ();
  extern void DrawMesh ();
  extern void MouseMove(int oldx, int oldy,
                        int newx, int newy,
                        char mode);

  extern void Render ();




  class VisualScene
  {
  protected:
    static Point3d center;
    static double rad;

    static float lookatmat[16];
    static float transmat[16];
    static float rotmat[16];
    static float centermat[16];
    static float transformationmat[16];

    GLdouble clipplane[4];

    int changeval;
    static GLdouble backcolor;

    static int selface;
    static int selelement;
    static int selpoint;
    static int selpoint2;
    static int locpi;
    static int seledge;

    static int selecttimestamp;

  public:

    // static GLubyte * colortexture;
    static GLuint coltexname;
    static int ntexcols;
    // static bool linear_colors;
    int invcolor;


  public:
    VisualScene ();
    virtual ~VisualScene();

    virtual void BuildScene (int zoomall = 0);
    virtual void DrawScene ();
  
    void CalcTransformationMatrices();
    void StandardRotation (const char * dir);
    void ArbitraryRotation (const Array<double> & alpha, const Array<Vec3d> & vec);
    void ArbitraryRotation (const double alpha, const Vec3d & vec);

    void MouseMove(int oldx, int oldy,
                   int newx, int newy,
                   char mode);

    void LookAt (const Point<3> & cam, const Point<3> & obj,
                 const Point<3> & camup);

    void SetClippingPlane ();

    virtual void MouseDblClick (int px, int py);

    void SetLight ();
    static void SetBackGroundColor (double col)
    { backcolor = col; }

    void CreateTexture (int ncols, int linear, int typ = GL_DECAL);
    void DrawColorBar (double minval, double maxval, int logscale = 0, bool linear = 1);
    void DrawCoordinateCross ();
    void DrawNetgenLogo ();
    void SetOpenGlColor(double val, double valmin, double valmax, int logscale = 0);


#ifdef PARALLELGL
    void InitParallelGL ();
    void Broadcast ();
#endif 
  };


  extern void MyOpenGLText (const char * text);



  class VisualSceneGeometry : public VisualScene
  {
    Array<int> trilists;
    int selsurf;
  public:
    VisualSceneGeometry ();
    virtual ~VisualSceneGeometry ();

    virtual void SelectSurface (int aselsurf);
    virtual void BuildScene (int zoomall = 0);
    virtual void DrawScene ();
  };



  class VisualSceneSTLGeometry : public VisualScene
  {
    Array<int> trilists;
  
  public:
    VisualSceneSTLGeometry ();
    virtual ~VisualSceneSTLGeometry ();

    virtual void BuildScene (int zoomall = 0);
    virtual void DrawScene ();
  };


  class VisualSceneGeometry2d : public VisualScene
  {
  public:
    VisualSceneGeometry2d ();
    virtual ~VisualSceneGeometry2d ();

    virtual void BuildScene (int zoomall = 0);
    virtual void DrawScene ();
  };


#ifdef OCCGEOMETRY
  class VisualSceneOCCGeometry : public VisualScene
  {
    Array<int> trilists;
    Array<int> linelists;
    int selsurf;
  public:
    VisualSceneOCCGeometry ();
    virtual ~VisualSceneOCCGeometry ();

    virtual void BuildScene (int zoomall = 0);
    virtual void DrawScene ();
    virtual void MouseDblClick (int px, int py);
  };
#endif










#ifdef STEP
  class VisualSceneSTEPGeometry : public VisualScene
  {
    Array<int> gllists;
  
  public:
    VisualSceneSTEPGeometry ();
    virtual ~VisualSceneSTEPGeometry ();

    virtual void BuildScene (int zoomall = 0);
    virtual void DrawScene ();
  };
#endif


  class VisualSceneSTLMeshing : public VisualScene
  {
    Array<int> trilists;
    int selecttrig, nodeofseltrig;

  public:
    VisualSceneSTLMeshing ();
    virtual ~VisualSceneSTLMeshing ();

    virtual void BuildScene (int zoomall = 0);
    virtual void DrawScene ();
    virtual void MouseDblClick (int px, int py);

    int seltria;
  };




  class VisualSceneSurfaceMeshing : public VisualScene
  {
  public:
    VisualSceneSurfaceMeshing ();
    virtual ~VisualSceneSurfaceMeshing ();

    virtual void BuildScene (int zoomall = 0);
    virtual void DrawScene ();
  };







  class VisualSceneMesh : public VisualScene
  {
    int filledlist;
    int linelist;
    int edgelist;
    int pointnumberlist;

    int tetlist;
    int prismlist;
    int pyramidlist;
    int hexlist;

    int badellist;
    int identifiedlist;
    int domainsurflist;

    int vstimestamp;//, selecttimestamp;
    int filledtimestamp;
    int linetimestamp;
    int edgetimestamp;
    int pointnumbertimestamp;

    int tettimestamp;
    int prismtimestamp;
    int pyramidtimestamp;
    int hextimestamp;

    int badeltimestamp;
    int identifiedtimestamp;
    int domainsurftimestamp;


#ifdef PARALLELGL
    Array<int> par_linelists;
    Array<int> par_filledlists;
#endif


    NgLock *lock;

    //  int selface, selelement;
    //  int selpoint, selpoint2, locpi;
    //  int seledge;

    double minh, maxh; // for meshsize coloring

  public:
    VisualSceneMesh ();
    virtual ~VisualSceneMesh ();

    virtual void BuildScene (int zoomall = 0);
    virtual void DrawScene ();
    virtual void MouseDblClick (int px, int py);

    int SelectedFace () const
    { return selface; }
    void SetSelectedFace (int asf);
    //    { selface = asf; selecttimestamp = GetTimeStamp(); }

    int SelectedEdge () const
    { return seledge; }
    int SelectedElement () const
    { return selelement; }
    int SelectedPoint () const
    { return selpoint; }
    void BuildFilledList();
    // private:
    void BuildLineList();
    void BuildEdgeList();
    void BuildPointNumberList();

    void BuildTetList();
    void BuildPrismList();
    void BuildPyramidList();
    void BuildHexList();

    void BuildBadelList();
    void BuildIdentifiedList();
    void BuildDomainSurfList();
  };







  class VisualSceneSpecPoints : public VisualScene
  {
  public:
    VisualSceneSpecPoints ();
    virtual ~VisualSceneSpecPoints ();

    virtual void BuildScene (int zoomall = 0);
    virtual void DrawScene ();

    double len;
  };

  // extern struct Tcl_Interp * hinterp;


  extern void AddVisualizationScene (const string & name, 
                                     VisualScene * vs);


  void MouseDblClickSelect (const int px, const int py,
                            const GLdouble * clipplane, const GLdouble backcolor,
                            const float * transformationmat,
                            const Point3d & center,
                            const double rad,
                            const int displaylist,
                            int & selelement, int & selface, int & seledge, int & selpoint,
                            int & selpoint2, int & locpi);


}


#endif